Search found 578 matches
- Fri Dec 20, 2013 3:23 pm
- Forum: Art and tilesets
- Topic: Small 'bug' in Amplio2 tileset
- Replies: 1
- Views: 4549
Small 'bug' in Amplio2 tileset
In ancientcities.png, the largest walled celtic city does not have the flag that the unwalled version does. I assume this was a copy/paste mistake, and the top 4 or so pixels were missed.
- Fri Dec 20, 2013 3:10 pm
- Forum: Wishlist
- Topic: Another Wishlist
- Replies: 37
- Views: 36942
Re: Another Wishlist
Revamped my list! Includes various things I've come up with and made threads for since, or seen on others' lists; also things that have been, or are being, implemented are removed.
- Thu Dec 05, 2013 5:34 pm
- Forum: Art and tilesets
- Topic: AmplioHexBig Tileset 2.4
- Replies: 49
- Views: 70458
AmplioHexBig Tileset 2.4
AmplioHexBig v2.4.00 Basic Tileset: AmplioHexBig: Ruleset with charcoal style inaccessible AmplioHexBig2: Ruleset with compass style inaccessible AmplioHexBig v2.4.00 Part1.zip AmplioHexBig v2.4.00 Part2.zip Extra Units, Tiles, Bases, Roads for ruleset modders: AmplioHexBigXU: Ruleset with charcoal ...
- Sat Nov 30, 2013 6:30 pm
- Forum: Art and tilesets
- Topic: City sizes are in the ruleset now!?
- Replies: 6
- Views: 8473
Re: City sizes are in the ruleset now!?
Grrr. :evil: Whose idea was it to put city graphic changes into the ruleset for 2.4? :shock: What a city looks like at a particular size is not relevant to gameplay. So if an artist wants a new graphic for more city sizes (instead of just at 1, 4, 8, 12, and 16) why do they need to get people to do...
- Fri Nov 29, 2013 10:13 pm
- Forum: Art and tilesets
- Topic: Isometric Hexagonal Amplio? Ressurecting it or make it anew?
- Replies: 16
- Views: 19098
Re: Isometric Hexagonal Amplio? Ressurecting it or make it a
Crash description is the game completely implodes upon either switching to the tileset (when already in a game) or when trying to boot up the server (not standalone) The notations are the various directions (though in fact, some of them should not be included in hex tilesets, due to 2 of the corner ...
- Fri Nov 29, 2013 1:05 am
- Forum: Art and tilesets
- Topic: Isometric Hexagonal Amplio? Ressurecting it or make it anew?
- Replies: 16
- Views: 19098
Re: Isometric Hexagonal Amplio? Ressurecting it or make it a
Ah, I see. didn't really know what wesnoth was other than the deciduous trees came from there! I believe they have originally been released under some GPL so you can use them as you wish if you think that those isometric sprites fit in your non-isometric tileset. You don't need my permission for it....
- Thu Nov 28, 2013 5:36 pm
- Forum: Art and tilesets
- Topic: Isometric Hexagonal Amplio? Ressurecting it or make it anew?
- Replies: 16
- Views: 19098
Re: Isometric Hexagonal Amplio? Ressurecting it or make it a
Handuman, is it bad what I'm most impressed with, of all things in your tileset, is your pine trees?
....may I use them in my tileset? My attempts at making a taiga tile have been....yeah.
....may I use them in my tileset? My attempts at making a taiga tile have been....yeah.
- Tue Nov 26, 2013 9:37 pm
- Forum: Wishlist
- Topic: Tileset-Coding
- Replies: 0
- Views: 2901
Tileset-Coding
1) On hex tilesets, have nw/up and se/down river mouths loaded by code 2) On oct tilesets, have an option to have diagonal movement costs increased by approximately the sqrt of 2 (1.4142..., or 1 to 1+1/3, 2 to 2+2/3, 3 to 4 1/3) 3) Create a quad tileset, that while looking like the normal square/lo...
- Tue Nov 26, 2013 9:27 pm
- Forum: Art and tilesets
- Topic: Isometric Hexagonal Amplio? Ressurecting it or make it anew?
- Replies: 16
- Views: 19098
Re: Isometric Hexagonal Amplio? Ressurecting it or make it a
I'd like to point out that I already made a larger iso hex (though based originally off isophex, much of it is actually modified amplio2 things) two threads down, might see about using that and using chopped (and maybe resized?) amplio tiles to replace the enlarged isophex ones that remain. Note tha...
- Wed Nov 20, 2013 8:55 am
- Forum: Single player
- Topic: Severe losses?
- Replies: 5
- Views: 7228
Re: Severe losses?
My suggestion is to send some Phalanxes with them, and have them set up and fortify, especially if they have hills or mountains next to their city.