Search found 486 matches

by sveinung
Tue Nov 26, 2019 8:50 am
Forum: Rulesets and modpacks
Topic: Changes in what a 3.1 ruleset can do
Replies: 63
Views: 14458

Re: Changes in what a 3.1 ruleset can do

New action "Surgical Strike Building". See hrm Feature #848643 "Surgical Strike Building" destroys a player selected building in the target city. You can adjust its odds with Action_Odds_Pct. You take away move fragments when the action is successfully performed with Action_Succ...
by sveinung
Mon Nov 25, 2019 7:32 am
Forum: Rulesets and modpacks
Topic: In case generalized actions gets delayed to post 3.1
Replies: 5
Views: 769

Re: In case generalized actions gets delayed to post 3.1

Could you clarify what part you are asking for AI hints about? Just, will AI be able to use this action and if yes, how it gets the idea of when it is necessary? I'll just assume you were asking about all parts: generalized actions, actions that fake being generalized by duplication and blank actio...
by sveinung
Sun Nov 24, 2019 2:28 pm
Forum: Rulesets and modpacks
Topic: In case generalized actions gets delayed to post 3.1
Replies: 5
Views: 769

Re: In case generalized actions gets delayed to post 3.1

Ignatus wrote:Great challenge! Are you going to give AI any hints on using these actions?


Thank you. Could you clarify what part you are asking for AI hints about?
by sveinung
Sun Nov 24, 2019 2:26 pm
Forum: Rulesets and modpacks
Topic: Changes in what a 3.1 ruleset can do
Replies: 63
Views: 14458

Re: Changes in what a 3.1 ruleset can do

Just when I tried to imagine it before I thought that there should be rules for U1 embarking to/disembarking from U2 from T1 to T2, so just two operations to enable, but I could not fit this simple scheme into our actor-target enabling mechanism as unloading may be performed by both sides. This is ...
by sveinung
Sun Nov 24, 2019 2:06 pm
Forum: Help wanted
Topic: Correct the rulesets civ1 and civ2
Replies: 92
Views: 28665

Re: Correct the rulesets civ1 and civ2

Sveinung, where have you been? I have been waiting so long for those extra points you promised. Wow! Do you know how much of this is fixed in Freeciv already? There have been some changes since 2015. We use Hosted Redmine for bug tracking and Git for version control. The fact that we now use Git me...
by sveinung
Sun Nov 24, 2019 12:02 pm
Forum: Rulesets and modpacks
Topic: Changes in what a 3.1 ruleset can do
Replies: 63
Views: 14458

Re: Changes in what a 3.1 ruleset can do

Enabler control for exiting to a different tile and for exiting to another transport is not done yet. Enabler control for entering a transport is also not done yet. "Transport Alight" controls cargo initiated transport exit. "Transport Unload" controls transporter initiated tran...
by sveinung
Sun Nov 24, 2019 10:48 am
Forum: Rulesets and modpacks
Topic: Changes in what a 3.1 ruleset can do
Replies: 63
Views: 14458

Re: Changes in what a 3.1 ruleset can do

Exit transport to same tile action enabler control. See hrm Feature #848430 and hrm Feature #848492 Exiting a transport to the same tile is now action enabler controlled. Enabler control for exiting to a different tile and for exiting to another transport is not done yet. Enabler control for enteri...
by sveinung
Sat Nov 23, 2019 11:04 am
Forum: Rulesets and modpacks
Topic: Changes in what a 3.1 ruleset can do
Replies: 63
Views: 14458

Re: Changes in what a 3.1 ruleset can do

Successful action target movement cost control See hrm Feature #848435 The new effect Action_Success_Target_Move_Cost allows you to subtract a certain amount of move fragments from a unit after it has been the target of a successfully performed action. This comes on top of the movement point penalt...
by sveinung
Fri Nov 22, 2019 2:52 pm
Forum: Rulesets and modpacks
Topic: In case generalized actions gets delayed to post 3.1
Replies: 5
Views: 769

In case generalized actions gets delayed to post 3.1

Actions are currently hard coded. Generalized actions moves them to the ruleset. The advantage of generalized actions is that you can have more than one action with the same result. Those variants can then have different ruleset defined properties like enablers, ui name, cost and, in the case of &qu...
by sveinung
Fri Nov 22, 2019 11:47 am
Forum: Wishlist
Topic: trireme on land exploit
Replies: 20
Views: 3145

Re: trireme on land exploit

Feature #848689 is related to this subject.