Search found 108 matches

by Hans Lemurson
Fri Aug 10, 2018 11:42 pm
Forum: Art and tilesets
Topic: Art wanted for showcasing game engine features (2.6+)
Replies: 65
Views: 85928

Re: Art wanted for showcasing game engine features (2.6+)

Those are pretty nice, XYZ. What are the black silhouettes for?
by Hans Lemurson
Thu Aug 09, 2018 8:56 pm
Forum: Art and tilesets
Topic: RoundSquare tileset
Replies: 57
Views: 129511

Re: RoundSquare tileset

I'm not 100% sure what the emblem on the flag is supposed to represent (balance scales?), but it is nice and distinctive. Visible even against the flags of Spain and Catalunia. I can see it as a separate "thing" even when squinting, and it can't be confused with any other feature on the sc...
by Hans Lemurson
Thu Aug 09, 2018 12:30 am
Forum: Art and tilesets
Topic: RoundSquare tileset
Replies: 57
Views: 129511

Re: RoundSquare tileset

Having converted several otherwise productive hours of the day into tinkering with FreeCiv graphics, I present the following enhancements to the tileset: Better Occupancy Flags! https://i.imgur.com/6eXT2ny.png Optional Full-Food Yield Graphics! https://i.imgur.com/pZJ4Wy0.png To use these alternate ...
by Hans Lemurson
Wed Aug 08, 2018 9:44 pm
Forum: Art and tilesets
Topic: RoundSquare tileset
Replies: 57
Views: 129511

Re: RoundSquare tileset

Wahazar wrote:
Hans Lemurson wrote: The cities and their occupancy indicators are pure default Trident.
I know, but while other things are more clear now if compared to default trident, city occupancy is still illegible.
Consider it a feature request.
by Hans Lemurson
Tue Aug 07, 2018 12:04 am
Forum: Wishlist
Topic: "Reload Current Tileset"
Replies: 4
Views: 4164

Re: "Reload Current Tileset"

nef wrote:As a workaround would it not be possible to just create a second copy and switch back and forth?
Keeping a copy of a prior version around just to switch to it is more work and little benefit compared to just switching with an existing tileset.
by Hans Lemurson
Sun Aug 05, 2018 9:04 am
Forum: Multiplayer / Online gaming
Topic: Want to Help Create a Better AI?
Replies: 11
Views: 32963

Re: Want to Help Create a Better AI?

I worked with them a year and a half ago. Most of the consultation on Civ strategy was finished by the end of Fall 2016.
by Hans Lemurson
Sun Aug 05, 2018 1:28 am
Forum: Gameplay
Topic: What to do about micromanagement?
Replies: 14
Views: 17759

Re: What to do about micromanagement?

It is an opensource project, thus you have opportunity to make good ethical job adding patches discussed in this topic. Please submit it to https://github.com/freeciv/ It is not my duty. It is the duty of the maintainer, and the developers that originally wrote that code. This is the corollary of t...
by Hans Lemurson
Sat Aug 04, 2018 8:47 am
Forum: General discussion
Topic: Poll: Which Ruleset(s) are you enjoying/using the most?
Replies: 4
Views: 4982

Re: Poll: Which Ruleset(s) are you enjoying/using the most?

What rulesets can the AI handle best?
by Hans Lemurson
Sat Aug 04, 2018 8:43 am
Forum: General discussion
Topic: city setup destroyed when growing
Replies: 17
Views: 14223

Re: city setup destroyed when growing

I'm having the same problem. I'm trying to disband a city by using Migrants, but the moment city bilds one and shrinks, it automatically redistributes workers on tiles, produces extra food and grows IMMEDIATELY. (The ruleset has a smaller food storage) I have just had exactly this problem recently....
by Hans Lemurson
Sat Aug 04, 2018 8:29 am
Forum: Gameplay
Topic: What to do about micromanagement?
Replies: 14
Views: 17759

Re: What to do about micromanagement?

This information leads me to the inescapable conclusion that Freeciv is garbage and its development team is incompetent. Freeciv has been in existence for over 20 years and it is nearly as primitive as Civilization II. There are 414 854 lines of code among “common”, “client” and “server” according ...