Hi,
I've had the idea to add new UNESCO wonder that would allow to rebuild destroyed wonders.
I can have the effect "by hand" by hacking the saved game, but it's quite impractical for playing
So, is there a "normal" way to affect this field ?
Search found 155 matches
- Tue Apr 03, 2018 3:04 pm
- Forum: Rulesets and modpacks
- Topic: clear destroyed_wonders via script ?
- Replies: 0
- Views: 3158
- Tue Apr 03, 2018 11:33 am
- Forum: Wishlist
- Topic: New victory types.
- Replies: 4
- Views: 3147
Re: New victory types.
But, more than 50% of people ARE my country (usually). And they are happy enough. Does that mean I will automatically get diplomatic victory even if i never actually did any diplomatic action at all ?
- Tue Apr 03, 2018 11:28 am
- Forum: Wishlist
- Topic: Pollution as part of the game score
- Replies: 2
- Views: 2455
Re: Pollution as part of the game score
I'd go further and suggest an option which makes it impossible to win the game as long as there is even just a single polluted tile
- Tue Apr 03, 2018 11:24 am
- Forum: Freeciv-web
- Topic: Why do you play Freeciv-web vs Freeciv?
- Replies: 7
- Views: 9914
Re: Why do you play Freeciv-web vs Freeciv?
What ? I am not alone doing that ??Corbeau wrote: (...) and I can use the Trident tileset which is much clearer and more technical than the iso-eyecandy.
If devs don't know what to do with Freeciv-web, well, providing the choice of used tileset could be an interesting thing to do...
- Tue Apr 03, 2018 11:11 am
- Forum: Wishlist
- Topic: Citizens dispositions/habits
- Replies: 2
- Views: 2418
Re: Citizens dispositions/habits
Idea extension is to make binary policy called "Free Market". After selecting Free Market, our Civilization gets fewer money, but citizens are automatically more happy, because commerce will produce goods to entertainment people. Decrease tax rate and raise luxury rate. You will get this ...
- Wed Mar 07, 2018 5:19 pm
- Forum: Single player
- Topic: How to make a spaceship?
- Replies: 8
- Views: 16598
Re: How to make a spaceship?
It would be more interesting to build large space ships if the war could be bring to alpha centauri as well, i.e. if you could bring units in the ship to fight other ppl there...
Ok, a bit delirious but nevertheless
Ok, a bit delirious but nevertheless
- Mon Feb 19, 2018 2:45 pm
- Forum: Rulesets and modpacks
- Topic: new researches ?
- Replies: 5
- Views: 5518
Re: new researches ?
My biggest problem now is the lack of graphics and of anything the new researches would bring. They just reuse other things.
For new wonders I have used the ones that aren't used by the default ruleset, but that's all.
Anyway I have currently 170 techs in my tree.
For new wonders I have used the ones that aren't used by the default ruleset, but that's all.
Anyway I have currently 170 techs in my tree.
- Thu Feb 15, 2018 4:28 pm
- Forum: Wishlist
- Topic: my list of feature requests
- Replies: 11
- Views: 7484
Re: my list of feature requests
Yeah, but with rockets? Voyager 1 took 36 years just to reach the edge of the solar system! 40+ years (10% of the speed of light?) would probably make more sense. And give everyone else enough time to kill you. Voyager 1 does not have constant thrust and travels with its initial speed. A mere 1G pu...
- Thu Feb 15, 2018 12:25 pm
- Forum: Wishlist
- Topic: my list of feature requests
- Replies: 11
- Views: 7484
Re: my list of feature requests
All I want when I build a spaceship is to finish a boring game as winner: Three modules. :P We differ wildly here : I build as much as the game accepts :) Not at the moment, there are three effects SS_Module (etc.) in the effects.ruleset, and three buildings building_space_module (etc.) in the buid...
- Thu Feb 15, 2018 8:50 am
- Forum: Wishlist
- Topic: my list of feature requests
- Replies: 11
- Views: 7484
Re: my list of feature requests
At the moment that's not really helpful: As soon as you know that you need exactly three modules, and that components come in pairs, it doesn't matter in which order you build the minimal set of modules or the pairs. Not exactly true for the modules. You may try sending more population, with limite...