Search found 3106 matches
Re: Kumbaya
t would be nice if you could donate units to other players. I'm not sure if it's possible in S3_0, but at least the way action enablers for Home City action explicitly requires city not to be foreign would indicate that the requirement could be removed. [actionenabler_change_home_city] action = &qu...
- Sun Oct 29, 2017 2:48 pm
- Forum: Rulesets and modpacks
- Topic: Unrealiable missiles
- Replies: 3
- Views: 3624
Re: Unrealiable missiles
Maybe increase FP so it deals more damage on those rounds it wins before comes the round it loses, at which point it dies.
- Thu Oct 26, 2017 4:36 pm
- Forum: Contribution
- Topic: Wrong message about reason action isn't possible
- Replies: 2
- Views: 4300
Re: Wrong message about reason action isn't possible
Slightly convoluted procedure, go to my GitHub account, click on "stars", go to Freeciv, go to server/unithand.c, click on "raw", right-click "save as" unithand.c, rename to wrong.unithand.c, copy to patch.unithand.c, fix (edit) the latter, run diff -uw wrong.unithand....
- Tue Oct 24, 2017 4:45 pm
- Forum: Rulesets and modpacks
- Topic: Changes in what a 3.1 ruleset can do
- Replies: 143
- Views: 240651
Re: Changes in what a 3.1 ruleset can do
The old "RequiresBridge" and "PreventsOtherRoads" Road flags are replaced by extra-specific list of other extras the prevent it if no bridge technology is known. This means that the feature that has been for roads only in S3_0 and earlier, is now available for all extras. Also, n...
- Tue Oct 24, 2017 10:41 am
- Forum: General discussion
- Topic: Nations mantainer
- Replies: 9
- Views: 11542
Re: Nations mantainer
If the license is "public domain from commons" it is good enough. Maybe the credits in flags.spec should not lie and claim GPLv2 It's not a lie. PD "license" does not prevent us from taking it and relicensing it under GPLv2 (ourselves). If there's any clauses (it's not pure PD) ...
- Tue Oct 24, 2017 10:36 am
- Forum: Rulesets and modpacks
- Topic: Problem starting with a ruleset
- Replies: 18
- Views: 12222
Re: Problem starting with a ruleset
Try running server separately so you can see directly what it says and what it does.
- Sun Oct 22, 2017 7:41 pm
- Forum: Rulesets and modpacks
- Topic: "Simulation" ruleset (2.5) - v1.0 released
- Replies: 110
- Views: 81636
Re: Corbeau's ruleset (2.5)
My question: what do I have to put here in order to have ALL units gain veteran status? Simple. Don't require any specific unit class at all, i.e., leave such an requirement out. README.effects: Veteran_Build Increases the veteran class of newly created units of this type. The total amount determin...
- Sat Oct 21, 2017 8:05 pm
- Forum: Contribution
- Topic: Developing freeciv on Windows using msys2
- Replies: 7
- Views: 6775
Re: Developing freeciv on Windows using msys2
I added document about using Msys2 as build/development environment to wiki: http://freeciv.wikia.com/wiki/Msys2_As_Development_Environment Today I had an opportunity to test a bit if things work like I had documented them (yes, I originally wrote the document with no access to Windows to test thin...
- Sat Oct 21, 2017 7:55 pm
- Forum: Rulesets and modpacks
- Topic: Ruledit development news
- Replies: 2
- Views: 3478
Re: Ruledit development news
See no ruledit.exe (or even ruleup.exe) in 2.6.0-beta1, is that as it should be? Not seriously planning to use it before 3.0, but for that my ruleset should at least survive the "load and show stats" feature. Ruleup does not exist at all for S2_6 (first automatic update of rulesets is S2_...
- Thu Oct 19, 2017 8:43 pm
- Forum: General discussion
- Topic: Game comment?
- Replies: 2
- Views: 3560
Re: Game comment?
It used to be separate server command but was recently changed to a server setting in development branches. S2_6: > help metamessage Command: metamessage - Set metaserver info line. Synopsis: metamessage <meta-line> Level: ctrl Description: Set user defined metaserver info line. If parameter is omit...