Search found 479 matches

by Caedo
Thu May 16, 2013 3:33 pm
Forum: General discussion
Topic: hex display
Replies: 4
Views: 5035

Re: hex display

You need to have a hex tileset. While running a game, open the "File" menu and go to the local settings. In the tab "Graphics", there should be an option to choose the tileset. The hex2t tileset is the default hex tileset in the game. The map you play on should also be hex though...
by Caedo
Thu May 02, 2013 4:03 pm
Forum: Tech support
Topic: Combat Animation Not Displaying on Kubuntu with Oxygen theme
Replies: 16
Views: 13131

Re: Combat Animation Not Displaying

While the game is running, go to the "File" menu. There should be some kind of "Local Settings" thing. You should look for an option regarding combat animations.
by Caedo
Thu Apr 25, 2013 4:13 pm
Forum: Wishlist
Topic: Undo last move
Replies: 8
Views: 7119

Re: Undo last move

effects.ruleset

Code: Select all

[effect_unhappysize]
name    = "City_Unhappy_Size"
value   = 4
In Freeciv 2.3.4 it's the very first effect. Can't miss it.
by Caedo
Wed Apr 24, 2013 4:12 pm
Forum: Wishlist
Topic: Visibility affected by Terrain
Replies: 6
Views: 5015

Re: Visibility affected by Terrain

I already tried out decreasing the vision radius using effects based on the terrain the unit is on. It worked and I found this out: You can still move your units to invisible tiles, but when using auto-explore, the AI is too stupid to do so, since it will try to move to the next tile that will uncov...
by Caedo
Wed Apr 24, 2013 3:58 pm
Forum: Wishlist
Topic: Undo last move
Replies: 8
Views: 7119

Re: Undo last move

1) That option would be great, but fact is, Singleplayer actually hosts a server too, and up until Freeciv 2.3.4(the current stable release), other can actually connect to it.

2) The "unhappysize" option still exists, not as a server option, but as a ruleset option.
by Caedo
Tue Apr 23, 2013 4:32 pm
Forum: Wishlist
Topic: Visibility affected by Terrain
Replies: 6
Views: 5015

Re: Visibility affected by Terrain

I don't think it's (currently) possible to have terrain "block" the vision of far-sighted units. While it's possible to increase a units vision range using effects.ruleset, I'm not sure if one can decrease it. I might try that out.
by Caedo
Sat Apr 20, 2013 10:18 am
Forum: Wishlist
Topic: X marks the WHAT????
Replies: 2
Views: 3176

Re: X marks the WHAT????

X means "Explore", so it's the auto-explore command. If you want to center on your unit without the risk to send it exploring automatically, click it's icon on the left of the screen. There, fixed. It often happens to me that I press O instead of I or P, so I'm used to making sure I presse...
by Caedo
Sun Apr 14, 2013 11:49 am
Forum: Wishlist
Topic: Play Freeciv Online.
Replies: 1
Views: 2357

Re: Play Freeciv Online.

You know, there's the Freeciv metaserver. If a server is announced at the metaserver, other players can see it and connect to it.
by Caedo
Sun Mar 31, 2013 4:55 pm
Forum: Gameplay
Topic: What are the requirements to build Supermarket?
Replies: 1
Views: 4698

Re: What are the requirements to build Supermarket?

You probably just put the Supermarket into the list twice, and when it was done building it, it couldn't build it again. That's why it gave you the second message. Btw, I think this should go into "Tech support" or "General discussion". EDIT: And to answer the original question: ...
by Caedo
Sun Mar 31, 2013 2:48 pm
Forum: Rulesets and modpacks
Topic: Default3+ Ruleset
Replies: 23
Views: 15382

Re: Default3+ Ruleset

Good work, this makes it even easier for me to overrun my medieval enemies with Helicopters in Island games :D
I might be down-dating this ruleset to 2.3.4 for those who don't want to play on the 2.4.0-beta, if you allow me to(it's your creation, you own the rights).