Search found 439 matches

by JTN
Wed Jul 11, 2018 8:01 pm
Forum: Art and tilesets
Topic: [meta] Tileset clearing house
Replies: 18
Views: 7467

Re: [meta] Tileset clearing house

(Sorry for being quiet on this. I've been focusing on finally getting 2.6.0 out. I had previously hoped to include some of the new sprites in the 2.6.0 distribution, but didn't have spare effort and had to prioritise. I still hope to include them in some later 2.6.x. I've been more or less maintaini...
by JTN
Wed Jul 11, 2018 9:27 am
Forum: Rulesets and modpacks
Topic: Neolithic tech tree
Replies: 7
Views: 2434

Re: Neolithic tech tree

EDIT2: how to force Tribal as default initial government type? I found it, nation.ruleset, but when I changed default_government to "Tribal", ruleset error occurred for first nation Abkhaz, that it is not allowed (but I see nothing in Abkhaz ruleset, which would prevent such change). EDIT...
by JTN
Tue Jul 03, 2018 8:19 pm
Forum: Wishlist
Topic: AI vs Capturable and Bombarder flag
Replies: 10
Views: 2459

Re: AI vs Capturable and Bombarder flag

I confirm that the AI code shows no sign of understanding the Capturer, Capturable, or Bombarder flags -- it doesn't look for them at all. So yes, it's going to be stupid with them. The AI does have a bodyguard system (aiguard.c), so it might be relatively simple to teach the AI that Capturable unit...
by JTN
Sun Jul 01, 2018 3:42 pm
Forum: Announcements
Topic: Release candidate 2.6.0-RC1
Replies: 1
Views: 1594

Re: Release candidate 2.6.0-RC1

The Windows builds are now up.
by JTN
Sat Jun 30, 2018 4:08 pm
Forum: Art and tilesets
Topic: Art required for freeciv proper (2.6)
Replies: 40
Views: 33375

Re: Art required for freeciv proper (2.6)

Re previous post: raised hrm #762838 and hrm #762839 to get these into git, thanks. Removed defunct nuke sprite(s) (Tileset uses a separate, single image) and pointed references to mushroom cloud sprite (Should these be completely removed for 2.6 or wait until 3.0?). These piecewise nuke sprites hav...
by JTN
Sat Jun 30, 2018 3:01 pm
Forum: Art and tilesets
Topic: AmplioHexBig 2.6
Replies: 56
Views: 30571

Re: AmplioHexBig 2.6

I've raised hrm #762836 for the select.png and grid.png updates, but the grid.png isn't obviously entirely an improvement? The shift of one of the red lines leaves gaps in the outline for me. (With the Gtk2 client. We don't have some sort of client-specific offset bug, do we?) hexemplio_20180531.gif
by JTN
Sat Jun 30, 2018 11:23 am
Forum: Announcements
Topic: Release candidate 2.6.0-RC1
Replies: 1
Views: 1594

Release candidate 2.6.0-RC1

The first release candidate for the next major release of Freeciv, 2.6.0, is now available. The changes since beta3 are mainly bugfixes ( full list ). Relative to 2.5.x, 2.6.x includes a redesigned Qt client with multiplayer features, experimental map scaling, a substantially revised version of the ...
by JTN
Sat Jun 16, 2018 10:24 am
Forum: Tech support
Topic: 2.6 gtk3 Fonts issues: Resets to default size
Replies: 3
Views: 1725

Re: 2.6 gtk3 Fonts issues: Resets to default size

I've reproduced your observation with 2.6, and I think I understand what is going on, if not why. When I change the city name and production font sizes in the options UI, I see my settings being saved to and loaded from the options file fine, and my size shows up in the UI after a reload, but is ign...
by JTN
Wed Jun 13, 2018 8:38 am
Forum: Rulesets and modpacks
Topic: Spy/Diplomat Can't Directly Enter City From a Ship
Replies: 3
Views: 1457

Re: Spy/Diplomat Can't Directly Enter City From a Ship

From 2.6, in the civ2 ruleset, diplomats can act directly from on board ships (at your request; gna #23604).

Other rulesets (including the default) still don't have this rule, but if you want to add it to a custom ruleset, studying the civ2 one should show how it is done.