Search found 485 matches

by Caedo
Wed Feb 13, 2013 5:59 pm
Forum: Community
Topic: Sarilho1
Replies: 3
Views: 4597

Re: Sarilho1

Well then, welcome to this forum!
by Caedo
Tue Feb 12, 2013 9:21 am
Forum: General discussion
Topic: Need help with ruleset
Replies: 5
Views: 4819

Re: Need help with ruleset

It's just so that the different nations should start with completely different technologies, so global_init_techs won't help. Well, maybe I'll find some way to do it. Where there's a will, there's a way.
by Caedo
Mon Feb 11, 2013 9:20 am
Forum: General discussion
Topic: Need help with ruleset
Replies: 5
Views: 4819

Need help with ruleset

I didn't know where to put this, so I'm just posting it here: I'm creating a mod-like ruleset. However, I encountered a problem: I wanted to create different nations with different starting technologies, but it seems there's a maximum of 10 for the nation_*.init_techs option. Is it possible to incre...
by Caedo
Mon Feb 11, 2013 9:03 am
Forum: Single player
Topic: Yep--too hard to beat!
Replies: 19
Views: 15627

Re: Yep--too hard to beat!

Yeah, I usually play on Island-based maps(1 Player per Continent), so I don't even get in contact with the AI in the beginning. And as soon as they meet me, they offer a cease-fire, and when that's almost over, most of them accept peace, so I can buid up my empire without them doing anything. And th...
by Caedo
Sun Feb 10, 2013 10:26 pm
Forum: Single player
Topic: Yep--too hard to beat!
Replies: 19
Views: 15627

Re: Yep--too hard to beat!

Maybe you should describe how you play so others can tell you what to improve. All I can say is that I try to research Masonry first so I can build the Great Wall, then I research Map Making to get ships, and then Construction for the Aqueduct and try to get more Great Wonders fast. And I mostly win...