Search found 327 matches
- Thu Dec 04, 2014 5:42 pm
- Forum: Contribution
- Topic: Contributing a Soundtrack
- Replies: 50
- Views: 50839
Re: Contributing a Soundtrack
you need to be careful with the licenses. Freesounds is not GPL and no GPL sounds can be mixed to it. IANAL, but creating a new soundset with references to freesounds + stdsounds might be okay. Technically it works, I have my own dunnoob soundspec consisting of almost anything in freesounds, but st...
- Thu Dec 04, 2014 5:02 pm
- Forum: Art and tilesets
- Topic: Refugee for Trident
- Replies: 4
- Views: 9019
Re: Refugee for Trident
Thanks, copied to Gna! patch #5486, please check that I got that right.The Square Cow wrote:It is built from scratch, but in the style of Trident.
- Tue Dec 02, 2014 1:54 am
- Forum: Art and tilesets
- Topic: Amplio1 (tileset Amplio with some improvements from Amplio2)
- Replies: 6
- Views: 11249
Re: Amplio1 (tileset Amplio with some improvements from Ampl
The cities in the pack also includes the extra base levels made by GriffonSpade. If tha's added to Amplio2 my script to create map2oil will use it automatically. Anything not in Amplio2 requires code. ;) Does your city file include some other improvement? The old ruins in the variant posted above. ...
- Mon Dec 01, 2014 6:40 pm
- Forum: Tech support
- Topic: Bug in Freeciv 2.5.0b2
- Replies: 8
- Views: 7270
Re: Bug in Freeciv 2.5.0b2
Odd, I can't reproduce this for AUTO (de) or (en) with the server options or local client settings; resize, move around, no problem on my Windows 7 64bit box. Update: Your map area 320 (320,000 tiles) and your specials 1000 (permille, i.e., on all tiles) are "unusual", but in a quick test ...
- Mon Dec 01, 2014 1:01 pm
- Forum: Art and tilesets
- Topic: Bubbling under: Wanted: Lion
- Replies: 8
- Views: 14382
Re: Bubbling under: Wanted: Lion
Great, thanks for info, added to commons.GriffonSpade wrote:I notice there's an SVG base, if you can scale that and convert it to PNG of a size you want...
- Mon Dec 01, 2014 10:57 am
- Forum: Art and tilesets
- Topic: Amplio1 (tileset Amplio with some improvements from Amplio2)
- Replies: 6
- Views: 11249
Re: Amplio1 (tileset Amplio with some improvements from Ampl
I have updated the tileset Amplio for v2.5 and v2.6, with some improvements from Amplio2 Yes, most improvements in Amplio2 are fine, but the big flags and the big ruins (as long as they have no effect) suck. Map2oil cities1.spec for small flags + PNG attached for comparison. cities.png attached for...
- Mon Dec 01, 2014 10:28 am
- Forum: Contribution
- Topic: Contributing a Soundtrack
- Replies: 50
- Views: 50839
Re: Contributing a Soundtrack
There are a few noises in a FreeCol installation, e,g., freecol/data/rules/classic/resources/sound/attack contains artillery.ogg + dragoon.ogg + naval.oggArbogast wrote:mqtx: What about 'noises'? Guns and Crashes and Screams like. Maybe these sounds could motivate people, certainly me.
- Mon Dec 01, 2014 10:05 am
- Forum: Forum
- Topic: Freeciv.org Facelift
- Replies: 11
- Views: 25456
Re: Freeciv.org Facelift
As for the Facelifting I'm talking about is this PHPBB page. Yeah, I think that's more realistic than running a MediaWiki server with whatever [[Special:Export]] creates. Managing a MediaWiki installation would be a big effort: Somebody should know how to configure various MediaWiki PHP anti-abuse ...
- Mon Dec 01, 2014 9:15 am
- Forum: Single player
- Topic: How to make a spaceship?
- Replies: 8
- Views: 16483
Re: How to make a spaceship?
If you have enough big cities (everything incl. solar plant at size 20) you can build all needed parts in about 8 turns (for the expensive modules, minimally three modules). If all parts are ready in the same turn it takes only 16 turns from the start to a successful arrival. Actually I think that's...
- Sat Nov 15, 2014 9:18 pm
- Forum: Single player
- Topic: The small colorful little person pattern
- Replies: 8
- Views: 9056
Re: The small colorful little person pattern
if the client crashes, the game/server won't be affected. Yes, I have a vague (1995) idea, what you're talking about for POSIX platforms, or anything else that isn't Windows. From my POV as single player on Windows the server is (and for some years always was) rock solid; not confused by a crashing...