Search found 1871 matches

by cazfi
Fri Sep 13, 2013 5:18 pm
Forum: Tech support
Topic: Gaaame Sooo Sloooww...
Replies: 10
Views: 7543

Re: Gaaame Sooo Sloooww...

That sounds quite extreme. Do you play with very large world, or with a lot of AI players? Maybe you can send savegame for me to test, and to check?
by cazfi
Thu Sep 12, 2013 10:59 pm
Forum: Rulesets and modpacks
Topic: new FreeCiv mod development - NExtended
Replies: 118
Views: 92429

Re: new FreeCiv mod development - NExtended

I noticed in your current Tech Effects that you have planned "In Freeciv 2.5 allows Irrigation" for Agriculture. The "Irrig_Possible" effect is in freeciv 2.4, so if you don't have some balance reason to not to implement that one before other 2.5 features, you can have it already.
by cazfi
Thu Sep 12, 2013 8:17 pm
Forum: Rulesets and modpacks
Topic: Changes in what a 2.6 rule set can do
Replies: 142
Views: 99927

Re: Changes in what a rule set can do

New terrain flag NotGenerated added for preventing map generator from ever placing the terrain. Such terrain is only available for transform results, or to be placed via lua script or editor. ( patch #4158 ) Terrain called Inaccessible with that flag has been added to classic, experimental, multipla...
by cazfi
Thu Sep 12, 2013 5:20 pm
Forum: General discussion
Topic: Crosser based Windows snapshot builds
Replies: 50
Views: 41035

Re: Crosser based Windows snapshot builds

New builds from both S2_5 and TRUNK/S2_6 released during this week. http://www.cazfi.net/freeciv/builds/win.html Note that "latest crosser -based version" for freeciv to check its own version against is from stable branch S2_5. That means that freeciv should inform you about new builds whe...
by cazfi
Thu Sep 12, 2013 5:00 pm
Forum: Rulesets and modpacks
Topic: updating old Scenario maps
Replies: 1
Views: 4531

Re: updating old Scenario maps

Sorry for not noticing this post until now. I'm currently updating all the scenario files in freeciv tree to 2.5 savegame format in S2_5 and TRUNK development versions. Most of them are in version control already. I've been doing that with new scensave -command of 2.5 (when built with --enable-debug...
by cazfi
Wed Sep 11, 2013 12:42 pm
Forum: Art and tilesets
Topic: Alio - tileset for Alien World
Replies: 28
Views: 49476

Re: Alio - tileset for Alien World

cazfi wrote:Version 0.0.2 of alio available from homepage of alien ruleset. Still no real alien gfx - still using 100% gfx directly copied from amplio2.

Version 0.0.3.

- Added Inaccessible terrain gfx soon required by alien ruleset

Tested tileset also with freeciv 2.5 -branch, and it works there too.
by cazfi
Tue Sep 10, 2013 12:12 pm
Forum: Art and tilesets
Topic: Art required for freeciv proper (2.5)
Replies: 108
Views: 87507

Re: Art required for freeciv proper

On a simpler road I just modified the 'artic' into 'bog' Does this help? But I don't know anything about GFX... :oops: I've proposed gm1530's version for inclusion, as having the symbol on it makes it clear that it's special kind of square and not really part of the game world. But I think I'll use...
by cazfi
Tue Sep 10, 2013 8:57 am
Forum: Wishlist
Topic: Another Wishlist
Replies: 37
Views: 25871

Re: Another Wishlist

The Second is to allow resources to have "requirements" that must be met, without which it would not give its bonus. So for example to get a trade/production bonus for coal, iron, or gold, you'd have to mine the tile. Likewise some might be removed: naturally occuring wheat ceasing to giv...
by cazfi
Mon Sep 09, 2013 9:54 pm
Forum: Rulesets and modpacks
Topic: Changes in what a 2.6 rule set can do
Replies: 142
Views: 99927

Re: Changes in what a rule set can do

City tile related requirements for effects targeting the city are now supported (bug #19874) This one will be in 2.5 already.
by cazfi
Mon Sep 09, 2013 3:05 pm
Forum: Art and tilesets
Topic: Art required for freeciv proper (2.5)
Replies: 108
Views: 87507

Re: Art required for freeciv proper

New required art ticket: patch #4160 . We need gfx for new "Unaccessible" terrain type in freeciv-2.6. I found this: https://commons.wikimedia.org/wiki/File:Millo_Geographicae_tabulae.jpg and I extracted the rose of winds. I uploaded a new version of terrain1.png, the new terrain inacessi...