Search found 1612 matches

by cazfi
Sat Feb 23, 2019 7:01 pm
Forum: Rulesets and modpacks
Topic: Combat_Rounds effect: to kill or to survive?
Replies: 32
Views: 2278

Re: Combat_Rounds effect: to kill or to survive?

Take current sandbox ruleset for example. It has Combat_Rounds always at 15. If we consider early units which have 10 hitpoints and firepower 1, one dies from full strength if opponent wins 10 rounds. That happens unless one wins at least 6 rounds himself. Both sides need to win 6-9 rounds for neith...
by cazfi
Sat Feb 23, 2019 5:49 pm
Forum: General discussion
Topic: What is the name of this alien world? Is it ALPHA CENTAURI?
Replies: 5
Views: 287

Re: What is the name of this alien world? Is it ALPHA CENTAURI?

(Which can already be plugged into 2.6) The first freeciv version for which alien ruleset was available was freeciv-2.4 (actually, there was a version for freeciv-2.3, but only in freeciv-2.4 engine development enabled it to become the distinct ruleset it aims to be). Originally alien ruleset start...
by cazfi
Sat Feb 23, 2019 5:07 pm
Forum: Rulesets and modpacks
Topic: Combat_Rounds effect: to kill or to survive?
Replies: 32
Views: 2278

Re: Combat_Rounds effect: to kill or to survive?

Well, it would move toward my request, but it would be a step back regarding Ignatus' fear of abuse (if I understood it right) and toward the present situation where you can build a large amount of cheap and weak units to train your (unofficial) ally's attack unit without him being in danger of los...
by cazfi
Sat Feb 23, 2019 3:37 pm
Forum: Rulesets and modpacks
Topic: Combat_Rounds effect: to kill or to survive?
Replies: 32
Views: 2278

Re: Combat_Rounds effect: to kill or to survive?

Would it be possible to implement one more setting, where a unit that doesn't kill can also gain experience? As of freeciv-3.0 that should have minimum changes to existing system, wouldn't it suffice to leave the only_killing_makes_veteran FALSE and to reduce veteran chance to offset the fact that ...
by cazfi
Sat Feb 23, 2019 12:12 pm
Forum: Rulesets and modpacks
Topic: Combat_Rounds effect: to kill or to survive?
Replies: 32
Views: 2278

Re: Combat_Rounds effect: to kill or to survive?

Does Feature #804292 sound like a viable solution to the veterancy gaining concerns?
by cazfi
Thu Feb 21, 2019 9:21 pm
Forum: Rulesets and modpacks
Topic: Combat_Rounds effect: to kill or to survive?
Replies: 32
Views: 2278

Re: Combat_Rounds effect: to kill or to survive?

One thing to keep in mind is that when you remove "to the death" from battles, the result is that the winner of a battle has lower unit losses than he would otherwise. You could, for example, destroy a fortifed Tank with endless waves of Musketeers and not suffer any deaths. Tank should s...
by cazfi
Thu Feb 21, 2019 5:05 pm
Forum: Contribution
Topic: Msys2 based Windows Installer testing (freeciv-3.0)
Replies: 19
Views: 8725

Re: Msys2 based Windows Installer testing (freeciv-3.0)

New S3_0 msys2 build from sources of 20-Feb-19 (2.94.93-alpha2+-190220), commit4464ca6526, available at http://files.freeciv.org/packages/windo ... snapshots/

- Built against msys2 environment 190214
by cazfi
Wed Feb 20, 2019 12:24 am
Forum: Contribution
Topic: Status of freeciv-3.0
Replies: 1
Views: 192

Status of freeciv-3.0

Freeciv-3.0 is approaching datafile format freeze milestone. Changes to ruleset and tileset formats have been minimal for some time already. If there's an issues with these, please let us know now before they are frozen and further changes need to wait for freeciv-3.1. The d3f ticket is Task #656466...
by cazfi
Tue Feb 19, 2019 10:48 pm
Forum: Tech support
Topic: Slow Production List
Replies: 12
Views: 676

Re: Slow Production List

nef wrote:this could be a GTK problem.

What's your gtk version?