Search found 438 matches

by JTN
Sun Jul 15, 2018 12:21 pm
Forum: Art and tilesets
Topic: AmplioHexBig 2.6
Replies: 56
Views: 27258

Re: AmplioHexBig 2.6

GriffonSpade, would you consider adding Wahazar's more-visible pollution sprite, or something like it, to Hexemplio? I'm happy to make the change myself, but wanted to give you chance to think about it.
by JTN
Sat Jul 14, 2018 10:13 pm
Forum: General discussion
Topic: Utility to Generate a Graphical Tech Tree from techs.ruleset
Replies: 4
Views: 1128

Re: Utility to Generate a Graphical Tech Tree from techs.ruleset

From the help, it seems it uses as input the output of a server command that is no more. Looks like the "rulesout" command it relied on was removed from 1.14. However, the next script on the Utilities page , "Rulesout perl script" , looks like it was intended to replace the miss...
by JTN
Sat Jul 14, 2018 10:05 pm
Forum: Rulesets and modpacks
Topic: Second irrigation (farmland)
Replies: 4
Views: 1184

Re: Second irrigation (farmland)

The construction vodot refers to is only in the current beta/RC versions, 2.6+. In the stable release, 2.5.x, Farmland existence and behaviour is more hardcoded. It is a tech flag that controls when it is available, and you can change which tech(s) have that flag. For instance, from 2.5 data/classic...
by JTN
Sat Jul 14, 2018 7:22 pm
Forum: Tech support
Topic: 2.6 beta won't recognize new units.ruleset files
Replies: 7
Views: 1323

Re: 2.6 beta won't recognize new units.ruleset files

Possibly a BOM? I think Notepad tends to add these.
by JTN
Sat Jul 14, 2018 7:18 pm
Forum: Announcements
Topic: Release candidate 2.6.0-RC2
Replies: 1
Views: 1227

Re: Release candidate 2.6.0-RC2

Windows builds are now up.
by JTN
Sat Jul 14, 2018 9:56 am
Forum: Wishlist
Topic: adjustable technology leak rate
Replies: 2
Views: 684

Re: adjustable technology leak rate

Raised hrm #764944.
by JTN
Sat Jul 14, 2018 8:43 am
Forum: General discussion
Topic: Utility to Generate a Graphical Tech Tree from techs.ruleset
Replies: 4
Views: 1128

Re: Utility to Generate a Graphical Tech Tree from techs.ruleset

The TechTree utility linked there is the only one I know of. No idea if it still works; it might well need tweaking.

I've fixed the links on that page to point to files.freeciv.org (where most stuff from download.gna.org ended up), and most of the links now work, including the TechTree one.
by JTN
Fri Jul 13, 2018 7:17 pm
Forum: Announcements
Topic: Release candidate 2.6.0-RC2
Replies: 1
Views: 1227

Release candidate 2.6.0-RC2

The second release candidate for the next major release of Freeciv, 2.6.0, is now available. The changes since RC1 are mainly bugfixes ( full list ). There's one minor rule change (unit bribe costs), and a minor change to the scripting API. Relative to 2.5.x, 2.6.x includes a redesigned Qt client wi...
by JTN
Wed Jul 11, 2018 8:01 pm
Forum: Art and tilesets
Topic: [meta] Tileset clearing house
Replies: 18
Views: 6417

Re: [meta] Tileset clearing house

(Sorry for being quiet on this. I've been focusing on finally getting 2.6.0 out. I had previously hoped to include some of the new sprites in the 2.6.0 distribution, but didn't have spare effort and had to prioritise. I still hope to include them in some later 2.6.x. I've been more or less maintaini...