Search found 1871 matches
- Fri Sep 13, 2013 5:18 pm
- Forum: Tech support
- Topic: Gaaame Sooo Sloooww...
- Replies: 10
- Views: 7543
Re: Gaaame Sooo Sloooww...
That sounds quite extreme. Do you play with very large world, or with a lot of AI players? Maybe you can send savegame for me to test, and to check?
- Thu Sep 12, 2013 10:59 pm
- Forum: Rulesets and modpacks
- Topic: new FreeCiv mod development - NExtended
- Replies: 118
- Views: 92429
Re: new FreeCiv mod development - NExtended
I noticed in your current Tech Effects that you have planned "In Freeciv 2.5 allows Irrigation" for Agriculture. The "Irrig_Possible" effect is in freeciv 2.4, so if you don't have some balance reason to not to implement that one before other 2.5 features, you can have it already.
- Thu Sep 12, 2013 8:17 pm
- Forum: Rulesets and modpacks
- Topic: Changes in what a 2.6 rule set can do
- Replies: 142
- Views: 99927
Re: Changes in what a rule set can do
New terrain flag NotGenerated added for preventing map generator from ever placing the terrain. Such terrain is only available for transform results, or to be placed via lua script or editor. ( patch #4158 ) Terrain called Inaccessible with that flag has been added to classic, experimental, multipla...
- Thu Sep 12, 2013 5:20 pm
- Forum: General discussion
- Topic: Crosser based Windows snapshot builds
- Replies: 50
- Views: 41035
Re: Crosser based Windows snapshot builds
New builds from both S2_5 and TRUNK/S2_6 released during this week. http://www.cazfi.net/freeciv/builds/win.html Note that "latest crosser -based version" for freeciv to check its own version against is from stable branch S2_5. That means that freeciv should inform you about new builds whe...
- Thu Sep 12, 2013 5:00 pm
- Forum: Rulesets and modpacks
- Topic: updating old Scenario maps
- Replies: 1
- Views: 4531
Re: updating old Scenario maps
Sorry for not noticing this post until now. I'm currently updating all the scenario files in freeciv tree to 2.5 savegame format in S2_5 and TRUNK development versions. Most of them are in version control already. I've been doing that with new scensave -command of 2.5 (when built with --enable-debug...
- Wed Sep 11, 2013 12:42 pm
- Forum: Art and tilesets
- Topic: Alio - tileset for Alien World
- Replies: 28
- Views: 49476
Re: Alio - tileset for Alien World
cazfi wrote:Version 0.0.2 of alio available from homepage of alien ruleset. Still no real alien gfx - still using 100% gfx directly copied from amplio2.
Version 0.0.3.
- Added Inaccessible terrain gfx soon required by alien ruleset
Tested tileset also with freeciv 2.5 -branch, and it works there too.
- Tue Sep 10, 2013 12:12 pm
- Forum: Art and tilesets
- Topic: Art required for freeciv proper (2.5)
- Replies: 108
- Views: 87507
Re: Art required for freeciv proper
On a simpler road I just modified the 'artic' into 'bog' Does this help? But I don't know anything about GFX... :oops: I've proposed gm1530's version for inclusion, as having the symbol on it makes it clear that it's special kind of square and not really part of the game world. But I think I'll use...
- Tue Sep 10, 2013 8:57 am
- Forum: Wishlist
- Topic: Another Wishlist
- Replies: 37
- Views: 25871
Re: Another Wishlist
The Second is to allow resources to have "requirements" that must be met, without which it would not give its bonus. So for example to get a trade/production bonus for coal, iron, or gold, you'd have to mine the tile. Likewise some might be removed: naturally occuring wheat ceasing to giv...
- Mon Sep 09, 2013 9:54 pm
- Forum: Rulesets and modpacks
- Topic: Changes in what a 2.6 rule set can do
- Replies: 142
- Views: 99927
Re: Changes in what a rule set can do
City tile related requirements for effects targeting the city are now supported (bug #19874) This one will be in 2.5 already.
- Mon Sep 09, 2013 3:05 pm
- Forum: Art and tilesets
- Topic: Art required for freeciv proper (2.5)
- Replies: 108
- Views: 87507
Re: Art required for freeciv proper
New required art ticket: patch #4160 . We need gfx for new "Unaccessible" terrain type in freeciv-2.6. I found this: https://commons.wikimedia.org/wiki/File:Millo_Geographicae_tabulae.jpg and I extracted the rose of winds. I uploaded a new version of terrain1.png, the new terrain inacessi...