Search found 473 matches

by Caedo
Sun Aug 12, 2018 1:10 pm
Forum: Rulesets and modpacks
Topic: Bribe/Incite cost multiplier based on gov?
Replies: 3
Views: 843

Re: Bribe/Incite cost multiplier based on gov?

You'll want to look at the Incite_Cost_Pct and Unit_Bribe_Cost_Pct effects. I believe the Incite_Cost_Pct is even used in supplied rulesets for the Courthouse building.
by Caedo
Fri Aug 10, 2018 6:50 am
Forum: Wishlist
Topic: Limit changes of effective policy values
Replies: 2
Views: 587

Re: Limit changes of effective policy values

Ignatus wrote:Thus, some if not all policy effects on actions should be fixed to the value at turn start (and on per-turn events like resource collection let they act immediately for obviousness).

I'm... pretty sure that's already how it works.
by Caedo
Thu Aug 02, 2018 6:47 am
Forum: Wishlist
Topic: cultural victory option : the majority of world's culture
Replies: 8
Views: 1209

Re: cultural victory option : the majority of world's culture

Does AI strive for lots of culture, even when regular culture victory is turned off? Because otherwise, doing it via lua script could lead to inefficient AI behavior.
by Caedo
Tue Jul 31, 2018 6:41 am
Forum: Freeciv-web
Topic: "So long, and thanks for all the fish"
Replies: 5
Views: 1361

Re: "So long, and thanks for all the fish"

When did Andreas shut down freeciv-web? This post is only a few days old so I assumed it was recently. I remember a couple months ago I tried logging in and was still able to load my game. Was hoping the data was backed up somewhere. If not, I guess I'll have to start over =( March this year. There...
by Caedo
Mon Jul 30, 2018 7:11 am
Forum: Multiplayer / Online gaming
Topic: No servers shown in the “metaserver” tab
Replies: 7
Views: 1642

Re: No servers shown in the “metaserver” tab

Because they're being run by people not affiliated with the Freeciv Project itself (people like you) and they haven't updated yet. Probably because 2.6 is still pretty new and people are afraid of bugs still hiding inside of it.
by Caedo
Mon Jul 30, 2018 7:08 am
Forum: Freeciv-web
Topic: "So long, and thanks for all the fish"
Replies: 5
Views: 1361

Re: "So long, and thanks for all the fish"

Anything that was on play.freeciv.org has been gone for a long time. I don't think any of the data was backed up when Andreas killed it. Also, isotrident.com is actually the third iteration, the second being freecivweb.org, which is still aroung and mostly run by pneu as far as I know. So right now,...
by Caedo
Sun Jul 29, 2018 5:59 pm
Forum: Multiplayer / Online gaming
Topic: No servers shown in the “metaserver” tab
Replies: 7
Views: 1642

Re: No servers shown in the “metaserver” tab

You could revert to Freeciv 2.5. At this point, I don't know of any communities where most people play on 2.6, since it's brand new. LongTurn.org still plays on 2.5, and it's a great community, so maybe downgrading is worth it. I mean, maybe you're lucky and someone replies to this very thread wanti...
by Caedo
Sun Jul 29, 2018 5:51 am
Forum: Rulesets and modpacks
Topic: "Simulation" ruleset (2.5) - v1.0 released
Replies: 110
Views: 23968

Re: Corbeau's ruleset (2.5) - v1.0 released

Removed adjacent-to-ocean requirement for Harbour. (If it is possible to set a "maximum distance to ocean" requirement, do let me know.) PM bard about this, he has a ruleset civ2civ3_earth where he allows canals but only on tiles that are x distance from an ocean. With roads, this seems m...
by Caedo
Sun Jul 29, 2018 5:48 am
Forum: Multiplayer / Online gaming
Topic: No servers shown in the “metaserver” tab
Replies: 7
Views: 1642

Re: No servers shown in the “metaserver” tab

All of those servers are on 2.5 or earlier, so since they're not compatible with your 2.6 client, they aren't displayed (would be my guess).
by Caedo
Sat Jul 28, 2018 2:17 pm
Forum: Rulesets and modpacks
Topic: Question: Different defence bonuses for units?
Replies: 5
Views: 693

Re: Question: Different defence bonuses for units?

Short answer: no. Long answer: no to the first question (the functionality simply doesn't exist). As for the second question, the Defend_Bonus effects (which are usually used for City Walls etc.) can depend both on the terrain of the defender, as well as the attacking unit's type, class or flags; ho...