Search found 471 matches

by Caedo
Sun Mar 31, 2013 4:55 pm
Forum: Gameplay
Topic: What are the requirements to build Supermarket?
Replies: 1
Views: 4620

Re: What are the requirements to build Supermarket?

You probably just put the Supermarket into the list twice, and when it was done building it, it couldn't build it again. That's why it gave you the second message. Btw, I think this should go into "Tech support" or "General discussion". EDIT: And to answer the original question: ...
by Caedo
Sun Mar 31, 2013 2:48 pm
Forum: Rulesets and modpacks
Topic: Default3+ Ruleset
Replies: 23
Views: 14921

Re: Default3+ Ruleset

Good work, this makes it even easier for me to overrun my medieval enemies with Helicopters in Island games :D
I might be down-dating this ruleset to 2.3.4 for those who don't want to play on the 2.4.0-beta, if you allow me to(it's your creation, you own the rights).
by Caedo
Sat Mar 23, 2013 5:55 pm
Forum: Wishlist
Topic: An idea for the effects managing
Replies: 0
Views: 2121

An idea for the effects managing

This idea is something that would make things easier for ruleset creators when handling effects . The plan is to make it possible to create custom values by defining something like "Barracks_Effect" in the beginning of the file and later setting it as effect_*.name (the "output" ...
by Caedo
Sat Mar 23, 2013 9:27 am
Forum: Wishlist
Topic: More than one city field for larger cities
Replies: 12
Views: 9002

Re: More than one city field for larger cities

Now we just gotta wait until cazfi sees this and says what he thinks about it.
by Caedo
Fri Mar 22, 2013 4:32 pm
Forum: Tech support
Topic: I keep getting kicked (Civ2)
Replies: 2
Views: 3053

Re: I keep getting kicked (Civ2)

When I play with anything but the default ruleset, I always run a server, that always works for me.
by Caedo
Fri Mar 22, 2013 4:31 pm
Forum: Wishlist
Topic: More than one city field for larger cities
Replies: 12
Views: 9002

Re: More than one city field for larger cities

syntron wrote:Merging cities next to each other can be forced by migration.
One can't force migration, and if the cities aren't very small, it's not possible to move the one city to the other by using settlers.
by Caedo
Thu Mar 21, 2013 6:18 pm
Forum: Wishlist
Topic: More than one city field for larger cities
Replies: 12
Views: 9002

Re: More than one city field for larger cities

I have some questions. * Can a city in a frontier grow to outside the country? If so, it would be controlled by me or by the owner of the other country? I think, this could depend on the diplomatic state, just like unit movement and settlement do already. If I'm allied or in peace with another play...
by Caedo
Thu Mar 21, 2013 4:51 pm
Forum: Wishlist
Topic: More than one city field for larger cities
Replies: 12
Views: 9002

Re: More than one city field for larger cities

I think it sounds interesting, but there's a problem with the radius: Radii are measured in its square value. so, for example, standard City radius 2 uses a radius_sq value of 5, small radius of 1 uses 2, radius 3 uses 10 (I think) and so on and so forth. I had already though about that, but it is r...
by Caedo
Mon Mar 18, 2013 6:04 pm
Forum: Wishlist
Topic: Bring early trireme attacks back from death
Replies: 14
Views: 10230

Re: Bring early trireme attacks back from death

Yeah, that's how I understood it. The Raft in the Alien World ruleset has the flag. One could get back to the old style by writing a script checking for every Trireme wether it's next to land or not. Then, based on techs, wonders etc. the script may delete the Trireme with some chance. Then you'd on...
by Caedo
Sun Mar 17, 2013 6:59 pm
Forum: Wishlist
Topic: Bring early trireme attacks back from death
Replies: 14
Views: 10230

Re: Bring early trireme attacks back from death

http://cdn.memegenerator.net/instances/400x/33568413.jpg However, I think they should only have to stay on coast type ocean(the standard one), not directly next to land. I think with some lua scripting I could actually make that happen. EDIT: There's also the unit flag "Trireme" making it...