Search found 85 matches

by Hans Lemurson
Fri Aug 03, 2018 1:10 am
Forum: Longturn
Topic: Longturn graphic
Replies: 10
Views: 3364

Re: Longturn graphic

I submit alternate refined versions of your Trident boat graphics: units_LT.png The "Flagship" was clearly intended originally as a scaled-down version of the Amplio one, but ended up looking pretty janky in the final result. I morphed it into a sort of "stout warship" that looks...
by Hans Lemurson
Thu Aug 02, 2018 6:15 pm
Forum: Art and tilesets
Topic: RoundSquare tileset
Replies: 49
Views: 14088

Re: RoundSquare tileset

Sorry, it is my fault of provoking off-topic. But aren't hexes a slightly rounded squares? ;) No! They are totally different shapes with different symmetries and geometries! Hexagons are much closer to circles than Squares are, so if I ever make a Hex tileset, you can expect it to feature circles a...
by Hans Lemurson
Thu Aug 02, 2018 6:02 pm
Forum: Wishlist
Topic: "Reload Current Tileset"
Replies: 4
Views: 1188

"Reload Current Tileset"

Currently, when I'm making changes to the graphics of my tileset, in order to see the new changes to the graphics and judge how they appear in the context of a full game, I have to load a completely unrelated tileset before I can load the new version of mine to see the changes. Is there any way to m...
by Hans Lemurson
Thu Aug 02, 2018 5:38 pm
Forum: Art and tilesets
Topic: RoundSquare tileset
Replies: 49
Views: 14088

Re: RoundSquare tileset

Your choice of a non-RoundSquare tileset to demonstrate the effect saddens me. :(
by Hans Lemurson
Wed Aug 01, 2018 9:55 pm
Forum: Gameplay
Topic: What to do about micromanagement?
Replies: 14
Views: 3819

Re: What to do about micromanagement?

What they have done is taken a very conservative approach, and focused primarily on flexibility and moddability. The game development cycles have been slow because this project is done by volunteers contributing when they can. An open and collaborative development environment also contributes to the...
by Hans Lemurson
Wed Aug 01, 2018 11:36 am
Forum: Art and tilesets
Topic: Amplio graphics
Replies: 40
Views: 11348

Re: Amplio graphics

Will the madness never end? Will you not stop until there's a stylish graphic for every hypothetical unit?
by Hans Lemurson
Wed Aug 01, 2018 11:34 am
Forum: Art and tilesets
Topic: RoundSquare tileset
Replies: 49
Views: 14088

Re: RoundSquare tileset

How do people feel about the red-pips on the 1-food tiles? -Is it confusing? -Does it show "this tile costs 1 food surplus to work"? -Did you not really notice? -Would you prefer simple green-pips that just show the total food output rather than the surplus? It took me a lot of time to fi...
by Hans Lemurson
Wed Aug 01, 2018 10:21 am
Forum: Art and tilesets
Topic: RoundSquare tileset
Replies: 49
Views: 14088

Re: RoundSquare tileset

Don't get too carried away with big numbers. Do remember that one of the core principles of Civ is to keep things as simple relatable integers. It's better to work with 2's and 3's than 12's and 18's. And to quote Sid Meier: "If you're ever uncertain about a number, either double it or cut it i...
by Hans Lemurson
Wed Aug 01, 2018 3:26 am
Forum: Art and tilesets
Topic: RoundSquare tileset
Replies: 49
Views: 14088

Re: RoundSquare tileset

As far as I can tell, there were no graphics allocated to yields above 9. Is there code for them? I don't know. City-sizes are drawn by separate little number icons for the 1's, 10's, and 100's places, each offset in their proper positions. The Food/Production/Trade values are done in a similar mann...
by Hans Lemurson
Tue Jul 31, 2018 7:52 pm
Forum: Gameplay
Topic: What to do about micromanagement?
Replies: 14
Views: 3819

Re: What to do about micromanagement?

I agree that the need to shuffle units from one city to another to manage their support costs and unhappiness is a great annoyance. I am glad that later Civ games did away with that, but it remains in FreeCiv. How does unit upkeep work in proprietary Civilization games? Civ1, Civ2, Alpha Centauri: ...