Search found 517 matches

by Alien Valkyrie
Sat Nov 02, 2013 12:04 pm
Forum: Rulesets and modpacks
Topic: new FreeCiv mod development - NExtended
Replies: 118
Views: 235359

Re: new FreeCiv mod development - NExtended

Just wanted to let you know, in the version downloadable from the OP(0.95), all unit classes have "?unitclass:" in front of their names, except for small sea units. Might want to fix that, just in case this gets included and translated.
Other than that, keep it up!
by Alien Valkyrie
Wed Oct 30, 2013 6:36 pm
Forum: Tech support
Topic: Networking error
Replies: 9
Views: 14511

Re: Networking error

I don't think so, but as I said, I don't know much about freeciv-web. We'll have to wait till AndreasR sees this.
by Alien Valkyrie
Wed Oct 30, 2013 5:35 pm
Forum: Tech support
Topic: Networking error
Replies: 9
Views: 14511

Re: Networking error

Assuming that the Response codes are HTTP response codes, 400 means that it's a client error. That's all I know, I don't know much about freeciv-web.
by Alien Valkyrie
Sun Oct 27, 2013 5:30 pm
Forum: General discussion
Topic: Explored, but Fogged Tiles on Minimap Black
Replies: 11
Views: 20398

Re: Explored, but Fogged Tiles on Minimap Black

Paint.NET is probably the one that's easier to use, while GIMP gives more possibilites. However, I think for Freeciv, Paint.NET is completely sufficient.
by Alien Valkyrie
Sun Oct 27, 2013 2:51 pm
Forum: Wishlist
Topic: questions
Replies: 14
Views: 25100

Re: questions

5. You can launch a server with the commandline option "-s (path)" to make it save games in that directory. I don't know if there's an option for the client to do that.
by Alien Valkyrie
Sun Oct 27, 2013 7:25 am
Forum: Tech support
Topic: Client Crashes When Starting
Replies: 10
Views: 16862

Re: Client Crashes When Starting

To me it looks like it's trying to load a tileset called ancients (though I've never heard of that before), and that points to an invalid file. In your freeciv data folder, check for a subfolder named ancients . There, look for a file named intro (file extension doesn't really matter). If there is o...
by Alien Valkyrie
Sat Oct 26, 2013 10:47 am
Forum: General discussion
Topic: Explored, but Fogged Tiles on Minimap Black
Replies: 11
Views: 20398

Re: Explored, but Fogged Tiles on Minimap Black

Somewhere in one of the tileset files. Check /data/<tileset>.tilespec (with <tileset> being the tileset you use). Either it's somewhere there, or in one of the imported files, which are listed there. EDIT: For most tilesets, it's in /data/misc/colors.tilespec, and the colors are only based on whethe...
by Alien Valkyrie
Sat Oct 26, 2013 7:09 am
Forum: General discussion
Topic: Explored, but Fogged Tiles on Minimap Black
Replies: 11
Views: 20398

Re: Explored, but Fogged Tiles on Minimap Black

Uh... They are displayed on the minimap. Darker than the unfogged tiles, but they are displayed.
What freeciv version and what tileset are you using?
by Alien Valkyrie
Thu Oct 24, 2013 5:54 pm
Forum: Rulesets and modpacks
Topic: new FreeCiv mod development - NExtended
Replies: 118
Views: 235359

Re: new FreeCiv mod development - NExtended

Looks pretty awesome! Keep it up!
by Alien Valkyrie
Sat Oct 19, 2013 9:39 am
Forum: Art and tilesets
Topic: Terrain specific mine gfx
Replies: 2
Views: 6806

Re: Terrain specific mine gfx

Will the default ruleset have the different kinds of mines for different terrains? If so, Tileset creators just need to know the new graphic tags and it won't be a problem at all.