Search found 1749 matches

by cazfi
Sat Oct 05, 2019 1:46 pm
Forum: Contribution
Topic: Status of freeciv-3.0
Replies: 21
Views: 4760

Re: Status of freeciv-3.0

I don't think there's any new nations since 2.6. S3_0 datafile formats have now been frozen. Happy modding! I'll try to make an Windows build with the frozen formats soonish. How to update a ruleset: https://www.freeciv.org/wiki/How_to_update_a_ruleset_from_2.6_to_3.0 How to update a tileset: https:...
by cazfi
Thu Oct 03, 2019 9:19 pm
Forum: Contribution
Topic: Status of freeciv-3.0
Replies: 21
Views: 4760

Re: Status of freeciv-3.0

cazfi wrote:The formal d3f (with setting the capstrings) is currently planned to take place 05-Oct-19 (Task #656466)

That's in about 24 hours. Now it's last chance to report any blocker issues, or you need to live with them until 3.1.
by cazfi
Mon Sep 23, 2019 5:25 pm
Forum: Rulesets and modpacks
Topic: [2.6] Augmented ruleset modpack
Replies: 150
Views: 26404

Re: [2.6] Augmented ruleset modpack

Wahazar wrote:Are there any wiki helper tools, for example to use ruleset as input for wiki page template

freeciv-manual, though I don't remember offhand if default build outputs wiki or html formatting. Configure option --enable-freeciv-manual might be your friend.
by cazfi
Fri Aug 30, 2019 1:29 am
Forum: Rulesets and modpacks
Topic: [SOLVED] How exactly does "TerrainAlter" requirement type work?
Replies: 2
Views: 583

Re: How exactly does "TerrainAlter" requirement type work?

"TerrainAlter" is about the potential of the terrain to be altered. Typically it's used to provide an irrigation bonus in the city center tile that is not irrigated, but could be ("CanIrrigate"). To test if there's an "Irrigation" or "Mine" extra in the tile, ...
by cazfi
Fri Aug 02, 2019 9:10 pm
Forum: Contribution
Topic: Msys2 based Windows Installer testing (freeciv-3.0)
Replies: 27
Views: 13437

Re: Msys2 based Windows Installer testing (freeciv-3.0)

New S3_0 msys2 build from sources of 01-Aug-19 (2.95.90-alpha2+-190801), commit '9d67183286', available at http://files.freeciv.org/packages/windows/testing/cazfi/installer_msys2/snapshots/ - Built against msys2 environment 190727 (first such build) - Datafile formats have not yet been frozen for 3....
by cazfi
Fri Aug 02, 2019 6:16 am
Forum: Rulesets and modpacks
Topic: Changes in what a 3.1 ruleset can do
Replies: 50
Views: 11444

Re: Changes in what a 3.1 ruleset can do

Added AI trait "Builder" that controls how much AI wants to build buildings (instead of units) Feature #825086
by cazfi
Sun Jul 28, 2019 6:24 pm
Forum: Multiplayer / Online gaming
Topic: New cazfi.net server
Replies: 4
Views: 1138

Re: New cazfi.net server

Third server instance with alien ruleset running for now.

The final savegame of each game is made available for download after the game has ended at http://www.cazfi.net/~freeciv/games/

Generic info page about the cazfi.net servers: http://www.cazfi.net/freeciv/servers.html
by cazfi
Sat Jul 27, 2019 6:37 pm
Forum: Multiplayer / Online gaming
Topic: New cazfi.net server
Replies: 4
Views: 1138

Re: New cazfi.net server

There's augmented2 server to test now.

I can't support public longturn style games at the moment. It would reserve one freeciv server instance (of which I can't support too many - one or two when new cazfi.net server has settled as a whole) for extended period of time out from use for quick games.
by cazfi
Fri Jul 26, 2019 5:59 pm
Forum: Freeciv-web
Topic: FREECIV LONGTURN / WEB COMMUNITY ADDRESSBOOK
Replies: 10
Views: 2304

Re: FREECIV LONGTURN / WEB COMMUNITY ADDRESSBOOK

AndreasR wrote:freeciv.xyz needs to publish it's source code in a separate repository on GitHub.

That's assuming it does not use "upstream" freeciv-web as is. Freeciv-web/desktop client interoperation has been development goal (and in development) of freeciv.org for years.
by cazfi
Fri Jul 26, 2019 12:15 am
Forum: Multiplayer / Online gaming
Topic: New cazfi.net server
Replies: 4
Views: 1138

New cazfi.net server

I've moved cazfi.net to a new machine, and once again I have enough capacity to run public freeciv server. Game ID's have started from #1 again, and no user data from older instances have been reused. At first I'm running one S2_6 server with multiplayer ruleset. Feel free to suggest other rulesets/...