Search found 492 matches

by Caedo
Tue Feb 26, 2013 5:08 pm
Forum: Community
Topic: Bugs and irritations
Replies: 5
Views: 6316

Re: Bugs and irritations

About the Irritation with the City growth: In the second right tab of the city window(don't know what it's called in the english version) you can either choose one of the premade options or make your own settings. The city will do what ever you specify there. About the traderoutes: If you enable &qu...
by Caedo
Mon Feb 25, 2013 4:29 pm
Forum: Gameplay
Topic: A bit of my strategy in Single Player
Replies: 10
Views: 15650

Re: A bit of my strategy

What I've written so far was only the beginning of the game. And I don't give set turn numbers because the technology costs, production costs and city growth costs can be customized. Overall, I don't want to have everyone to play exactly like me, I'm just giving them part of my knowledge. I usually ...
by Caedo
Sun Feb 24, 2013 7:33 pm
Forum: Gameplay
Topic: A bit of my strategy in Single Player
Replies: 10
Views: 15650

A bit of my strategy in Single Player

I just wanted to share my strategies with you, so that you can be a good player. Base options : I usually use the Island-based generator( /set generator "ISLAND" ) and let the game place one player per continent( /set startpos "SINGLE" ). This makes sure that I don't get in conta...
by Caedo
Sun Feb 24, 2013 6:10 pm
Forum: General discussion
Topic: Need help with ruleset
Replies: 5
Views: 5100

Re: Need help with ruleset

I'm sorry for double posting, but otherwise, this would probably be overseen. Completely different topic: It seems there's no way to have different GameLoss units. As mentioned above, I am working with root_req, and in the ruleset I'm creating, there are three different tribes. Since they look very...
by Caedo
Fri Feb 22, 2013 5:12 pm
Forum: Rulesets and modpacks
Topic: Problem with civ2-3 modpack
Replies: 4
Views: 5422

Re: Problem with civ2-3 modpack

With Freeciv 2.3.3 I've always noticed that switching to other rulesets in the client can cause it to return to the main menu, but by launching a server with -r data/<ruleset> , it always worked. Haven't tried switching rulesets in the client in 2.3.4 though. EDIT: Still doesn't work in Freeciv 2.3....
by Caedo
Thu Feb 21, 2013 4:59 pm
Forum: General discussion
Topic: Need help with ruleset
Replies: 5
Views: 5100

Re: Need help with ruleset

I have already worked with root_req(in Freeciv 2.3.3, haven't testet 2.3.4 yet) and it's working great for different tech trees.
The idea with the Lua scripting seems great for other stuff, I'll just have to get into Lua again, and Freeciv scripting in general. Thanks for the ideas! :D
by Caedo
Thu Feb 21, 2013 4:51 pm
Forum: Contribution
Topic: Can you help improve your favourite game? // GameLoss
Replies: 25
Views: 17678

Re: Can you help improve your favourite game? // GameLoss

I was just thinking about GameLoss-Civilwar-thing and came up with this: Maybe about half of the cities could join the player who killed the GameLoss unit, the other cities get to be controlled by allies of the dead player(if he has any), or become barbarian/pirate cities. This is just my idea though.
by Caedo
Wed Feb 13, 2013 5:59 pm
Forum: Community
Topic: Sarilho1
Replies: 3
Views: 4823

Re: Sarilho1

Well then, welcome to this forum!
by Caedo
Tue Feb 12, 2013 9:21 am
Forum: General discussion
Topic: Need help with ruleset
Replies: 5
Views: 5100

Re: Need help with ruleset

It's just so that the different nations should start with completely different technologies, so global_init_techs won't help. Well, maybe I'll find some way to do it. Where there's a will, there's a way.
by Caedo
Mon Feb 11, 2013 9:20 am
Forum: General discussion
Topic: Need help with ruleset
Replies: 5
Views: 5100

Need help with ruleset

I didn't know where to put this, so I'm just posting it here: I'm creating a mod-like ruleset. However, I encountered a problem: I wanted to create different nations with different starting technologies, but it seems there's a maximum of 10 for the nation_*.init_techs option. Is it possible to incre...