Search found 3102 matches

by cazfi
Tue Nov 07, 2017 8:13 pm
Forum: Longturn
Topic: Admin(s) behaviour and the Freeciv community in general
Replies: 25
Views: 19070

Re: Admin(s) behaviour and the Freeciv community in general

At the moment it feels like converting the current rulesets to 2.6 would be the way to go. However if this is not recommended or there are some issues with it, it might be possible to take a base ruleset and implement the features to it. We have a reasonably usable version history for the changes, ...
by cazfi
Tue Nov 07, 2017 6:50 pm
Forum: Longturn
Topic: Admin(s) behaviour and the Freeciv community in general
Replies: 25
Views: 19070

Re: Admin(s) behaviour and the Freeciv community in general

How LT plans to move rulesets to 2.6, once there's stable release? Do you plan to update your current ruleset to 2.6 format, or to reimplement your changes on top of some 2.6 ruleset?
by cazfi
Tue Nov 07, 2017 6:46 pm
Forum: Longturn
Topic: Admin(s) behaviour and the Freeciv community in general
Replies: 25
Views: 19070

Re: Admin(s) behaviour and the Freeciv community in general

For the record, yesterday I posted information about LT39 and LT40 on Freeciv Discord server. For the record; Discord server was never discussed or agreed with freeciv team, so it's more of a one person's server than official freeciv server. Especially, freeciv team has not been setting policies fo...
by cazfi
Sun Nov 05, 2017 1:28 pm
Forum: Rulesets and modpacks
Topic: How to make sea units work with ZoC?
Replies: 2
Views: 2423

Re: How to make sea units work with ZoC?

Check terrains ruleset for the ZoC related properties (flags) of Ocean (& Deep Ocean) terrain. I don't remember off-hand how it worked on 2.5, but terrain definition is the place where you can control it, if anywhere (it could have even been hardcoded behavior of Oceanic terrains in 2.5)
by cazfi
Sat Nov 04, 2017 11:51 am
Forum: Test Builds
Topic: Msys2 based Windows Installer testing (freeciv-3.0)
Replies: 62
Views: 201707

Re: Msys2 based Windows Installer testing (freeciv-3.0)

New S3_0 msys2 build from commit 1d08d28a86 ("2.93.99-alpha+1d08d28a86/") available at http://files.freeciv.org/packages/windo ... snapshots/

- Built against msys2 environment 171027
by cazfi
Mon Oct 30, 2017 12:39 pm
Forum: General discussion
Topic: Nations mantainer
Replies: 9
Views: 11518

Re: Nations mantainer

Nations maintainer have to check (and possibly fix) that submissions are correct both technically and follow freeciv policies. Some of those are documented in www.freeciv.org/wiki/Nations - I think previous maintainer had more fine grained policies in place, but I don't know if those are documented ...
by cazfi
Sun Oct 29, 2017 2:56 pm
Forum: Longturn
Topic: Kumbaya
Replies: 3
Views: 4264

Re: Kumbaya

t would be nice if you could donate units to other players. I'm not sure if it's possible in S3_0, but at least the way action enablers for Home City action explicitly requires city not to be foreign would indicate that the requirement could be removed. [actionenabler_change_home_city] action = &qu...
by cazfi
Sun Oct 29, 2017 2:48 pm
Forum: Rulesets and modpacks
Topic: Unrealiable missiles
Replies: 3
Views: 3617

Re: Unrealiable missiles

Maybe increase FP so it deals more damage on those rounds it wins before comes the round it loses, at which point it dies.
by cazfi
Thu Oct 26, 2017 4:36 pm
Forum: Contribution
Topic: Wrong message about reason action isn't possible
Replies: 2
Views: 4281

Re: Wrong message about reason action isn't possible

Slightly convoluted procedure, go to my GitHub account, click on "stars", go to Freeciv, go to server/unithand.c, click on "raw", right-click "save as" unithand.c, rename to wrong.unithand.c, copy to patch.unithand.c, fix (edit) the latter, run diff -uw wrong.unithand....
by cazfi
Tue Oct 24, 2017 4:45 pm
Forum: Rulesets and modpacks
Topic: Changes in what a 3.1 ruleset can do
Replies: 143
Views: 239908

Re: Changes in what a 3.1 ruleset can do

The old "RequiresBridge" and "PreventsOtherRoads" Road flags are replaced by extra-specific list of other extras the prevent it if no bridge technology is known. This means that the feature that has been for roads only in S3_0 and earlier, is now available for all extras. Also, n...