Search found 486 matches

by sveinung
Fri May 22, 2020 12:07 pm
Forum: Rulesets and modpacks
Topic: Changes in what a 3.1 ruleset can do
Replies: 63
Views: 14461

Re: Changes in what a 3.1 ruleset can do

Tile owner exported to Lua See Feature #874440 A tile inside a player's borders is owned. You can now find a tile's potential owner from Lua the same way you already could for a city and a unit. Example: log all tile targeted actions function action_started_callback(action, actor, target) local tar...
by sveinung
Sat May 16, 2020 7:35 pm
Forum: Rulesets and modpacks
Topic: Changes in what a 3.1 ruleset can do
Replies: 63
Views: 14461

Re: Changes in what a 3.1 ruleset can do

More configurable map theft See Feature #873390 The new effect Maps_Stolen_Pct allows you to configure the probability that the map of a tile is stolen when successfully performing "Steal Maps" or "Steal Maps Escape". The ruleset setting steal_maps_reveals_all_cities allows you ...
by sveinung
Thu May 14, 2020 12:27 am
Forum: Rulesets and modpacks
Topic: Changes in what a 3.1 ruleset can do
Replies: 63
Views: 14461

Re: Changes in what a 3.1 ruleset can do

Clean Pollution and Clean Fallout action enablers See Feature #850507 You can now create more complex rules for when a player can remove an extra by "cleaning" it. The action "Clean Pollution" controls the CleanPollution removal cause. The action "Clean Fallout" contro...
by sveinung
Fri Mar 20, 2020 10:37 am
Forum: Rulesets and modpacks
Topic: Civ5 Ruleset and New Community Graphics+Sounds
Replies: 19
Views: 2658

Re: Civ5 Ruleset and New Community Graphics+Sounds

Policies, golden ages and great people could be implemented as a ruleset of progress. I currently doesn't have much time to advance progress game, bu I would be happy to get some help or integrate changes to Freeciv. How does your counters implementation compare to Feature #859061 ? The long term g...
by sveinung
Fri Mar 20, 2020 6:49 am
Forum: Wishlist
Topic: Sniper attack
Replies: 6
Views: 517

Re: Sniper attack

Ignatus wrote:it can select one to attack instead of fighting the strongest defender..


Now Feature #865514.
by sveinung
Mon Mar 09, 2020 1:19 pm
Forum: Rulesets and modpacks
Topic: Changes in what a 3.1 ruleset can do
Replies: 63
Views: 14461

Re: Changes in what a 3.1 ruleset can do

InNativeExtra unit state property See Feature #854185

You can now create a rule than an action only can target a unit in a base, like only allowing the player to bribe a plane (on the ground) in an airbase.
by sveinung
Sun Mar 01, 2020 12:32 am
Forum: Rulesets and modpacks
Topic: Civ5 Ruleset and New Community Graphics+Sounds
Replies: 19
Views: 2658

Re: Civ5 Ruleset and New Community Graphics+Sounds

4. Stretch goal: Get core dev support to add in 4-8 user-definable integer counters to each actor type (player, city, unit, tile) that would allow for keeping track of things like Religion, Great Person progress, Conversion Strength (for missionaries), etc. I'm not promising anything but have a loo...
by sveinung
Fri Feb 14, 2020 7:59 am
Forum: Rulesets and modpacks
Topic: Changes in what a 3.1 ruleset can do
Replies: 63
Views: 14461

Re: Changes in what a 3.1 ruleset can do

Ruleset defined "Nuke City" and "Nuke Units" max range See Feature #859845 You can now use nuke_city_max_range and nuke_units_max_range to set the max distance from actor unit to target for "Nuke City" and "Nuke Units". This is like explode_nuclear_max_range ...
by sveinung
Fri Feb 14, 2020 6:05 am
Forum: Rulesets and modpacks
Topic: Changes in what a 3.1 ruleset can do
Replies: 63
Views: 14461

Re: Changes in what a 3.1 ruleset can do

Spy vs spy duel just for the sake of it Diplomatic battle is normally done when a Diplomat defends against (certain) spy actions targeting something at it's tile. The action is aborted and the attacker or the defender is eliminated. The new action "Spy Attack" allows initiating a diplomat...
by sveinung
Wed Feb 12, 2020 6:14 am
Forum: Rulesets and modpacks
Topic: Changes in what a 3.1 ruleset can do
Replies: 63
Views: 14461

Re: Changes in what a 3.1 ruleset can do

New spy action "Spread Plague" See Feature #859148 Bio-terrorism. Triggers Freeciv's plague system. (Reduce the target city's population by one. Have a ruleset defined probability to spread to a trade route connected city. Nothing more complex.) If illness_on is FALSE the plague won't spr...