Search found 3088 matches

by cazfi
Sat Nov 04, 2017 11:51 am
Forum: Test Builds
Topic: Msys2 based Windows Installer testing (freeciv-3.0)
Replies: 62
Views: 188244

Re: Msys2 based Windows Installer testing (freeciv-3.0)

New S3_0 msys2 build from commit 1d08d28a86 ("2.93.99-alpha+1d08d28a86/") available at http://files.freeciv.org/packages/windo ... snapshots/

- Built against msys2 environment 171027
by cazfi
Mon Oct 30, 2017 12:39 pm
Forum: General discussion
Topic: Nations mantainer
Replies: 9
Views: 11418

Re: Nations mantainer

Nations maintainer have to check (and possibly fix) that submissions are correct both technically and follow freeciv policies. Some of those are documented in www.freeciv.org/wiki/Nations - I think previous maintainer had more fine grained policies in place, but I don't know if those are documented ...
by cazfi
Sun Oct 29, 2017 2:56 pm
Forum: Longturn
Topic: Kumbaya
Replies: 3
Views: 4226

Re: Kumbaya

t would be nice if you could donate units to other players. I'm not sure if it's possible in S3_0, but at least the way action enablers for Home City action explicitly requires city not to be foreign would indicate that the requirement could be removed. [actionenabler_change_home_city] action = &qu...
by cazfi
Sun Oct 29, 2017 2:48 pm
Forum: Rulesets and modpacks
Topic: Unrealiable missiles
Replies: 3
Views: 3587

Re: Unrealiable missiles

Maybe increase FP so it deals more damage on those rounds it wins before comes the round it loses, at which point it dies.
by cazfi
Thu Oct 26, 2017 4:36 pm
Forum: Contribution
Topic: Wrong message about reason action isn't possible
Replies: 2
Views: 4186

Re: Wrong message about reason action isn't possible

Slightly convoluted procedure, go to my GitHub account, click on "stars", go to Freeciv, go to server/unithand.c, click on "raw", right-click "save as" unithand.c, rename to wrong.unithand.c, copy to patch.unithand.c, fix (edit) the latter, run diff -uw wrong.unithand....
by cazfi
Tue Oct 24, 2017 4:45 pm
Forum: Rulesets and modpacks
Topic: Changes in what a 3.1 ruleset can do
Replies: 143
Views: 233675

Re: Changes in what a 3.1 ruleset can do

The old "RequiresBridge" and "PreventsOtherRoads" Road flags are replaced by extra-specific list of other extras the prevent it if no bridge technology is known. This means that the feature that has been for roads only in S3_0 and earlier, is now available for all extras. Also, n...
by cazfi
Tue Oct 24, 2017 10:41 am
Forum: General discussion
Topic: Nations mantainer
Replies: 9
Views: 11418

Re: Nations mantainer

If the license is "public domain from commons" it is good enough. Maybe the credits in flags.spec should not lie and claim GPLv2 It's not a lie. PD "license" does not prevent us from taking it and relicensing it under GPLv2 (ourselves). If there's any clauses (it's not pure PD) ...
by cazfi
Tue Oct 24, 2017 10:36 am
Forum: Rulesets and modpacks
Topic: Problem starting with a ruleset
Replies: 18
Views: 11772

Re: Problem starting with a ruleset

Try running server separately so you can see directly what it says and what it does.
by cazfi
Sun Oct 22, 2017 7:41 pm
Forum: Rulesets and modpacks
Topic: "Simulation" ruleset (2.5) - v1.0 released
Replies: 110
Views: 79760

Re: Corbeau's ruleset (2.5)

My question: what do I have to put here in order to have ALL units gain veteran status? Simple. Don't require any specific unit class at all, i.e., leave such an requirement out. README.effects: Veteran_Build Increases the veteran class of newly created units of this type. The total amount determin...
by cazfi
Sat Oct 21, 2017 8:05 pm
Forum: Contribution
Topic: Developing freeciv on Windows using msys2
Replies: 7
Views: 6660

Re: Developing freeciv on Windows using msys2

I added document about using Msys2 as build/development environment to wiki: http://freeciv.wikia.com/wiki/Msys2_As_Development_Environment Today I had an opportunity to test a bit if things work like I had documented them (yes, I originally wrote the document with no access to Windows to test thin...