Search found 90 matches

by Hans Lemurson
Sun Jul 29, 2018 11:01 am
Forum: Art and tilesets
Topic: RoundSquare tileset
Replies: 54
Views: 18609

Re: RoundSquare tileset

This new trident tileset looks like chessboard, but it is what I expect from overhead trident set. If I would like to have realistic tileset, I would use isometric one. Yeah, I started out with Trident because I just needed to see more map at once to properly judge strategic situations. And when yo...
by Hans Lemurson
Wed Jul 25, 2018 11:52 pm
Forum: Art and tilesets
Topic: RoundSquare tileset
Replies: 54
Views: 18609

Re: RoundSquare tileset

I have been experimenting with adding Pip-Based tile yield graphics to replace the food/production/trade numerals. I have also done a lot of tweaking of the HP bars to make them easier to read more precisely. https://i.imgur.com/hxFlRe9.png I like the granularity the HP bars provide, but I worry tha...
by Hans Lemurson
Sat Jul 21, 2018 10:57 pm
Forum: Art and tilesets
Topic: Trident graphics
Replies: 77
Views: 23860

Re: Trident graphics

Great work, XYZ!
by Hans Lemurson
Sat Jul 21, 2018 10:55 pm
Forum: Art and tilesets
Topic: NekoTrident v1.0
Replies: 8
Views: 3638

Re: NekoTrident v1.0

I really like this, especially the city graphics. How did you make them and can I steal them all? To create cities, I use this method: https://i.imgur.com/aRVTR5D.png You can use them at will. ;) Ok, I think I can probably manage something like that once the muse strikes me again. Before I forget, ...
by Hans Lemurson
Fri Jul 06, 2018 11:00 pm
Forum: Art and tilesets
Topic: Trident graphics
Replies: 77
Views: 23860

Re: Trident graphics

This new crop of units is looking good!
I like the dynamism of the horse.
The stormtrooper wearing armor and carrying a rifle on his back looks cool too.
The Militiaman has a hilariously fat gun, but that's not really a problem. No doubt what he's packing!
by Hans Lemurson
Fri Jul 06, 2018 5:27 am
Forum: Art and tilesets
Topic: Trident graphics
Replies: 77
Views: 23860

Re: Trident graphics

I like Stormtrooper16 the best. The backpack 17 has is realistic, but at such a small scale it can be easily mistaken for other things. I downloaded the image, and it appears that you used some shading! Unfortunately, the strong black outline around the trooper makes the faint shading almost appear ...
by Hans Lemurson
Mon Jul 02, 2018 11:57 pm
Forum: Wishlist
Topic: Is there a Utility to convert Civ2 saves/scenarios to FreeCiv?
Replies: 7
Views: 2847

Re: Is there a Utility to convert Civ2 saves/scenarios to FreeCiv?

XYZ wrote:http://forum.freeciv.org/f/viewtopic.php?f=14&t=809

Well, its not WWII but WWI... Did you check it out?

Oh, I've definitely checked out your WW1 Europe map. I just want to be able to transfer Civ2 scenarios mostly for nostalgia's sake.
by Hans Lemurson
Mon Jul 02, 2018 11:50 pm
Forum: Rulesets and modpacks
Topic: Any way to allow tech trading and make it hard to steal?
Replies: 4
Views: 2306

Re: Any way to allow tech trading and make it hard to steal?

I second this question. Repeated failures when trading techs with your teammates is most annoying.
by Hans Lemurson
Mon Jul 02, 2018 6:03 pm
Forum: Art and tilesets
Topic: Trident graphics
Replies: 77
Views: 23860

Re: Trident graphics

It's nice to make the ships more distinct. Those little sails do visually set the ships apart from each other. Trireme: I like the Trireme, it looks like a proper ramming ship now. I like the little touch of the eye on its prow. Cog: You reduced the fore and aft castles and removed the oars from the...
by Hans Lemurson
Mon Jul 02, 2018 6:14 am
Forum: Art and tilesets
Topic: NekoTrident v1.0
Replies: 8
Views: 3638

Re: NekoTrident v1.0

I really like this, especially the city graphics. How did you make them and can I steal them all?