Search found 486 matches

by sveinung
Sun Sep 08, 2013 12:54 am
Forum: Rulesets and modpacks
Topic: Changes in what a 2.6 rule set can do
Replies: 142
Views: 85223

Re: Changes in what a rule set can do

The spy/diplomat action "Bribe Unit" now use the action enabler frame work.
by sveinung
Thu Sep 05, 2013 9:59 pm
Forum: Single player
Topic: AI only matches?
Replies: 6
Views: 8906

Re: AI only matches?

It is possible. Set minplayers to 0. (So 0 human players are OK) Set a timeout. (So turns will end) Start the game using the start command.

Example:

Code: Select all

/set minplayers 0
/set timeout 30
/start
by sveinung
Thu Sep 05, 2013 6:16 pm
Forum: Rulesets and modpacks
Topic: Rule set authors: Where do you want local DiplRel?
Replies: 0
Views: 1913

Rule set authors: Where do you want local DiplRel?

In trunk a new requirement type, DiplRel, has been added. It allows requiring a diplomatic relation from one player to another. The diplomatic relationship tested for are "Never met", "War", "Cease-fire", "Armistice", "Peace", "Alliance", &...
by sveinung
Thu Sep 05, 2013 12:14 pm
Forum: Rulesets and modpacks
Topic: Changes in what a 2.6 rule set can do
Replies: 142
Views: 85223

Re: Changes in what a rule set can do

The server will now tell the client if it tries to do an action it isn't allowed to do. This can be caused by the client having inaccurate information about an action enabler's requirements. The opposite case, were the client don't know it is allowed to do an action, is not yet fixed. See https://gn...
by sveinung
Wed Sep 04, 2013 6:51 pm
Forum: Wishlist
Topic: Wishlist
Replies: 4
Views: 3718

Re: Wishlist

5. Integrate choice in Lua script. In example a pop-up with ''Alert, riot in CityYYY''. You can choice: nothing or suppress. I tried to create a (way to ambitious) mod back in 2011. Since then I have been toying with the idea of generalized actions. In trunk a disaster can have its effect implement...
by sveinung
Wed Sep 04, 2013 1:00 pm
Forum: Single player
Topic: Where Are the Specialists?
Replies: 21
Views: 14801

Re: Where Are the Specialists?

So, as long as a city is producing two or more food with its central square, there is no way to get rid of a city in Freeciv-web. Is it possible to enable migration in Freeciv-web? In that case you can solve the problem by using an attractive city within migration distance. Migration can also be us...
by sveinung
Sun Sep 01, 2013 4:20 pm
Forum: Rulesets and modpacks
Topic: Changes in what a 2.6 rule set can do
Replies: 142
Views: 85223

Re: Changes in what a rule set can do

The requirement that the actions "Poison City" and "Sabotage Unit" only can be done to those you are at war with have been moved to the rule set action enablers.
by sveinung
Sun Sep 01, 2013 9:16 am
Forum: Rulesets and modpacks
Topic: Changes in what a 2.6 rule set can do
Replies: 142
Views: 85223

Re: Changes in what a rule set can do

The minimal size requirement for the diplomat action "Poison city" is now moved to the rule set.
by sveinung
Sat Aug 31, 2013 8:51 pm
Forum: Rulesets and modpacks
Topic: Changes in what a 2.6 rule set can do
Replies: 142
Views: 85223

Re: Changes in what a rule set can do

Generalized action enablers are a new concept. An action is something a player can do. An action enabler enables a player to do an action (as long as nothing else is blocking it). The action enablers of some actions are rule set defined. The actions them self - their name, cost, effects and probabil...
by sveinung
Fri Aug 30, 2013 9:44 am
Forum: Rulesets and modpacks
Topic: Changes in what a 2.6 rule set can do
Replies: 142
Views: 85223

Re: Changes in what a rule set can do

Unit_Bribe_Cost_Pct now keeps 100% by default. To make it keep 50% change its value from 50 to -50.