Search found 1882 matches

by cazfi
Wed Dec 09, 2020 5:30 pm
Forum: Tech support
Topic: Compiling freeciv, use of config.h
Replies: 7
Views: 1058

Re: Compiling freeciv, use of config.h

on Linux (a distro based on Ubuntu Focal x64). I tested on 64bit Focal virtual machine. In order to build any later versions (R2_1_11 from svn, and a 2.2.0 tar.bz2 release) Downloaded freeciv-2.2.0.tar.bz2. Run just configure for it (autogen.sh part is already handled in a tarball). Left out --enab...
by cazfi
Wed Dec 09, 2020 4:49 pm
Forum: Tech support
Topic: Compiling freeciv, use of config.h
Replies: 7
Views: 1058

Re: Compiling freeciv, use of config.h

Configure headers are indeed generated by configure. Note that its name was changed from "config.h" to "fc_config.h" at some version (don't remember exactly when), and in latest versions it lives in gen_headers/ subdirectory. I have no idea why it would not be present in the file...
by cazfi
Wed Dec 09, 2020 3:15 pm
Forum: Rulesets and modpacks
Topic: Changes in what a 3.1 ruleset can do
Replies: 106
Views: 35236

Re: Changes in what a 3.1 ruleset can do

New Popcost_Free effect can be used to make a city not to shrink in size when it builds units with population cost Feature #659540
by cazfi
Tue Dec 08, 2020 10:50 pm
Forum: Contribution
Topic: Bugs relief / pull request
Replies: 4
Views: 823

Re: Bugs relief / pull request

I tried to implement a few "printf()" traces but without success. Have you somehow disabled this? Second, how can I activate logging output and where can I read it? Thanks! Windows? And trying to run client? I don't know why the output doesn't come to the console, but it's annoying. Serve...
by cazfi
Mon Dec 07, 2020 8:45 am
Forum: Contribution
Topic: Bugs relief / pull request
Replies: 4
Views: 823

Re: Bugs relief / pull request

Transferring the code is one thing, but we do need ticket to manage the change. Unfortunately new users cannot register to our ticket tracker now, so unless you have an existing account in hostedredmine, you cannot create the tickets yourself. At the moment (temporarily) the preferred way is that yo...
by cazfi
Mon Dec 07, 2020 6:49 am
Forum: Contribution
Topic: Windows testing
Replies: 112
Views: 86036

Re: Windows testing

New msys1 snapshot build from S2_6 06-Dec-20 sources (2.6.2.90+-201206), commit 'd0d71da19d', available. It's available from http://files.freeciv.org/packages/windows/testing/cazfi/installer_msys1/snapshots/ The directory contains also git log between 2.6.2 and this build, and another one between pr...
by cazfi
Sat Dec 05, 2020 7:44 pm
Forum: Contribution
Topic: Msys2 based Windows Installer testing (freeciv-3.1)
Replies: 31
Views: 15959

Re: Msys2 based Windows Installer testing (freeciv-3.1)

New freeciv master msys2 build from sources of 04-Dec-20 (3.0.92.3-dev-201204), commit '4b143e3c59', available at http://files.freeciv.org/packages/windo ... snapshots/

- Built against msys2 environment 200906
- See earlier post about Windows Defender issue
by cazfi
Tue Dec 01, 2020 5:35 am
Forum: Art and tilesets
Topic: Make a Tileset from Scratch?
Replies: 23
Views: 4452

Re: Make a Tileset from Scratch?

Tested on Windows, and I got essentially the same result as in Linux, but with more setup work. I had freeciv installation directory as the working directory when I run it (so it finds its data files), and had to direct log to another directory to where I have write permissions. 1) Downloaded offici...
by cazfi
Mon Nov 30, 2020 2:33 pm
Forum: Rulesets and modpacks
Topic: Changes in what a 3.1 ruleset can do
Replies: 106
Views: 35236

Re: Changes in what a 3.1 ruleset can do

Base flag "NoAggressive" has been turned to an extra flag by the same name. Feature #897492.

This means that any extra, not just bases, can have the "NoAggressive" property.
This was also the last remaining base flag, and with it gone entire base flags concept has been dropped.
by cazfi
Sun Nov 29, 2020 5:55 am
Forum: Freeciv-web
Topic: Map generator and startpos
Replies: 1
Views: 1010

Re: Map generator and startpos

Seems like rather outdated information in general, as it uses all those magic numbers of which we've got rid of long time ago. Here's what freeciv-2.6 itself says about generator setting: > explain generator Option: generator - Method used to generate map Description: Specifies the algorithm used to...