Search found 489 matches

by Caedo
Mon Aug 20, 2018 6:36 am
Forum: Rulesets and modpacks
Topic: Changing ruleset mid-game?
Replies: 5
Views: 1392

Re: Changing ruleset mid-game?

Yeah, but as you said, those are server settings, not part of the ruleset.
by Caedo
Sun Aug 19, 2018 12:42 pm
Forum: Rulesets and modpacks
Topic: Changing ruleset mid-game?
Replies: 5
Views: 1392

Re: Changing ruleset mid-game?

If by "change the ruleset" you mean "modify the ruleset while keeping the name the same", then yes. Note that you can actually switch the ruleset mid-game by manually editing the save file and then loading the edited version, but unless the rulesets are sufficiently compatible, t...
by Caedo
Wed Aug 15, 2018 12:54 pm
Forum: Rulesets and modpacks
Topic: how to define effects?
Replies: 8
Views: 2076

Re: how to define effects?

probably becasue I'm using WinXP or because I installed freeciv client GTK manually. I have another client, Qt, which have English language, but it have no editing mode. In your install directory, is there a file called freeciv-gtk3. cmd (or gtk2, depending on your client)? If so, you can run that ...
by Caedo
Wed Aug 15, 2018 6:50 am
Forum: Wishlist
Topic: Useful Demographics
Replies: 5
Views: 1340

Re: Useful Demographics

Actually, I believe these are all demographics that affect a player's score, so if you're somewhere where score matters, these are actually useful.
by Caedo
Mon Aug 13, 2018 4:56 pm
Forum: Single player
Topic: 2.4.3 specialist
Replies: 8
Views: 4402

Re: 2.4.3 specialist

For big cities, opening the Cities screen (F4 in the gtk client) is probably more sensible anyhow. Apart from that, I believe it's not that difficult to tell the different specialists apart: the scientists are wearing lab coats, the entertainers have one hand raised, and anyone who's neither of them...
by Caedo
Mon Aug 13, 2018 7:04 am
Forum: Rulesets and modpacks
Topic: Bribe/Incite cost multiplier based on gov?
Replies: 3
Views: 1277

Re: Bribe/Incite cost multiplier based on gov?

Ah, well, I don't even have a 2.5 client installed anymore, so I didn't think to check. Still though, I believe LT will be switching over to 2.6 for their next experimental game (right?), and this sounds like more of an experimental change.
by Caedo
Sun Aug 12, 2018 1:10 pm
Forum: Rulesets and modpacks
Topic: Bribe/Incite cost multiplier based on gov?
Replies: 3
Views: 1277

Re: Bribe/Incite cost multiplier based on gov?

You'll want to look at the Incite_Cost_Pct and Unit_Bribe_Cost_Pct effects. I believe the Incite_Cost_Pct is even used in supplied rulesets for the Courthouse building.
by Caedo
Fri Aug 10, 2018 6:50 am
Forum: Wishlist
Topic: Limit changes of effective policy values
Replies: 2
Views: 796

Re: Limit changes of effective policy values

Ignatus wrote:Thus, some if not all policy effects on actions should be fixed to the value at turn start (and on per-turn events like resource collection let they act immediately for obviousness).

I'm... pretty sure that's already how it works.
by Caedo
Thu Aug 02, 2018 6:47 am
Forum: Wishlist
Topic: cultural victory option : the majority of world's culture
Replies: 8
Views: 1941

Re: cultural victory option : the majority of world's culture

Does AI strive for lots of culture, even when regular culture victory is turned off? Because otherwise, doing it via lua script could lead to inefficient AI behavior.
by Caedo
Tue Jul 31, 2018 6:41 am
Forum: Freeciv-web
Topic: "So long, and thanks for all the fish"
Replies: 5
Views: 1728

Re: "So long, and thanks for all the fish"

When did Andreas shut down freeciv-web? This post is only a few days old so I assumed it was recently. I remember a couple months ago I tried logging in and was still able to load my game. Was hoping the data was backed up somewhere. If not, I guess I'll have to start over =( March this year. There...