Search found 430 matches

by sveinung
Thu Aug 10, 2017 5:14 pm
Forum: Contribution
Topic: Slavery system
Replies: 2
Views: 1459

Re: Slavery system

Not sure if I understood what you were trying to say correctly. In case I was: You could hook the slave taking part into the "Destroy City" action. See unit_do_destroy_city(). You could make it ruleset configurable if the city is destroyed without any side effects or if (some of) it's popu...
by sveinung
Wed Jul 19, 2017 2:56 pm
Forum: Rulesets and modpacks
Topic: Changes in what a 3.0 ruleset can do
Replies: 136
Views: 68233

Re: Changes in what a 3.0 ruleset can do

"Steal Gold", "Sabotage City" and "Targeted Sabotage City" split in escape and non escape versions. The actions "Steal Gold" , "Sabotage City" and "Targeted Sabotage City" now has an escape version. It works like the previous actions split...
by sveinung
Mon Jun 26, 2017 1:31 pm
Forum: Rulesets and modpacks
Topic: Changes in what a 3.0 ruleset can do
Replies: 136
Views: 68233

Re: Changes in what a 3.0 ruleset can do

The "Attack" action is now unit stack targeted. See hrm Feature #672612

The target requirement vector of action enablers for "Attack" is now evaluated against each unit in the target stack.
by sveinung
Mon Jun 26, 2017 1:00 pm
Forum: Rulesets and modpacks
Topic: Changes in what a 3.0 ruleset can do
Replies: 136
Views: 68233

Re: Changes in what a 3.0 ruleset can do

"Steal Maps" action split. See hrm Feature #662943

The "Steal Maps" action has been split in "Steal Maps" and "Steal Maps Escape". The former action consumes the actor unit. The latter action gives the actor unit a chance to escape.
by sveinung
Mon Jun 26, 2017 12:57 pm
Forum: Freeciv-web
Topic: Webperimental
Replies: 29
Views: 13527

Re: Webperimental

Less powerful Manhattan project. (See hrm Feature #662938)

The owner of The Manhattan Project can have his spies hide nukes in cities. The odds of successfully hiding a nuke has been reduced. It has been reduced more for lower veteran levels.
by sveinung
Tue Jun 20, 2017 6:04 am
Forum: Freeciv-web
Topic: Can't assemble spaceship on my own
Replies: 3
Views: 1720

Re: Can't assemble spaceship on my own

Freeciv-web currently doesn't implement manual space ship building. How important is this feature to you?
by sveinung
Wed Jun 14, 2017 6:51 am
Forum: Longturn
Topic: LongTurn game 4 for Freeciv-web has been started now!
Replies: 12
Views: 2928

Re: LongTurn game 4 for Freeciv-web has been started now!

Observers are not allowed in Freeciv-web LongTurn games The bug affects any game where the code supports 250 players, not only those where all the player slots are in use. You run the same server binary for single player games, don't you? Are you certain that this bug affect the JSON protocol? I do...
by sveinung
Wed Jun 14, 2017 6:42 am
Forum: Wishlist
Topic: Upgrade Unit Confirmation Dialog
Replies: 2
Views: 1034

Re: Upgrade Unit Confirmation Dialog

I currently can't think of a way to not get the unit upgrade dialog in the C clients. (I didn't check.) Am I correct in assuming that this request is for Freeciv-web rather than regular Freeciv? Assuming Freeciv-web: you should get the unit upgrade dialog if you order a unit upgrade via the action s...
by sveinung
Mon Jun 12, 2017 7:56 am
Forum: Freeciv-web
Topic: Can't start a FreeCiv by email game
Replies: 2
Views: 1386

Re: Can't start a FreeCiv by email game

Strange. Did you or the other player change the minplayers setting? (Happens automatically if you use the multiplayer ruleset)
by sveinung
Fri Jun 09, 2017 7:35 am
Forum: Freeciv-web
Topic: LongTurn support in Freeciv-web
Replies: 162
Views: 30642

Re: LongTurn support in Freeciv-web

Hmmm, correct. Any idea how to get rid of it? For you: Maybe have a look in your browser settings? For the game: I hope there is some way to override middle click past. Update: from http://unixpapa.com/js/mouse.html However, in some browsers the default actions of the right and middle mouse buttons...