Search found 517 matches
- Sun Nov 24, 2019 6:17 pm
- Forum: Rulesets and modpacks
- Topic: Macrociv ruleset for Freeciv
- Replies: 15
- Views: 28625
Re: Macrociv ruleset for Freeciv
I did notice frag adjustment, but of course I'm using v2.6 so I can't use v3.0 stuff yet. I actually considered splitting the years into months, but decided it wouldn't really give any benefits to Macrociv. That's cool that you can define seasonal effects that way, though it would make it take unre...
- Sun Nov 24, 2019 8:55 am
- Forum: Rulesets and modpacks
- Topic: Macrociv ruleset for Freeciv
- Replies: 15
- Views: 28625
Re: Macrociv ruleset for Freeciv
The turns~years problem can actually be fixed – take a loot at the calendar.fragments option in game.ruleset, and the Turn_Fragments effect type. This allows a single turn to be less than a year (e.g. a quarter, a month, or whatever you fancy). Another bonus (other than making the year scale fit you...
- Fri Oct 11, 2019 7:15 pm
- Forum: Tech support
- Topic: modpack installer
- Replies: 1
- Views: 4565
Re: modpack installer
When comiling from source, fcmp needs to be explicitly enabled by running configure with the `--enable-fcmp=yes` option. There are some more detailed options listed in `configure --help`.
- Fri Sep 27, 2019 8:14 am
- Forum: Tech support
- Topic: weird bug with trireme class
- Replies: 3
- Views: 8683
Re: weird bug with trireme class
EDIT: Misunderstood the question; see Ignatus' answer below.
- Mon Sep 09, 2019 9:03 am
- Forum: General discussion
- Topic: Discuss, please: Delayed GoTo and Real Turn-Based Game
- Replies: 23
- Views: 29389
Re: Discuss, please: Delayed GoTo and Real Turn-Based Game
Alternative approach – and I'm just spitballing here: a phasemode where different players have their TC at different times. Sorry, don't get the idea. How do I explain this... time zones. Imagine different players are in different time zones, and turn change always happens at midnight. There would ...
- Sun Sep 08, 2019 3:10 pm
- Forum: General discussion
- Topic: Discuss, please: Delayed GoTo and Real Turn-Based Game
- Replies: 23
- Views: 29389
Re: Discuss, please: Delayed GoTo and Real Turn-Based Game
I don't really think this is workable for a game like Freeciv. Let's take a closer look. Problem A , regarding the order things happen in at the TC: This is already a problem. Firstly, when there are effects with "Player"- or "World"-range requirements, the order in which a playe...
- Thu Jun 20, 2019 7:02 pm
- Forum: Rulesets and modpacks
- Topic: [SOLVED] Different starting settings: government and palace
- Replies: 7
- Views: 10558
Re: Q: Different starting settings: government and palace
Re: 1 The (fallback) initial government is declared in nations.ruleset, since starting governments are theoretically defined at the nation level. The supplied rulesets (and the supplied nations) don't make use of that feature though. Re: 2 The savepalace server setting (which I assume you're referri...
- Sun May 26, 2019 9:20 am
- Forum: Longturn
- Topic: Installing client on Mac OS
- Replies: 4
- Views: 29782
Re: Installing client on Mac OS
There's this wiki page about it. It might be a little outdated (regarding the installer packages thing), but installing via Homebrew should work.
- Sun May 19, 2019 1:06 pm
- Forum: Rulesets and modpacks
- Topic: secfile error - help needed
- Replies: 12
- Views: 16919
Re: secfile error - help needed
The city names list ends with a comma. My guess would be that the parser is expecting another city name, but instead, the file ends, so the beginning of the next nation file (the barbarians) causes an error, 'cause it's not a city name.
- Sat May 11, 2019 8:17 am
- Forum: Rulesets and modpacks
- Topic: Ruleset mystery. Solvers welcome.
- Replies: 5
- Views: 17816
Re: Ruleset mystery. Solvers welcome.
You're missing a range there.