Search found 493 matches

by Caedo
Mon Mar 18, 2013 6:04 pm
Forum: Wishlist
Topic: Bring early trireme attacks back from death
Replies: 14
Views: 11505

Re: Bring early trireme attacks back from death

Yeah, that's how I understood it. The Raft in the Alien World ruleset has the flag. One could get back to the old style by writing a script checking for every Trireme wether it's next to land or not. Then, based on techs, wonders etc. the script may delete the Trireme with some chance. Then you'd on...
by Caedo
Sun Mar 17, 2013 6:59 pm
Forum: Wishlist
Topic: Bring early trireme attacks back from death
Replies: 14
Views: 11505

Re: Bring early trireme attacks back from death

http://cdn.memegenerator.net/instances/400x/33568413.jpg However, I think they should only have to stay on coast type ocean(the standard one), not directly next to land. I think with some lua scripting I could actually make that happen. EDIT: There's also the unit flag "Trireme" making it...
by Caedo
Wed Mar 13, 2013 6:19 pm
Forum: Art and tilesets
Topic: Tileset for Alien World ruleset
Replies: 17
Views: 50441

Re: Tileset for Alien World ruleset

Alright, progress pic:
Image
You'll easily see what I've already done. I'll work on what's missing for this one and then start on the amplio-based one.
by Caedo
Sun Mar 10, 2013 4:51 pm
Forum: Art and tilesets
Topic: Tileset for Alien World ruleset
Replies: 17
Views: 50441

Re: Tileset for Alien World ruleset

What if someone else now wants to do the units in Amplio(2) size? Well, I'm just starting creating tilesets, and the Amplio tileset is somewhat more complex than trident. I will probably create the graphics fitting for alien-amplio too, when I get everything ready for alien-trident. I'm currently t...
by Caedo
Sun Mar 10, 2013 11:09 am
Forum: Art and tilesets
Topic: Tileset for Alien World ruleset
Replies: 17
Views: 50441

Re: Tileset for Alien World ruleset

So, I just started working on an Alien World Tileset(only tiles(t, ts and tx), I can't draw units, flags and stuff) based on the old trident tileset, and I was wondering, should Ocean terrain and Resources(Grassland) look different from the original? And what should the new river look like?
by Caedo
Tue Mar 05, 2013 5:27 pm
Forum: Single player
Topic: How to make food supplies routes?
Replies: 10
Views: 8201

Re: How to make food supplies routes?

However, that works only up to size 8. You can't grow a city bigger than size 8 like that.
by Caedo
Sun Mar 03, 2013 3:39 pm
Forum: Wishlist
Topic: Some options I'd like to see re-implemented
Replies: 3
Views: 3758

Re: Some options I'd like to see re-implemented

To make it more clear: I'm not talking about the server option(beause that kind of causes all units to do that all the time), but about the command for the unit itself.
by Caedo
Sun Mar 03, 2013 10:59 am
Forum: Wishlist
Topic: Some options I'd like to see re-implemented
Replies: 3
Views: 3758

Some options I'd like to see re-implemented

In earlier versions of Freeciv, there were two very useful options that seem to have been removed. ⋅ The "Return to homecity" option, which obviously sent the unit back to its homecity ⋅ The "Attack automatically" option, which caused a unit to move out and at...
by Caedo
Sun Mar 03, 2013 10:56 am
Forum: Single player
Topic: How to make food supplies routes?
Replies: 10
Views: 8201

Re: How to make food supplies routes?

I don't think it's possible to create a Food supply route. You can only help with the building of wonders, establish a trade route or, if you've already done that, join the marketplace. Establishing a trade route or joining the marketplace gives gold and science.
by Caedo
Fri Mar 01, 2013 5:18 pm
Forum: Gameplay
Topic: A bit of my strategy in Single Player
Replies: 10
Views: 15890

Re: A bit of my strategy in Single Player

Ok, I usually play single player, or only with my brother against a horde of AIs.