Search found 90 matches

by Hans Lemurson
Sat Aug 04, 2018 8:43 am
Forum: General discussion
Topic: city setup destroyed when growing
Replies: 17
Views: 5155

Re: city setup destroyed when growing

I'm having the same problem. I'm trying to disband a city by using Migrants, but the moment city bilds one and shrinks, it automatically redistributes workers on tiles, produces extra food and grows IMMEDIATELY. (The ruleset has a smaller food storage) I have just had exactly this problem recently....
by Hans Lemurson
Sat Aug 04, 2018 8:29 am
Forum: Gameplay
Topic: What to do about micromanagement?
Replies: 14
Views: 5146

Re: What to do about micromanagement?

This information leads me to the inescapable conclusion that Freeciv is garbage and its development team is incompetent. Freeciv has been in existence for over 20 years and it is nearly as primitive as Civilization II. There are 414 854 lines of code among “common”, “client” and “server” according ...
by Hans Lemurson
Fri Aug 03, 2018 6:33 pm
Forum: Art and tilesets
Topic: wonders for trident
Replies: 2
Views: 1523

Re: wonders for trident

Tilesets can specify the use of default graphics instead of providing their own. A sample of RoundSquare.tilespec for example: "RoundSquare/select.spec", "misc/flags.spec", "misc/shields.spec", "misc/cursors.spec", "RoundSquare/grid.spec", "Roun...
by Hans Lemurson
Fri Aug 03, 2018 6:31 pm
Forum: Art and tilesets
Topic: RoundSquare tileset
Replies: 54
Views: 18768

Re: RoundSquare tileset

After accident with trireme caused by silly isometric aspect ratio, I definitely switched to rounded square overhead tileset for LT. I'm not quite convinced with these pixels instead of numbers, but generally it looks fine. Maybe wall merlons (as it was in cov1) instead of these small, hard to noti...
by Hans Lemurson
Fri Aug 03, 2018 1:14 am
Forum: Wishlist
Topic: "Reload Current Tileset"
Replies: 4
Views: 1550

Re: "Reload Current Tileset"

I didn't notice the "Reload Tileset" option that was grayed out! That's funny. Not only is this feature already in existance, but it was denied to me! :lol:

Any simple way to enable it in an otherwise normal 2.5.11 build?
by Hans Lemurson
Fri Aug 03, 2018 1:10 am
Forum: Longturn
Topic: Longturn graphic
Replies: 10
Views: 4297

Re: Longturn graphic

I submit alternate refined versions of your Trident boat graphics: units_LT.png The "Flagship" was clearly intended originally as a scaled-down version of the Amplio one, but ended up looking pretty janky in the final result. I morphed it into a sort of "stout warship" that looks...
by Hans Lemurson
Thu Aug 02, 2018 6:15 pm
Forum: Art and tilesets
Topic: RoundSquare tileset
Replies: 54
Views: 18768

Re: RoundSquare tileset

Sorry, it is my fault of provoking off-topic. But aren't hexes a slightly rounded squares? ;) No! They are totally different shapes with different symmetries and geometries! Hexagons are much closer to circles than Squares are, so if I ever make a Hex tileset, you can expect it to feature circles a...
by Hans Lemurson
Thu Aug 02, 2018 6:02 pm
Forum: Wishlist
Topic: "Reload Current Tileset"
Replies: 4
Views: 1550

"Reload Current Tileset"

Currently, when I'm making changes to the graphics of my tileset, in order to see the new changes to the graphics and judge how they appear in the context of a full game, I have to load a completely unrelated tileset before I can load the new version of mine to see the changes. Is there any way to m...
by Hans Lemurson
Thu Aug 02, 2018 5:38 pm
Forum: Art and tilesets
Topic: RoundSquare tileset
Replies: 54
Views: 18768

Re: RoundSquare tileset

Your choice of a non-RoundSquare tileset to demonstrate the effect saddens me. :(
by Hans Lemurson
Wed Aug 01, 2018 9:55 pm
Forum: Gameplay
Topic: What to do about micromanagement?
Replies: 14
Views: 5146

Re: What to do about micromanagement?

What they have done is taken a very conservative approach, and focused primarily on flexibility and moddability. The game development cycles have been slow because this project is done by volunteers contributing when they can. An open and collaborative development environment also contributes to the...