Search found 471 matches

by Caedo
Tue Aug 21, 2018 11:21 am
Forum: Rulesets and modpacks
Topic: Question: Upgrade_Unit effect
Replies: 3
Views: 447

Re: Question: Upgrade_Unit effect

You get multiple units upgraded for free every turn. This has been used in e.g. the multiplayer ruleset.
by Caedo
Mon Aug 20, 2018 3:03 pm
Forum: Single player
Topic: 2.4.3 specialist
Replies: 8
Views: 3064

Re: 2.4.3 specialist

For big cities, opening the Cities screen (F4 in the gtk client) is probably more sensible anyhow. All I need is just a 'few' more columns. Like what? I can't really think of anything missing right now. Depending on whether you like multiple things in a single column, you can have between 24 and 34...
by Caedo
Mon Aug 20, 2018 6:36 am
Forum: Rulesets and modpacks
Topic: Changing ruleset mid-game?
Replies: 5
Views: 896

Re: Changing ruleset mid-game?

Yeah, but as you said, those are server settings, not part of the ruleset.
by Caedo
Sun Aug 19, 2018 12:42 pm
Forum: Rulesets and modpacks
Topic: Changing ruleset mid-game?
Replies: 5
Views: 896

Re: Changing ruleset mid-game?

If by "change the ruleset" you mean "modify the ruleset while keeping the name the same", then yes. Note that you can actually switch the ruleset mid-game by manually editing the save file and then loading the edited version, but unless the rulesets are sufficiently compatible, t...
by Caedo
Wed Aug 15, 2018 12:54 pm
Forum: Rulesets and modpacks
Topic: how to define effects?
Replies: 8
Views: 1377

Re: how to define effects?

probably becasue I'm using WinXP or because I installed freeciv client GTK manually. I have another client, Qt, which have English language, but it have no editing mode. In your install directory, is there a file called freeciv-gtk3. cmd (or gtk2, depending on your client)? If so, you can run that ...
by Caedo
Wed Aug 15, 2018 6:50 am
Forum: Wishlist
Topic: Useful Demographics
Replies: 5
Views: 881

Re: Useful Demographics

Actually, I believe these are all demographics that affect a player's score, so if you're somewhere where score matters, these are actually useful.
by Caedo
Mon Aug 13, 2018 4:56 pm
Forum: Single player
Topic: 2.4.3 specialist
Replies: 8
Views: 3064

Re: 2.4.3 specialist

For big cities, opening the Cities screen (F4 in the gtk client) is probably more sensible anyhow. Apart from that, I believe it's not that difficult to tell the different specialists apart: the scientists are wearing lab coats, the entertainers have one hand raised, and anyone who's neither of them...
by Caedo
Mon Aug 13, 2018 7:04 am
Forum: Rulesets and modpacks
Topic: Bribe/Incite cost multiplier based on gov?
Replies: 3
Views: 726

Re: Bribe/Incite cost multiplier based on gov?

Ah, well, I don't even have a 2.5 client installed anymore, so I didn't think to check. Still though, I believe LT will be switching over to 2.6 for their next experimental game (right?), and this sounds like more of an experimental change.
by Caedo
Sun Aug 12, 2018 1:10 pm
Forum: Rulesets and modpacks
Topic: Bribe/Incite cost multiplier based on gov?
Replies: 3
Views: 726

Re: Bribe/Incite cost multiplier based on gov?

You'll want to look at the Incite_Cost_Pct and Unit_Bribe_Cost_Pct effects. I believe the Incite_Cost_Pct is even used in supplied rulesets for the Courthouse building.
by Caedo
Fri Aug 10, 2018 6:50 am
Forum: Wishlist
Topic: Limit changes of effective policy values
Replies: 2
Views: 505

Re: Limit changes of effective policy values

Ignatus wrote:Thus, some if not all policy effects on actions should be fixed to the value at turn start (and on per-turn events like resource collection let they act immediately for obviousness).

I'm... pretty sure that's already how it works.