Search found 493 matches
- Wed Sep 11, 2013 6:22 pm
- Forum: Single player
- Topic: AI moves two times in one turn
- Replies: 3
- Views: 3417
Was it happening the moment you pressed "End Turn"? If so, and you're on the "All players move simultaneously" setting(which is the default one), the AI probably made a move at the end of one turn and immediately the next one at the beginning of the next turn. Other than that, wh...
- Sun Sep 08, 2013 3:46 pm
- Forum: Rulesets and modpacks
- Topic: Grendel's Freeciv Goodies
- Replies: 10
- Views: 9429
The flags are declared in data/misc/flags.spec and data/misc/flags-large.spec, the shields are declared in data/misc/shields.spec and data/misc/shields-large.spec.
- Fri Sep 06, 2013 1:30 pm
- Forum: Art and tilesets
- Topic: Tileset for Alien World ruleset
- Replies: 17
- Views: 50516
cazfi wrote:cazfi wrote:For the record: I've been testing with one tileset myself, but I cannot distribute that due to license terms of the gfx used.
But now I want to share at least this one screenshot of what alien ruleset is like.
Whoa. That's nice.
But the boiling ocean looks... not as I imagined boiling ocean.
The star fort was added by the Default3+ ruleset, and you could find the answer there. But I'll tell you anyways: In Default3+, the city walls don't protect your cities against post-gunpowder units that good, and don't protect them at all against modern units. The Star Fort is basically Level 2 city...
- Sat Aug 31, 2013 7:21 am
- Forum: Multiplayer / Online gaming
- Topic: New to freeciv-web
- Replies: 9
- Views: 8232
Caedo: A base is an Airport, right? And a Ruin is a Base? Could you explain that? Fortresses, Airbases and Bouys are what players would see as bases. However, in the code(or rather, terrain.ruleset), the ruins are bases too. But they can't be built and are only created through a ruleset-specific sc...