Search found 517 matches

by Alien Valkyrie
Sun Nov 24, 2019 6:17 pm
Forum: Rulesets and modpacks
Topic: Macrociv ruleset for Freeciv
Replies: 15
Views: 28625

Re: Macrociv ruleset for Freeciv

I did notice frag adjustment, but of course I'm using v2.6 so I can't use v3.0 stuff yet. I actually considered splitting the years into months, but decided it wouldn't really give any benefits to Macrociv. That's cool that you can define seasonal effects that way, though it would make it take unre...
by Alien Valkyrie
Sun Nov 24, 2019 8:55 am
Forum: Rulesets and modpacks
Topic: Macrociv ruleset for Freeciv
Replies: 15
Views: 28625

Re: Macrociv ruleset for Freeciv

The turns~years problem can actually be fixed – take a loot at the calendar.fragments option in game.ruleset, and the Turn_Fragments effect type. This allows a single turn to be less than a year (e.g. a quarter, a month, or whatever you fancy). Another bonus (other than making the year scale fit you...
by Alien Valkyrie
Fri Oct 11, 2019 7:15 pm
Forum: Tech support
Topic: modpack installer
Replies: 1
Views: 4565

Re: modpack installer

When comiling from source, fcmp needs to be explicitly enabled by running configure with the `--enable-fcmp=yes` option. There are some more detailed options listed in `configure --help`.
by Alien Valkyrie
Fri Sep 27, 2019 8:14 am
Forum: Tech support
Topic: weird bug with trireme class
Replies: 3
Views: 8683

Re: weird bug with trireme class

EDIT: Misunderstood the question; see Ignatus' answer below.
by Alien Valkyrie
Mon Sep 09, 2019 9:03 am
Forum: General discussion
Topic: Discuss, please: Delayed GoTo and Real Turn-Based Game
Replies: 23
Views: 29389

Re: Discuss, please: Delayed GoTo and Real Turn-Based Game

Alternative approach – and I'm just spitballing here: a phasemode where different players have their TC at different times. Sorry, don't get the idea. How do I explain this... time zones. Imagine different players are in different time zones, and turn change always happens at midnight. There would ...
by Alien Valkyrie
Sun Sep 08, 2019 3:10 pm
Forum: General discussion
Topic: Discuss, please: Delayed GoTo and Real Turn-Based Game
Replies: 23
Views: 29389

Re: Discuss, please: Delayed GoTo and Real Turn-Based Game

I don't really think this is workable for a game like Freeciv. Let's take a closer look. Problem A , regarding the order things happen in at the TC: This is already a problem. Firstly, when there are effects with "Player"- or "World"-range requirements, the order in which a playe...
by Alien Valkyrie
Thu Jun 20, 2019 7:02 pm
Forum: Rulesets and modpacks
Topic: [SOLVED] Different starting settings: government and palace
Replies: 7
Views: 10558

Re: Q: Different starting settings: government and palace

Re: 1 The (fallback) initial government is declared in nations.ruleset, since starting governments are theoretically defined at the nation level. The supplied rulesets (and the supplied nations) don't make use of that feature though. Re: 2 The savepalace server setting (which I assume you're referri...
by Alien Valkyrie
Sun May 26, 2019 9:20 am
Forum: Longturn
Topic: Installing client on Mac OS
Replies: 4
Views: 29782

Re: Installing client on Mac OS

There's this wiki page about it. It might be a little outdated (regarding the installer packages thing), but installing via Homebrew should work.
by Alien Valkyrie
Sun May 19, 2019 1:06 pm
Forum: Rulesets and modpacks
Topic: secfile error - help needed
Replies: 12
Views: 16919

Re: secfile error - help needed

The city names list ends with a comma. My guess would be that the parser is expecting another city name, but instead, the file ends, so the beginning of the next nation file (the barbarians) causes an error, 'cause it's not a city name.
by Alien Valkyrie
Sat May 11, 2019 8:17 am
Forum: Rulesets and modpacks
Topic: Ruleset mystery. Solvers welcome.
Replies: 5
Views: 17816

Re: Ruleset mystery. Solvers welcome.

You're missing a range there.