Search found 430 matches

by sveinung
Wed May 10, 2017 10:38 am
Forum: Freeciv-web
Topic: Upgrading units?
Replies: 5
Views: 1468

Re: Upgrading units?

Corbeau wrote:Can units be upgraded in this ruleset?

Yes.

Corbeau wrote:If yes, put it into help?

A Gtk-client like "Obsole by" field has been added to the unit type help.
by sveinung
Mon May 08, 2017 12:09 am
Forum: Freeciv-web
Topic: Upgrading units?
Replies: 5
Views: 1468

Re: Upgrading units?

Since a partial answer is better than no answer: Also, automatic technical information about units would be helpful such as "capturable" etc. The multiplayer ruleset has now been added to the list of rulesets Freeciv-web's build process extracts Freeciv's automatic unit type and government...
by sveinung
Tue May 02, 2017 1:14 pm
Forum: Rulesets and modpacks
Topic: Changes in what a 3.0 ruleset can do
Replies: 135
Views: 61585

Re: Changes in what a 3.0 ruleset can do

"Establish embassy" action split. See hrm Feature #656188 The "Establish Embassy" action has been split in "Establish Embassy Stay" and "Establish Embassy". The former action consumes the actor unit. The latter action doesn't. ("Establish Embassy" u...
by sveinung
Tue May 02, 2017 12:32 pm
Forum: Rulesets and modpacks
Topic: Changes in what a 3.0 ruleset can do
Replies: 135
Views: 61585

Re: Changes in what a 3.0 ruleset can do

"Investigate City" action split. See hrm Feature #655676 The "Investigate City" action has been split in "Investigate City Spend Unit" and "Investigate City". The former action consumes the actor unit. The latter action doesn't. ("Investigate City" ...
by sveinung
Fri Apr 21, 2017 12:26 am
Forum: Freeciv-web
Topic: Webperimental
Replies: 29
Views: 12547

Re: Webperimental

Railroads can't be used by enemy units by default. (See hrm Feature #653510 ) This makes building railroads more valuable. It balances that a unit can land on your island without losing all its moves. To permit the enemy to use your railroads disable the restrictinfra server setting. Roads can now ...
by sveinung
Fri Apr 21, 2017 12:22 am
Forum: Freeciv-web
Topic: Webperimental
Replies: 29
Views: 12547

Re: Webperimental

Mountain vision bonus. (See hrm Feature #650075)

Land units gets a vision bonus on top of Mountains (like in civ2civ3).
by sveinung
Fri Apr 21, 2017 12:20 am
Forum: Freeciv-web
Topic: Webperimental
Replies: 29
Views: 12547

Re: Webperimental

Airlifting to and from allied cities is allowed by default. (See hrm Feature #647963)

This allows more efficient cooperation between allies. The new default can be changed via the airliftingstyle server setting.
by sveinung
Fri Apr 21, 2017 12:16 am
Forum: Freeciv-web
Topic: Webperimental
Replies: 29
Views: 12547

Re: Webperimental

Moving from a ship to the beach doesn't spend all movement points. (See hrm Feature #643525)

This eliminates the surprise (for someone new to Freeciv) when units landed on some beach can't move on until next turn.
by sveinung
Tue Apr 11, 2017 3:34 pm
Forum: Tech support
Topic: Where I can get playable local gtk client of freeciv 2.6.0+?
Replies: 6
Views: 2317

Re: Where I can get playable local gtk client of freeciv 2.6.0+?

I'm using 2.6, 2.92.99, and 3.0.99 gtk-clients from this place http://download.gna.org/freeciv/packages/windows/testing/cazfi/installer_msys2/ on Windows 10 x64. To find out what revision of Freeciv you have in "Help" -> "About Freeciv". Based on your link you probably have r348...
by sveinung
Mon Apr 10, 2017 10:13 pm
Forum: Tech support
Topic: Where I can get playable local gtk client of freeciv 2.6.0+?
Replies: 6
Views: 2317

Re: Where I can get playable local gtk client of freeciv 2.6.0+?

And also: Where I can get local client which use freeciv version and webperimental rulesets from freeciv-web? The webperimental ruleset is currently not available through the modpack installer tool. This makes installing it a bit more complicated. I can explain how you do it if you'll answer some q...