Search found 493 matches

by Caedo
Wed Sep 11, 2013 6:22 pm
Forum: Single player
Topic: AI moves two times in one turn
Replies: 3
Views: 3417

Re: AI moves two times in one turn

Was it happening the moment you pressed "End Turn"? If so, and you're on the "All players move simultaneously" setting(which is the default one), the AI probably made a move at the end of one turn and immediately the next one at the beginning of the next turn. Other than that, wh...
by Caedo
Sun Sep 08, 2013 3:46 pm
Forum: Rulesets and modpacks
Topic: Grendel's Freeciv Goodies
Replies: 10
Views: 9429

Re: Grendel's Freeciv Goodies

The flags are declared in data/misc/flags.spec and data/misc/flags-large.spec, the shields are declared in data/misc/shields.spec and data/misc/shields-large.spec.
by Caedo
Fri Sep 06, 2013 1:30 pm
Forum: Art and tilesets
Topic: Tileset for Alien World ruleset
Replies: 17
Views: 50516

Re: Tileset for Alien World ruleset

cazfi wrote:
cazfi wrote:For the record: I've been testing with one tileset myself, but I cannot distribute that due to license terms of the gfx used.


But now I want to share at least this one screenshot of what alien ruleset is like.

Whoa. That's nice.
But the boiling ocean looks... not as I imagined boiling ocean.
by Caedo
Tue Sep 03, 2013 1:50 pm
Forum: General discussion
Topic: Celts everywhere!
Replies: 3
Views: 3332

Re: Celts everywhere!

Why didn't you just post the whole thing in the post instead of a rich text file?
by Caedo
Sat Aug 31, 2013 7:26 pm
Forum: Tech support
Topic: Star Fort in 2.4.0
Replies: 3
Views: 3023

Re: Star Fort in 2.4.0

The star fort was added by the Default3+ ruleset, and you could find the answer there. But I'll tell you anyways: In Default3+, the city walls don't protect your cities against post-gunpowder units that good, and don't protect them at all against modern units. The Star Fort is basically Level 2 city...
by Caedo
Sat Aug 31, 2013 4:28 pm
Forum: Tech support
Topic: Star Fort in 2.4.0
Replies: 3
Views: 3023

Re: Star Fort in 2.4.0

You're using the Default3+ ruleset, right?
by Caedo
Sat Aug 31, 2013 7:21 am
Forum: Multiplayer / Online gaming
Topic: New to freeciv-web
Replies: 9
Views: 8232

Re: New to freeciv-web

Caedo: A base is an Airport, right? And a Ruin is a Base? Could you explain that? Fortresses, Airbases and Bouys are what players would see as bases. However, in the code(or rather, terrain.ruleset), the ruins are bases too. But they can't be built and are only created through a ruleset-specific sc...
by Caedo
Fri Aug 30, 2013 1:06 pm
Forum: Multiplayer / Online gaming
Topic: New to freeciv-web
Replies: 9
Views: 8232

Re: New to freeciv-web

Arbogast wrote:and ruins ;)
Ruins are a type of base.
by Caedo
Thu Aug 22, 2013 2:24 pm
Forum: Single player
Topic: Cheating AI
Replies: 10
Views: 13125

Re: Cheating AI

Barracks fully heal land units that stay in the city for one turn. It's not cheating, you could do the exact same thing.
by Caedo
Tue Aug 20, 2013 7:11 pm
Forum: Longturn
Topic: Longturn
Replies: 84
Views: 64781

Re: Longturn

Uh... ok, I thought it was just setting the server options(like timeout) to make turns exactly 24 hours long. I really don't think one needs to use special rules and everything :roll: