Search found 485 matches

by Caedo
Fri Apr 05, 2019 3:01 pm
Forum: Tech support
Topic: Cross-compiling for Windows
Replies: 2
Views: 843

Cross-compiling for Windows

In an effort to make use of WSL, I've been looking into cross-compilation for Windows from Ubuntu. To that end, I'm using the 'mingw-w64' apt package. I've gotten configure to run through with --host=x86_64-w64-mingw32 (and a corresponding --prefix, which doesn't seem to make a difference), but run ...
by Caedo
Mon Dec 03, 2018 5:59 pm
Forum: Multiplayer / Online gaming
Topic: How can I change the server port?
Replies: 1
Views: 958

Re: How can I change the server port?

If you launch the server with the --help option, it'll display all the different options you can use. In this case, you'll want the --port (or -p) option, followed by your desired port.
by Caedo
Mon Dec 03, 2018 2:48 pm
Forum: Forum
Topic: Site clock running fast?
Replies: 1
Views: 1174

Re: Site clock running fast?

No, it's the same for me. Though I never noticed it until just now.
by Caedo
Tue Oct 02, 2018 8:07 am
Forum: Rulesets and modpacks
Topic: Missile can be launched only from ship
Replies: 2
Views: 804

Re: Missile can be launched only from ship

I'm assuming your Advanced Bomber is an Unreachable unit? In that case, you'll want to take a look at the "embarks" and "disembarks" fields for unit types. Should be documented in units.ruleset.
by Caedo
Sat Sep 29, 2018 8:58 am
Forum: Art and tilesets
Topic: Iso vs. overhead tileset and topology
Replies: 9
Views: 2139

Re: Iso vs. overhead tileset and topology

I believe the only problem that can arise from mismatched tileset and game topology are on the square/hex side of things. Iso/overhead mismatch isn't even noticeable, except on the world borders.
by Caedo
Thu Sep 27, 2018 7:18 am
Forum: Tech support
Topic: BCE/CE to BC/AD?
Replies: 7
Views: 1095

Re: BCE/CE to BC/AD?

It's in game.ruleset, I believe. Adding an option to change it while still allowing ruleset authors to decide what to call their year labels (if their ruleset is a completely different setting, e.g. Alien World) would be nontrivial. Also, I don't really see why this would be necessary - using CE and...
by Caedo
Wed Sep 26, 2018 7:16 am
Forum: Tech support
Topic: BCE/CE to BC/AD?
Replies: 7
Views: 1095

Re: BCE/CE to BC/AD?

Not without editing rulesets.
by Caedo
Wed Sep 26, 2018 7:15 am
Forum: Wishlist
Topic: Idea about homeless units.
Replies: 14
Views: 3637

Re: Idea about homeless units.

even just for a handful of units - might imbalance things. Caedo: From what I understand in your post "...might imbalance things." in a positive way. less units = more money in the coffers, right? As you said "homeless units pay no upkeep." Is this BAD? To me, this unbalance is ...
by Caedo
Sun Sep 23, 2018 8:26 am
Forum: Wishlist
Topic: Idea about homeless units.
Replies: 14
Views: 3637

Re: Idea about homeless units.

In terms of combat strength, yes, they're the same, but homeless units pay no upkeep. Thus, homeless units are far more cost-effective. Unit upkeep is an element of balance, and taking that away - even just for a handful of units - might imbalance things. Especially since through huts and capturing,...
by Caedo
Fri Sep 21, 2018 9:17 pm
Forum: Art and tilesets
Topic: Iso vs. overhead tileset and topology
Replies: 9
Views: 2139

Re: Iso vs. overhead tileset and topology

I'm willing to believe that originally, it was simply the realization that there are four map topologies and four tileset topologies, and the idea to automatically make the client select a fitting tileset, without the additional realization that sometimes, an "unfitting" tileset might be p...