Search found 56 matches
- Sun Sep 03, 2017 10:11 am
- Forum: Longturn
- Topic: Freeciv Longturn Web - The gossip section
- Replies: 64
- Views: 55930
Re: Freeciv Longturn Web - The gossip section
FTR: I find perfectly valid that anyone starts a competing service, even if the real motivation is to make the current one look bad. I'd be very pissed off if I lost users to it, but that's life. A different thing would be to seed discord in a project to make people flee to a different one. Regardin...
- Mon Aug 14, 2017 7:23 pm
- Forum: Longturn
- Topic: LongTurn Game 5 -- Game Scores not working?
- Replies: 5
- Views: 5362
Re: LongTurn Game 5 -- Game Scores not working?
-> http://www.hostedredmine.com/issues/690381 To be clear, though also related to game scores, that problem in the C server is not the cause of the behaviour Civothy observed. The root cause lies in freeciv-web itself. On server restarts the score files are initialized too, and they contain info of...
- Fri Aug 11, 2017 11:36 am
- Forum: Longturn
- Topic: LongTurn Game 5 -- Game Scores not working?
- Replies: 5
- Views: 5362
Re: LongTurn Game 5 -- Game Scores not working?
You may be referring to Filters for Game Scores?. This is a different issue. Now the graphs are not working, not just a mess because of too much data in too little space.
- Fri Aug 11, 2017 10:51 am
- Forum: Longturn
- Topic: LongTurn Game 5 -- Game Scores not working?
- Replies: 5
- Views: 5362
Re: LongTurn Game 5 -- Game Scores not working?
Not your computer/browser. It is not working.
- Sun Jul 23, 2017 8:11 pm
- Forum: Freeciv-web
- Topic: Wonders in Help menu
- Replies: 2
- Views: 3759
Re: Wonders in Help menu
It's the manual. Not only wonders, but also city improvements lack that info, and both techs and units lack info in the manual about what they make obsolete. It's only about two months ago that the manual learnt "obsoleted-by" for units.
Added to wishlist.
Added to wishlist.
- Sun Jul 23, 2017 7:45 pm
- Forum: Freeciv-web
- Topic: Wish/priority/fix list
- Replies: 114
- Views: 81685
Re: Wish/priority/fix list
I have a wish: show the total number of bulbs produced per turn (preferably in the Research screen) so that I don't have to add up all cities one by one. It's already in Government > Demographics, although it may be only last turn bulbs, as it doesn't seem to update with changes in current turn.
- Sat Jul 15, 2017 10:36 am
- Forum: Freeciv-web
- Topic: Wish/priority/fix list
- Replies: 114
- Views: 81685
Re: Wish/priority/fix list
A player with military units is not without hope; they could conquer a city and start again. He can be a nuisance at best. Is that wrong? Once in that situation you can be the stubborn last of Philippines or accept defeat and disband your units. Now, maybe idle players with no cities should have th...
- Wed Jul 12, 2017 7:19 pm
- Forum: Freeciv-web
- Topic: Wish/priority/fix list
- Replies: 114
- Views: 81685
Re: Wish/priority/fix list
Is that still happening?In city mini-map for tile selection, incorrect display of food/trade/prod, e.g.: https://goo.gl/5KNkyK
- Tue Jul 11, 2017 5:55 pm
- Forum: Freeciv-web
- Topic: Wish/priority/fix list
- Replies: 114
- Views: 81685
Re: Wish/priority/fix list
Oh, well. Forget it. It does. Sorry.madmax wrote:Works for me right now (albeit in a normal, not longturn game, but that shouldn't make any difference).Corbeau wrote:Allied chat, however, not working as described.
- Tue Jul 11, 2017 5:48 pm
- Forum: Freeciv-web
- Topic: Wish/priority/fix list
- Replies: 114
- Views: 81685
Re: Wish/priority/fix list
Allied chat, however, not working as described. Works for me right now (albeit in a normal, not longturn game, but that shouldn't make any difference). What have you noticed? Are messages not sent? Are they public? Does it always happen or does it depend on content? I don't know if it has been said...