Search found 85 matches

by Hans Lemurson
Wed Aug 08, 2018 9:44 pm
Forum: Art and tilesets
Topic: RoundSquare tileset
Replies: 49
Views: 13842

Re: RoundSquare tileset

Wahazar wrote:
Hans Lemurson wrote:The cities and their occupancy indicators are pure default Trident.
I know, but while other things are more clear now if compared to default trident, city occupancy is still illegible.

Consider it a feature request.
by Hans Lemurson
Tue Aug 07, 2018 12:04 am
Forum: Wishlist
Topic: "Reload Current Tileset"
Replies: 4
Views: 1165

Re: "Reload Current Tileset"

nef wrote:As a workaround would it not be possible to just create a second copy and switch back and forth?

Keeping a copy of a prior version around just to switch to it is more work and little benefit compared to just switching with an existing tileset.
by Hans Lemurson
Sun Aug 05, 2018 9:04 am
Forum: Multiplayer / Online gaming
Topic: Want to Help Create a Better AI?
Replies: 11
Views: 13544

Re: Want to Help Create a Better AI?

I worked with them a year and a half ago. Most of the consultation on Civ strategy was finished by the end of Fall 2016.
by Hans Lemurson
Sun Aug 05, 2018 1:28 am
Forum: Gameplay
Topic: What to do about micromanagement?
Replies: 14
Views: 3727

Re: What to do about micromanagement?

It is an opensource project, thus you have opportunity to make good ethical job adding patches discussed in this topic. Please submit it to https://github.com/freeciv/ It is not my duty. It is the duty of the maintainer, and the developers that originally wrote that code. This is the corollary of t...
by Hans Lemurson
Sat Aug 04, 2018 8:47 am
Forum: General discussion
Topic: Poll: Which Ruleset(s) are you enjoying/using the most?
Replies: 4
Views: 1432

Re: Poll: Which Ruleset(s) are you enjoying/using the most?

What rulesets can the AI handle best?
by Hans Lemurson
Sat Aug 04, 2018 8:43 am
Forum: General discussion
Topic: city setup destroyed when growing
Replies: 17
Views: 4118

Re: city setup destroyed when growing

I'm having the same problem. I'm trying to disband a city by using Migrants, but the moment city bilds one and shrinks, it automatically redistributes workers on tiles, produces extra food and grows IMMEDIATELY. (The ruleset has a smaller food storage) I have just had exactly this problem recently....
by Hans Lemurson
Sat Aug 04, 2018 8:29 am
Forum: Gameplay
Topic: What to do about micromanagement?
Replies: 14
Views: 3727

Re: What to do about micromanagement?

This information leads me to the inescapable conclusion that Freeciv is garbage and its development team is incompetent. Freeciv has been in existence for over 20 years and it is nearly as primitive as Civilization II. There are 414 854 lines of code among “common”, “client” and “server” according ...
by Hans Lemurson
Fri Aug 03, 2018 6:33 pm
Forum: Art and tilesets
Topic: wonders for trident
Replies: 2
Views: 1077

Re: wonders for trident

Tilesets can specify the use of default graphics instead of providing their own. A sample of RoundSquare.tilespec for example: "RoundSquare/select.spec", "misc/flags.spec", "misc/shields.spec", "misc/cursors.spec", "RoundSquare/grid.spec", "Roun...
by Hans Lemurson
Fri Aug 03, 2018 6:31 pm
Forum: Art and tilesets
Topic: RoundSquare tileset
Replies: 49
Views: 13842

Re: RoundSquare tileset

After accident with trireme caused by silly isometric aspect ratio, I definitely switched to rounded square overhead tileset for LT. I'm not quite convinced with these pixels instead of numbers, but generally it looks fine. Maybe wall merlons (as it was in cov1) instead of these small, hard to noti...
by Hans Lemurson
Fri Aug 03, 2018 1:14 am
Forum: Wishlist
Topic: "Reload Current Tileset"
Replies: 4
Views: 1165

Re: "Reload Current Tileset"

I didn't notice the "Reload Tileset" option that was grayed out! That's funny. Not only is this feature already in existance, but it was denied to me! :lol:

Any simple way to enable it in an otherwise normal 2.5.11 build?