Search found 548 matches
- Mon Sep 08, 2014 4:44 pm
- Forum: Tech support
- Topic: Everytime A diplomat is played, my game crashes.
- Replies: 14
- Views: 20367
Re: Everytime A diplomat is played, my game crashes.
Yes, updated today. I think the crash is due to diplomat_id which was changed to actor_id. I'll fix it. There are more changes coming in this area. I'll try to keep freeciv-web updated. Would (clearly marked) untested pull requests be useful in case I'm unable to set up a freeciv web environment on...
- Sun Aug 31, 2014 12:41 pm
- Forum: Rulesets and modpacks
- Topic: Changes in what a 2.6 rule set can do
- Replies: 142
- Views: 259149
Re: Changes in what a 2.6 rule set can do
Changed in Freeciv 2.6/trunk: The restriction that the target unit of the action Sabotage Unit must have more than 1 hit point left is now moved to the ruleset. If a unit with 1 hit point is successfully sabotaged it dies. See patch #5147
- Fri Aug 29, 2014 12:20 pm
- Forum: Rulesets and modpacks
- Topic: Changes in what a 2.6 rule set can do
- Replies: 142
- Views: 259149
Re: Changes in what a 2.6 rule set can do
Changed in Freeciv 2.6/trunk: The new requirement type MinHitPoints allows you to test if the unit in question currently has at least the given amount of hit points left. See patch #5135 MinHitPoints is true if the unit has the given amount of hit point (or more) left. Example rule: Units will only...
- Fri Aug 29, 2014 11:51 am
- Forum: Rulesets and modpacks
- Topic: Changes in what a 2.6 rule set can do
- Replies: 142
- Views: 259149
Re: Changes in what a 2.6 rule set can do
Changed in Freeciv 2.6/trunk: The restriction that a unit must have the Diplomat flag to perform diplomat/spy actions is now moved to the ruleset. See patch #5131 The Diplomat unit type flag is now only about the ability to defend against spy actions. To allow units without the Diplomat flag to per...
- Wed Aug 27, 2014 5:54 pm
- Forum: Tech support
- Topic: 2.5.0-beta1 city selection window scroll issue
- Replies: 2
- Views: 5314
Re: 2.5.0-beta1 city selection window scroll issue
Thank you for your bug report. I'm not sure whether this is the correct section to post bug reports, as I don't need any technical support :) Please redirect me if wrong! Please file the bug in our bug tracker so it won't get lost. You can report the bug anonymously if you don't wish to register. Wh...
- Sun Aug 24, 2014 2:16 pm
- Forum: Rulesets and modpacks
- Topic: Changes in what a 2.6 rule set can do
- Replies: 142
- Views: 259149
Re: Changes in what a 2.6 rule set can do
Changed in Freeciv 2.6/trunk: The DiplRel requirement type can now test if the relationship looked at is to another player via the new test "Is foreign". See patch 5068
- Mon Aug 18, 2014 10:39 pm
- Forum: Rulesets and modpacks
- Topic: Changes in what a 2.6 rule set can do
- Replies: 142
- Views: 259149
Re: Changes in what a 2.6 rule set can do
Changed in Freeciv 2.6/trunk: The restriction that a diplomat/spy must have at least one move fragment left to perform a spy action is now moved to the ruleset. See patch 5048 To remove this restriction open game.ruleset, find the enablers of the actions you wish to allow to units without any move ...
- Sun Aug 17, 2014 8:59 am
- Forum: Rulesets and modpacks
- Topic: Changes in what a 2.6 rule set can do
- Replies: 142
- Views: 259149
Re: Changes in what a 2.6 rule set can do
Changed in Freeciv 2.6/trunk: It is now possible to test if the unit in question currently has at least the given amount of move fragments left. See patch #5033 This is done via MinMoveFrags, a new requirement type. It is true if the unit has the given amount of move fragments (or more) left. It ma...
- Fri Aug 15, 2014 6:47 pm
- Forum: Help wanted
- Topic: [Introduction task] More feedback when no action can be done
- Replies: 2
- Views: 8294
[Introduction task] More feedback when no action can be done
I think working on this would be a good way to gain experience in changing Freeciv if you have some of the required skills. I hereby offer to give feed back on your patch, and when (/if) it becomes good enough, add it to Freeciv. Skills you must learn/have to do this: Playing Freeciv Change a rule ...
- Thu Aug 14, 2014 1:15 am
- Forum: Rulesets and modpacks
- Topic: Changes in what a 2.6 rule set can do
- Replies: 142
- Views: 259149
Re: Changes in what a 2.6 rule set can do
Changed in Freeciv 2.6/trunk: The restriction that a diplomat/spy action must be done from a tile with a terrain where the acting unit can exist without a transport is now moved to the ruleset. See patch #4671 If you want to be able to establish an embassy using a Spy (land unit) in a Transport on ...