Search found 90 matches

by Hans Lemurson
Sun Jul 01, 2018 2:44 am
Forum: Art and tilesets
Topic: Trident graphics
Replies: 77
Views: 24045

Re: Trident grafics

Here is an example of some shading I did on your Arbalest graphic. The process is really pretty simple. I took your image, added a new layer above it, set the layer's opacity to 85 (out of 255), and then drew lines in dark gray and white where it looked too flat. Freeciv xbow shading example BIG.png...
by Hans Lemurson
Sat Jun 30, 2018 10:48 am
Forum: Art and tilesets
Topic: RoundSquare tileset
Replies: 54
Views: 18689

Re: RoundSquare tileset

I don't play the Trident set, so, my comment may fall into a minority. I prefer by far the "Ugly, jagged, and visually distracting", it looks more "realistic". Hans Lemurson's "RoundSquare Tileset" is too clean, reminds me of a crossword puzzle. Although it is a remark...
by Hans Lemurson
Sat Jun 30, 2018 7:43 am
Forum: Art and tilesets
Topic: Trident graphics
Replies: 77
Views: 24045

Re: Trident grafics

More units for today Nr. III: Sherman: That's a frontal perspective view, I'm assuming. Because otherwise that's the silliest most squished looking tank I've ever seen. Looks like a 2-wheeled star wars droid. You need more contrast between light and dark shades to really show how some faces of the ...
by Hans Lemurson
Sat Jun 30, 2018 7:29 am
Forum: Art and tilesets
Topic: Trident graphics
Replies: 77
Views: 24045

Re: Trident grafics

And more for today II: Mi-24: This looks way too flat. I can't tell immediately that I'm looking at an attack helicopter from the front. USE SHADING!!! Looking closely I can see that you went through the trouble of using multiple colors in the image to show the glass and some darker areas, but it b...
by Hans Lemurson
Sat Jun 30, 2018 7:04 am
Forum: Art and tilesets
Topic: Trident graphics
Replies: 77
Views: 24045

Re: Trident grafics

Some of these are getting pretty good, so they are getting harder and more technical to critique. I would recommend looking at some old pixel art to get a sense of how shading and a bright or dark pixel here and there can imply details in an image that you could not possibly have the resolution to d...
by Hans Lemurson
Sat Jun 30, 2018 12:59 am
Forum: Single player
Topic: How would I make the AI play for 100 turns?
Replies: 0
Views: 1944

How would I make the AI play for 100 turns?

I want to create a modern filled-out world, but I don't want to spend the time playing through a game myself, or influencing the results of the world. How would I go about making the AI play through the game for a fixed number of turns? When I make myself the Observer, nobody does anything and I can...
by Hans Lemurson
Sat Jun 30, 2018 12:40 am
Forum: Art and tilesets
Topic: RoundSquare tileset
Replies: 54
Views: 18689

RoundSquare tileset

Playing a Longturn game recently, I found out two important things : ⋅ Viewing a map this large requires a 30x30 tileset. ⋅ Trident makes my eyes bleed :evil: So I embarked on an epic quest of graphics editing, and lost a weekend or two in the seductive "Save changes, Reload...
by Hans Lemurson
Sun Jun 24, 2018 2:54 am
Forum: Art and tilesets
Topic: Sextant-enHANSed: (I Made my own version of Sextant)
Replies: 10
Views: 4595

Re: Made my own version of Sextant

I want to think of a better name for this tileset than "SextantHans" before I publish it. (I am assuming "Sextant" was a play off of "Trident" since it's 60px instead of 30px.) Any suggestions? SextantHans? PrettySextant? Seginta? SexyTiles? In the mean time, I was forc...
by Hans Lemurson
Wed Jun 20, 2018 6:24 pm
Forum: Tech support
Topic: 2.6 gtk3 Fonts issues: Resets to default size
Replies: 3
Views: 1844

Re: 2.6 gtk3 Fonts issues: Resets to default size

I remember fiddling with the font sizes in the tilespec files when playing with graphics for a 2.5 tileset, but I couldn't find that setting in the tilespecs for the 2.6 tileset, so I was relying on the client font settings. Maybe I should look again. But yes, it is an interesting puzzle for how the...