Search found 90 matches

by Hans Lemurson
Wed Aug 01, 2018 11:36 am
Forum: Art and tilesets
Topic: Amplio graphics
Replies: 40
Views: 13841

Re: Amplio graphics

Will the madness never end? Will you not stop until there's a stylish graphic for every hypothetical unit?
by Hans Lemurson
Wed Aug 01, 2018 11:34 am
Forum: Art and tilesets
Topic: RoundSquare tileset
Replies: 54
Views: 17564

Re: RoundSquare tileset

How do people feel about the red-pips on the 1-food tiles? -Is it confusing? -Does it show "this tile costs 1 food surplus to work"? -Did you not really notice? -Would you prefer simple green-pips that just show the total food output rather than the surplus? It took me a lot of time to fi...
by Hans Lemurson
Wed Aug 01, 2018 10:21 am
Forum: Art and tilesets
Topic: RoundSquare tileset
Replies: 54
Views: 17564

Re: RoundSquare tileset

Don't get too carried away with big numbers. Do remember that one of the core principles of Civ is to keep things as simple relatable integers. It's better to work with 2's and 3's than 12's and 18's. And to quote Sid Meier: "If you're ever uncertain about a number, either double it or cut it i...
by Hans Lemurson
Wed Aug 01, 2018 3:26 am
Forum: Art and tilesets
Topic: RoundSquare tileset
Replies: 54
Views: 17564

Re: RoundSquare tileset

As far as I can tell, there were no graphics allocated to yields above 9. Is there code for them? I don't know. City-sizes are drawn by separate little number icons for the 1's, 10's, and 100's places, each offset in their proper positions. The Food/Production/Trade values are done in a similar mann...
by Hans Lemurson
Tue Jul 31, 2018 7:52 pm
Forum: Gameplay
Topic: What to do about micromanagement?
Replies: 14
Views: 4712

Re: What to do about micromanagement?

I agree that the need to shuffle units from one city to another to manage their support costs and unhappiness is a great annoyance. I am glad that later Civ games did away with that, but it remains in FreeCiv. How does unit upkeep work in proprietary Civilization games? Civ1, Civ2, Alpha Centauri: ...
by Hans Lemurson
Tue Jul 31, 2018 4:21 am
Forum: Gameplay
Topic: What to do about micromanagement?
Replies: 14
Views: 4712

Re: What to do about micromanagement?

I agree that the need to shuffle units from one city to another to manage their support costs and unhappiness is a great annoyance. I am glad that later Civ games did away with that, but it remains in FreeCiv.
by Hans Lemurson
Mon Jul 30, 2018 10:47 pm
Forum: Art and tilesets
Topic: RoundSquare tileset
Replies: 54
Views: 17564

Re: RoundSquare tileset

I would hope that graphics like this could be added to the distro's as an ALTERNATIVE for those that prefer gameplay over eye candy, leaving the originals for those who prefer the converse (as we have seen). It would be nice, but for now we must be content with just downloading it and installing it...
by Hans Lemurson
Mon Jul 30, 2018 7:00 am
Forum: Wishlist
Topic: Is there a Utility to convert Civ2 saves/scenarios to FreeCiv?
Replies: 7
Views: 2665

Re: Is there a Utility to convert Civ2 saves/scenarios to FreeCiv?

What I was really after is copying the MAP. Trying to duplicate every Tile (which I succeeded at), every City (which I partly succeeded at) and every Unit (which I barely attempted yet) is an incredibly tedious and time consuming task. Automate that and 90% of the work is done. FreeCiv already has a...
by Hans Lemurson
Mon Jul 30, 2018 1:21 am
Forum: Art and tilesets
Topic: RoundSquare tileset
Replies: 54
Views: 17564

Re: RoundSquare tileset

How do people feel about the red-pips on the 1-food tiles? ... -Does it show "this tile costs 1 food surplus to work"? That means that the tileset works well only with rulesets that have food_cost of 2. Most do, of course... Yes, it is limited in that sense. Freeciv is built around the pr...
by Hans Lemurson
Sun Jul 29, 2018 10:42 pm
Forum: Art and tilesets
Topic: RoundSquare tileset
Replies: 54
Views: 17564

Re: RoundSquare tileset

Ok, version 0.3 is available for download. Burn the old graphics folder and make way for the future! :) Here's that same scene with the slightly slimmer HP bars of the new version. https://i.imgur.com/cA5Xebg.png The HP dots are still distinct, but the bar doesn't overlap with the Yield-Pips any mor...