New S3_0 msys2 build from commit 1d08d28a86 ("2.93.99-alpha+1d08d28a86/") available at http://files.freeciv.org/packages/windo ... snapshots/
- Built against msys2 environment 171027
Search found 3088 matches
- Sat Nov 04, 2017 11:51 am
- Forum: Test Builds
- Topic: Msys2 based Windows Installer testing (freeciv-3.0)
- Replies: 62
- Views: 188244
- Mon Oct 30, 2017 12:39 pm
- Forum: General discussion
- Topic: Nations mantainer
- Replies: 9
- Views: 11418
Re: Nations mantainer
Nations maintainer have to check (and possibly fix) that submissions are correct both technically and follow freeciv policies. Some of those are documented in www.freeciv.org/wiki/Nations - I think previous maintainer had more fine grained policies in place, but I don't know if those are documented ...
Re: Kumbaya
t would be nice if you could donate units to other players. I'm not sure if it's possible in S3_0, but at least the way action enablers for Home City action explicitly requires city not to be foreign would indicate that the requirement could be removed. [actionenabler_change_home_city] action = &qu...
- Sun Oct 29, 2017 2:48 pm
- Forum: Rulesets and modpacks
- Topic: Unrealiable missiles
- Replies: 3
- Views: 3587
Re: Unrealiable missiles
Maybe increase FP so it deals more damage on those rounds it wins before comes the round it loses, at which point it dies.
- Thu Oct 26, 2017 4:36 pm
- Forum: Contribution
- Topic: Wrong message about reason action isn't possible
- Replies: 2
- Views: 4186
Re: Wrong message about reason action isn't possible
Slightly convoluted procedure, go to my GitHub account, click on "stars", go to Freeciv, go to server/unithand.c, click on "raw", right-click "save as" unithand.c, rename to wrong.unithand.c, copy to patch.unithand.c, fix (edit) the latter, run diff -uw wrong.unithand....
- Tue Oct 24, 2017 4:45 pm
- Forum: Rulesets and modpacks
- Topic: Changes in what a 3.1 ruleset can do
- Replies: 143
- Views: 233675
Re: Changes in what a 3.1 ruleset can do
The old "RequiresBridge" and "PreventsOtherRoads" Road flags are replaced by extra-specific list of other extras the prevent it if no bridge technology is known. This means that the feature that has been for roads only in S3_0 and earlier, is now available for all extras. Also, n...
- Tue Oct 24, 2017 10:41 am
- Forum: General discussion
- Topic: Nations mantainer
- Replies: 9
- Views: 11418
Re: Nations mantainer
If the license is "public domain from commons" it is good enough. Maybe the credits in flags.spec should not lie and claim GPLv2 It's not a lie. PD "license" does not prevent us from taking it and relicensing it under GPLv2 (ourselves). If there's any clauses (it's not pure PD) ...
- Tue Oct 24, 2017 10:36 am
- Forum: Rulesets and modpacks
- Topic: Problem starting with a ruleset
- Replies: 18
- Views: 11772
Re: Problem starting with a ruleset
Try running server separately so you can see directly what it says and what it does.
- Sun Oct 22, 2017 7:41 pm
- Forum: Rulesets and modpacks
- Topic: "Simulation" ruleset (2.5) - v1.0 released
- Replies: 110
- Views: 79760
Re: Corbeau's ruleset (2.5)
My question: what do I have to put here in order to have ALL units gain veteran status? Simple. Don't require any specific unit class at all, i.e., leave such an requirement out. README.effects: Veteran_Build Increases the veteran class of newly created units of this type. The total amount determin...
- Sat Oct 21, 2017 8:05 pm
- Forum: Contribution
- Topic: Developing freeciv on Windows using msys2
- Replies: 7
- Views: 6660
Re: Developing freeciv on Windows using msys2
I added document about using Msys2 as build/development environment to wiki: http://freeciv.wikia.com/wiki/Msys2_As_Development_Environment Today I had an opportunity to test a bit if things work like I had documented them (yes, I originally wrote the document with no access to Windows to test thin...