Search found 430 matches

by sveinung
Fri Jun 09, 2017 7:23 am
Forum: Longturn
Topic: "Standard LongTurn ruleset"
Replies: 28
Views: 6485

Re: "Standard LongTurn ruleset"

Corbeau wrote:Can other people's caravans contribute to construction?

No.
by sveinung
Fri Jun 09, 2017 7:09 am
Forum: Freeciv-web
Topic: LongTurn support in Freeciv-web
Replies: 162
Views: 28965

Re: LongTurn support in Freeciv-web

The funny thing is, I can't see the pattern, when does the game interpret this as me wanting to leave the game and when it doesn't. Maybe your browser interprets the middle click as "go to the URL in the clipboard"? If you are running X11 you can test this by selecting an URL ("copy&...
by sveinung
Wed May 31, 2017 5:26 pm
Forum: Freeciv-web
Topic: Webperimental
Replies: 29
Views: 13303

Re: Webperimental

killstack protects a unit in a stack from spy actions. (See hrm Feature #661974)

It becomes impossible to bribe or sabotage a unit in a unit stack if the killstack server setting is enabled.
by sveinung
Wed May 31, 2017 5:09 pm
Forum: Freeciv-web
Topic: Webperimental
Replies: 29
Views: 13303

Re: Webperimental

Spy nuke escape is limited to higher veteran levels. (See hrm Feature #661962)

From now on the only spies capable of trying to escape after hiding a nuke in a city are agents and spymasters (the two highest veteran levels).
by sveinung
Wed May 31, 2017 5:03 pm
Forum: Freeciv-web
Topic: Webperimental
Replies: 29
Views: 13303

Re: Webperimental

More powerful alliances. (See hrm Feature #658361, hrm Feature #658515, hrm Feature #658833 and hrm Feature #659192)

Caravan and Freight can help allies to complete wonders. Sun Tzu's War Academy, J.S. Bach's Cathedral and A. Smith's Trading Co. helps its owner's allies too.
by sveinung
Tue May 30, 2017 10:47 pm
Forum: Freeciv-web
Topic: LongTurn support in Freeciv-web
Replies: 162
Views: 28965

Re: LongTurn support in Freeciv-web

Also, autosaving is currently not enabled on the LongTurn games, so I save them manually at the moment. I would really like some help to enable autosaving. The two games were started with the default value for the config setting autosaves. I think the autosaves setting is replaced when loading the ...
by sveinung
Tue May 30, 2017 9:11 pm
Forum: Freeciv-web
Topic: LongTurn support in Freeciv-web
Replies: 162
Views: 28965

Re: LongTurn support in Freeciv-web

Corbeau wrote:Any way to save it and send it somehow?


I had a look at the savegame. There is a fortified veteran Warrior in your terrain. Looks like Freeciv-web won't show that a foreign unit is fortified. Reported.
by sveinung
Wed May 24, 2017 10:38 am
Forum: Rulesets and modpacks
Topic: Changes in what a 3.0 ruleset can do
Replies: 136
Views: 66752

Re: Changes in what a 3.0 ruleset can do

ServerSetting requirement type. See hrm Feature #648804 Allows you to check the current value of visible game rule related server settings. Only server settings with a binary value (enabled or disabled) are currently supported. This allows you to adjust the rules based on the server settings curren...
by sveinung
Fri May 19, 2017 2:16 pm
Forum: Rulesets and modpacks
Topic: Changes in what a 3.0 ruleset can do
Replies: 136
Views: 66752

Re: Changes in what a 3.0 ruleset can do

"Suitcase Nuke" action split. See hrm Feature #661654 The "Suitcase Nuke" action has been split in "Suitcase Nuke" and "Suitcase Nuke Escape". The former action consumes the actor unit. The latter action gives the actor unit a chance to escape. ("Suitcas...
by sveinung
Wed May 17, 2017 11:13 am
Forum: Rulesets and modpacks
Topic: Changes in what a 3.0 ruleset can do
Replies: 136
Views: 66752

Re: Changes in what a 3.0 ruleset can do

"Incite City" action split. See hrm Feature #660927 The "Incite City" action has been split in "Incite City" and "Incite City Escape". The former action consumes the actor unit. The latter action gives the actor unit a chance to escape. ("Incite City&quo...