Search found 81 matches

by djconklin
Tue Aug 29, 2017 4:48 pm
Forum: Single player
Topic: AI has 100% tax and forgets science
Replies: 18
Views: 9870

Re: AI has 100% tax and forgets science

I think you missed my particular point. The AI was set at the easiest level--so I should be ahead of them in everything.
by djconklin
Wed Aug 23, 2017 9:34 pm
Forum: Single player
Topic: AI has 100% tax and forgets science
Replies: 18
Views: 9870

Re: AI has 100% tax and forgets science

I have the opposite problem where I set the AI players on the easiest level and now they are 3 layers higher than me on research! Not worth playing the game now. Other than that, I love the game!
by djconklin
Sun Apr 17, 2016 11:58 pm
Forum: Single player
Topic: questions, plus
Replies: 7
Views: 4870

Re: questions, plus

RATS! I wanted to build Rome with a million people and haul wheat from Egypt straight across the Med in 1,000 ton boats like they did historically!
by djconklin
Sat Apr 16, 2016 12:34 am
Forum: Single player
Topic: questions, plus
Replies: 7
Views: 4870

Re: questions, plus

Is there a way to ship food from a city that has plenty to one that does not?
by djconklin
Wed Apr 13, 2016 7:43 pm
Forum: Single player
Topic: questions, plus
Replies: 7
Views: 4870

Re: questions, plus

>In other words, it might be smart to build on grassland without resources to get the "minimally 1 shield" effect.

Good to know! Thanks!
by djconklin
Wed Apr 13, 2016 7:43 pm
Forum: Single player
Topic: questions, plus
Replies: 7
Views: 4870

Re: questions, plus

>2) In my experience, the starting positions are almost always spread out. How many players do you play against ? Started at either 21, or 19 (max'ed out the size of the map). Right now, I'm at 5 and we have room to grow. >all players start with the same set of units (and no cities, except in scenar...
by djconklin
Tue Apr 05, 2016 8:27 pm
Forum: Single player
Topic: questions, plus
Replies: 7
Views: 4870

questions, plus

1) Does it help or hurt to build a city on a resource tile? 2) I set the game up with 1800 by 1000 spaces and find that I have two to three AI players virtually next to me! ARGH! Is there way to get the players evenly spread out? 3) What computer language is the game programmed in? --- Suggestion: h...
by djconklin
Wed Dec 23, 2015 9:08 am
Forum: General discussion
Topic: Interesting math exercise
Replies: 4
Views: 3562

Re: Interesting math exercise

louis94 wrote:Yup, and world population is zero in 4,000 BC. And I couldn't ever get 350 M inhabitants in the Europe scenario.
Try cutting the amount of food needed to get the next unit of population.
by djconklin
Wed Dec 23, 2015 9:08 am
Forum: General discussion
Topic: Interesting math exercise
Replies: 4
Views: 3562

Re: Interesting math exercise

Yeah, the calendar progression is a bit unrealistic. I mean, the amount of years per turn depends entirely on whether certain technologies have been discovered by any player in the world, so with one player researching that tech, all units on the map move faster, all cities produce stuff faster, al...
by djconklin
Tue Dec 22, 2015 8:39 pm
Forum: General discussion
Topic: Interesting math exercise
Replies: 4
Views: 3562

Interesting math exercise

If you take a settler unit at the start of the game and it can only move one space and if you use a world that is 400 spaces wide, then for an "earth" like ours that is 60 miles per space and you would ONLY be moving at 20+ FEET per day, for 315 days a year, for each of the 50 years of the...