Search found 517 matches
- Mon Jun 24, 2013 3:59 pm
- Forum: Single player
- Topic: Cheating AI
- Replies: 10
- Views: 30756
Re: Cheating AI
EDIT I also found that the AI are not charged shields for settlers. One city is being charged one shield for one of 3 triremes and nothing for the other 2 and nothing for a settler - all appearing as being supported. It's like playing chess against a computer opponent, who is not bound by the rules...
- Mon Jun 17, 2013 3:29 pm
- Forum: Single player
- Topic: Shared Vision and AI
- Replies: 4
- Views: 11479
Re: Shared Vision and AI
No, the AI is intended to only use knowledge a human player in its position would have.
- Fri Jun 14, 2013 3:43 pm
- Forum: Single player
- Topic: Shared Vision and AI
- Replies: 4
- Views: 11479
Re: Shared Vision and AI
Uh... AI doesn't see everything... Except if they have Apollo of course.
- Wed May 22, 2013 8:52 am
- Forum: Tech support
- Topic: Browser version does not work in Chrome
- Replies: 17
- Views: 42753
Re: Browser version does not work in Chrome
It works perfect for me with Firefox 21.
- Mon May 20, 2013 5:29 pm
- Forum: General discussion
- Topic: New nation has flag only if its called "aborigines"
- Replies: 6
- Views: 13848
Re: New nation has flag only if its called "aborigines"
Yes, there is a reason. If you check, for example, data/amplio2.tilespec, you'll find that it includes misc/flags-large.spec and misc/shields-large.spec. Other tilesets, like trident(I think) include misc/flags.spec and misc/shields.spec since they need smaller flags/shields. The game is desinged to...
- Mon May 20, 2013 4:59 pm
- Forum: General discussion
- Topic: New nation has flag only if its called "aborigines"
- Replies: 6
- Views: 13848
Re: New nation has flag only if its called "aborigines"
You're welcome
I always like helping others out.

- Mon May 20, 2013 3:54 pm
- Forum: General discussion
- Topic: New nation has flag only if its called "aborigines"
- Replies: 6
- Views: 13848
Re: New nation has flag only if its called "aborigines"
- data/misc/flags.spec
- data/misc/shields.spec
- data/misc/flags-large.spec
- data/misc/shields-large.spec
- Fri May 17, 2013 5:37 pm
- Forum: Rulesets and modpacks
- Topic: Strategic Resources
- Replies: 2
- Views: 7869
Re: Strategic Resources
What do you mean by "strategic resources"? Terrain specials?
- Thu May 16, 2013 3:33 pm
- Forum: General discussion
- Topic: hex display
- Replies: 4
- Views: 12513
Re: hex display
You need to have a hex tileset. While running a game, open the "File" menu and go to the local settings. In the tab "Graphics", there should be an option to choose the tileset. The hex2t tileset is the default hex tileset in the game. The map you play on should also be hex though...
- Thu May 02, 2013 4:03 pm
- Forum: Tech support
- Topic: Combat Animation Not Displaying on Kubuntu with Oxygen theme
- Replies: 16
- Views: 38153
Re: Combat Animation Not Displaying
While the game is running, go to the "File" menu. There should be some kind of "Local Settings" thing. You should look for an option regarding combat animations.