Search found 85 matches

by Hans Lemurson
Fri Jul 06, 2018 5:27 am
Forum: Art and tilesets
Topic: Trident graphics
Replies: 70
Views: 17489

Re: Trident graphics

I like Stormtrooper16 the best. The backpack 17 has is realistic, but at such a small scale it can be easily mistaken for other things. I downloaded the image, and it appears that you used some shading! Unfortunately, the strong black outline around the trooper makes the faint shading almost appear ...
by Hans Lemurson
Mon Jul 02, 2018 11:57 pm
Forum: Wishlist
Topic: Is there a Utility to convert Civ2 saves/scenarios to FreeCiv?
Replies: 7
Views: 2327

Re: Is there a Utility to convert Civ2 saves/scenarios to FreeCiv?

XYZ wrote:http://forum.freeciv.org/f/viewtopic.php?f=14&t=809

Well, its not WWII but WWI... Did you check it out?

Oh, I've definitely checked out your WW1 Europe map. I just want to be able to transfer Civ2 scenarios mostly for nostalgia's sake.
by Hans Lemurson
Mon Jul 02, 2018 11:50 pm
Forum: Rulesets and modpacks
Topic: Any way to allow tech trading and make it hard to steal?
Replies: 4
Views: 1961

Re: Any way to allow tech trading and make it hard to steal?

I second this question. Repeated failures when trading techs with your teammates is most annoying.
by Hans Lemurson
Mon Jul 02, 2018 6:03 pm
Forum: Art and tilesets
Topic: Trident graphics
Replies: 70
Views: 17489

Re: Trident graphics

It's nice to make the ships more distinct. Those little sails do visually set the ships apart from each other. Trireme: I like the Trireme, it looks like a proper ramming ship now. I like the little touch of the eye on its prow. Cog: You reduced the fore and aft castles and removed the oars from the...
by Hans Lemurson
Mon Jul 02, 2018 6:14 am
Forum: Art and tilesets
Topic: NekoTrident v1.0
Replies: 8
Views: 3158

Re: NekoTrident v1.0

I really like this, especially the city graphics. How did you make them and can I steal them all?
by Hans Lemurson
Sun Jul 01, 2018 2:44 am
Forum: Art and tilesets
Topic: Trident graphics
Replies: 70
Views: 17489

Re: Trident grafics

Here is an example of some shading I did on your Arbalest graphic. The process is really pretty simple. I took your image, added a new layer above it, set the layer's opacity to 85 (out of 255), and then drew lines in dark gray and white where it looked too flat. Freeciv xbow shading example BIG.png...
by Hans Lemurson
Sat Jun 30, 2018 10:48 am
Forum: Art and tilesets
Topic: RoundSquare tileset
Replies: 49
Views: 14779

Re: RoundSquare tileset

I don't play the Trident set, so, my comment may fall into a minority. I prefer by far the "Ugly, jagged, and visually distracting", it looks more "realistic". Hans Lemurson's "RoundSquare Tileset" is too clean, reminds me of a crossword puzzle. Although it is a remark...
by Hans Lemurson
Sat Jun 30, 2018 7:43 am
Forum: Art and tilesets
Topic: Trident graphics
Replies: 70
Views: 17489

Re: Trident grafics

More units for today Nr. III: Sherman: That's a frontal perspective view, I'm assuming. Because otherwise that's the silliest most squished looking tank I've ever seen. Looks like a 2-wheeled star wars droid. You need more contrast between light and dark shades to really show how some faces of the ...
by Hans Lemurson
Sat Jun 30, 2018 7:29 am
Forum: Art and tilesets
Topic: Trident graphics
Replies: 70
Views: 17489

Re: Trident grafics

And more for today II: Mi-24: This looks way too flat. I can't tell immediately that I'm looking at an attack helicopter from the front. USE SHADING!!! Looking closely I can see that you went through the trouble of using multiple colors in the image to show the glass and some darker areas, but it b...
by Hans Lemurson
Sat Jun 30, 2018 7:04 am
Forum: Art and tilesets
Topic: Trident graphics
Replies: 70
Views: 17489

Re: Trident grafics

Some of these are getting pretty good, so they are getting harder and more technical to critique. I would recommend looking at some old pixel art to get a sense of how shading and a bright or dark pixel here and there can imply details in an image that you could not possibly have the resolution to d...