Search found 489 matches

by Caedo
Mon Nov 25, 2019 8:56 am
Forum: Rulesets and modpacks
Topic: Macrociv ruleset for Freeciv
Replies: 15
Views: 1300

Re: Macrociv ruleset for Freeciv

Yeah, AI (and thus goto) does funky things with fuel. I assume the reason AI doesn't send out those units at all is because it doesn't use fueled units for exploration – in most supplied rulesets, planes only have fuel for a turn or two, so that makes sense. The more general thing with goto is that ...
by Caedo
Sun Nov 24, 2019 8:47 pm
Forum: Rulesets and modpacks
Topic: Macrociv ruleset for Freeciv
Replies: 15
Views: 1300

Re: Macrociv ruleset for Freeciv

I was thinking more a case of "you probably don't want to hang out in the sea for long" so I wouldn't want that to be there until a boat has been in the deep ocean for a while, which is also not currently possible. Eh, a fuel like system would probably be better. In 3.0, there's the "...
by Caedo
Sun Nov 24, 2019 6:17 pm
Forum: Rulesets and modpacks
Topic: Macrociv ruleset for Freeciv
Replies: 15
Views: 1300

Re: Macrociv ruleset for Freeciv

I did notice frag adjustment, but of course I'm using v2.6 so I can't use v3.0 stuff yet. I actually considered splitting the years into months, but decided it wouldn't really give any benefits to Macrociv. That's cool that you can define seasonal effects that way, though it would make it take unre...
by Caedo
Sun Nov 24, 2019 8:55 am
Forum: Rulesets and modpacks
Topic: Macrociv ruleset for Freeciv
Replies: 15
Views: 1300

Re: Macrociv ruleset for Freeciv

The turns~years problem can actually be fixed – take a loot at the calendar.fragments option in game.ruleset, and the Turn_Fragments effect type. This allows a single turn to be less than a year (e.g. a quarter, a month, or whatever you fancy). Another bonus (other than making the year scale fit you...
by Caedo
Fri Oct 11, 2019 7:15 pm
Forum: Tech support
Topic: modpack installer
Replies: 1
Views: 525

Re: modpack installer

When comiling from source, fcmp needs to be explicitly enabled by running configure with the `--enable-fcmp=yes` option. There are some more detailed options listed in `configure --help`.
by Caedo
Fri Sep 27, 2019 8:14 am
Forum: Tech support
Topic: weird bug with trireme class
Replies: 3
Views: 777

Re: weird bug with trireme class

EDIT: Misunderstood the question; see Ignatus' answer below.
by Caedo
Mon Sep 09, 2019 9:03 am
Forum: General discussion
Topic: Discuss, please: Delayed GoTo and Real Turn-Based Game
Replies: 23
Views: 2856

Re: Discuss, please: Delayed GoTo and Real Turn-Based Game

Alternative approach – and I'm just spitballing here: a phasemode where different players have their TC at different times. Sorry, don't get the idea. How do I explain this... time zones. Imagine different players are in different time zones, and turn change always happens at midnight. There would ...
by Caedo
Sun Sep 08, 2019 3:10 pm
Forum: General discussion
Topic: Discuss, please: Delayed GoTo and Real Turn-Based Game
Replies: 23
Views: 2856

Re: Discuss, please: Delayed GoTo and Real Turn-Based Game

I don't really think this is workable for a game like Freeciv. Let's take a closer look. Problem A , regarding the order things happen in at the TC: This is already a problem. Firstly, when there are effects with "Player"- or "World"-range requirements, the order in which a playe...
by Caedo
Thu Jun 20, 2019 7:02 pm
Forum: Rulesets and modpacks
Topic: [SOLVED] Different starting settings: government and palace
Replies: 7
Views: 1328

Re: Q: Different starting settings: government and palace

Re: 1 The (fallback) initial government is declared in nations.ruleset, since starting governments are theoretically defined at the nation level. The supplied rulesets (and the supplied nations) don't make use of that feature though. Re: 2 The savepalace server setting (which I assume you're referri...
by Caedo
Sun May 26, 2019 9:20 am
Forum: Longturn
Topic: Installing client on Mac OS
Replies: 3
Views: 1491

Re: Installing client on Mac OS

There's this wiki page about it. It might be a little outdated (regarding the installer packages thing), but installing via Homebrew should work.