Search found 34 matches

by Sarilho1
Sat Oct 19, 2013 5:48 pm
Forum: Wishlist
Topic: Religions!
Replies: 17
Views: 10040

Re: Religions!

I like really like this idea. There is some more: 1. It's easier to have relations with nations that share the religion than with countries with different religions. (already suggested) 2. It could have percentages of citizens by religion, for any city. The percentage would be based on the history o...
by Sarilho1
Sun Sep 22, 2013 2:26 pm
Forum: Wishlist
Topic: Glaciers and Frozen Water
Replies: 12
Views: 9835

Re: Glaciers and Frozen Water

I have nothing against make this new tile impossible for terrain units, maybe it would make the game more dynamic. If this tile work as a water tile, it would be possible to irrigate terrains that border it?
by Sarilho1
Mon Sep 16, 2013 1:41 pm
Forum: Wishlist
Topic: Glaciers and Frozen Water
Replies: 12
Views: 9835

Glaciers and Frozen Water

For a long time that I'm thinking about this. In our planet we have Glaciers in land (mountains, South Pole) and Frozen Water in the North Pole. However, in the game there are only one type of frozen terrain, that can be transformed to tundra. My idea is to separate into two different types of terra...
by Sarilho1
Sat Sep 14, 2013 12:23 pm
Forum: Tech support
Topic: Gaaame Sooo Sloooww...
Replies: 10
Views: 6282

Re: Gaaame Sooo Sloooww...

In my computer, worlds like these simply don't load...
by Sarilho1
Fri Sep 13, 2013 10:51 pm
Forum: Rulesets and modpacks
Topic: Grendel's Freeciv Goodies
Replies: 10
Views: 9029

Re: Grendel's Freeciv Goodies

Thanks! I will see what I can do.
by Sarilho1
Sun Sep 08, 2013 1:25 pm
Forum: Rulesets and modpacks
Topic: Grendel's Freeciv Goodies
Replies: 10
Views: 9029

Re: Grendel's Freeciv Goodies

Hi! This is the first time that I can add a nation successfully, but, for any reason, the flag image is not accept by the game. There is something more that I need to do to make it work? P.S.: What program did you use to create small flags. I wanted to create an Azorean flag, but I don't what progra...
by Sarilho1
Fri Sep 06, 2013 2:41 pm
Forum: Rulesets and modpacks
Topic: new FreeCiv mod development - NExtended
Replies: 118
Views: 79453

Re: new FreeCiv mod development - NExtended

Does anyone has any suggestions for Tribal Age buildings? I don't know if you will create wonders (I have no ideas for buildings, besides the ones you already have), but if you will, there is an idea for one: https://en.wikipedia.org/wiki/Venus_of_Willendorf, one of the most well know symbols of th...
by Sarilho1
Fri Sep 06, 2013 11:56 am
Forum: Rulesets and modpacks
Topic: new FreeCiv mod development - NExtended
Replies: 118
Views: 79453

Re: new FreeCiv mod development - NExtended

I now that you are just starting and I don't want to rush, but I have some questions (not technical, because I don't understand most of that things): * What constructions/units will be available in the beginning of the game? * Would dugout canoes be able to navigate like triremes, for example? We no...
by Sarilho1
Thu Sep 05, 2013 11:07 pm
Forum: Single player
Topic: AI only matches?
Replies: 6
Views: 8906

Re: AI only matches?

Great, I was asking the same thing for a long time.
by Sarilho1
Wed Sep 04, 2013 6:33 pm
Forum: Rulesets and modpacks
Topic: new FreeCiv mod development - NExtended
Replies: 118
Views: 79453

Re: new FreeCiv mod development - NExtended

It's great, but it would be more accurate if you give define epochs by ages (like initially), instead of centuries, because it would be incompatible with the game timeline.