Search found 1871 matches

by cazfi
Wed Sep 25, 2013 9:16 am
Forum: Art and tilesets
Topic: Place to keep art resources relevant to Freeciv
Replies: 30
Views: 23670

Re: Place to keep art resources relevant to Freeciv

Savefile format version 10 it complains about is freeciv-2.4 format. Screenshot does not tell which version you are running. If that's freeciv-2.3, it can't load newer format than that of its own (but 2.4 can load games saved in older format of 2.3)
by cazfi
Wed Sep 25, 2013 12:10 am
Forum: General discussion
Topic: Install new GTK Theme in Windows
Replies: 18
Views: 14296

Re: Install new GTK Theme in Windows

Thanks for testing this. Your instructions are exactly what I would have tested myself. Meanwhile I found the list of themes that are supposed to be included in those theme packages: http://gtk-win.sourceforge.net/home/index.php/Main/Details Does that look like the selection you had? (Unfortunately ...
by cazfi
Tue Sep 24, 2013 9:16 pm
Forum: Art and tilesets
Topic: Place to keep art resources relevant to Freeciv
Replies: 30
Views: 23670

Re: Place to keep art resources relevant to Freeciv

But I'm just interested in those themes '(MS) windows' and 'Raleigh'. The "MS-Windows theme" is mentioned on that site, so I hope it's one of the themes their package contains. But now that I looked the actual downloads page ( http://gtk-win.sourceforge.net/home/index.php/Main/Downloads )...
by cazfi
Tue Sep 24, 2013 4:27 pm
Forum: Art and tilesets
Topic: Place to keep art resources relevant to Freeciv
Replies: 30
Views: 23670

Re: Place to keep art resources relevant to Freeciv

Wikipedia ( http://en.wikipedia.org/wiki/GTK%2B_Preference_Tool ) gives this ( http://gtk-win.sourceforge.net/home/index.php/Main/Home ), link for installing gtk-themes to windows. If I read it correctly, you need to install http://gtk-win.sourceforge.net/home/index.php/Main/GTKPreferenceTool which ...
by cazfi
Tue Sep 24, 2013 4:21 pm
Forum: Single player
Topic: How to "create_unit"
Replies: 10
Views: 8418

Re: How to "create_unit"

Hi, when i use : player = 0 tile = 10,10 create_unit (player,tile, "Armor", 0, nil, -1) console: attempt to call global 'create_unit' (a nil value)? Where you try this? Other problems aside (such as that 0 won't work as player-object), note that edit.create_player() is available in server...
by cazfi
Mon Sep 23, 2013 8:03 pm
Forum: Rulesets and modpacks
Topic: Changes in what a 2.6 rule set can do
Replies: 142
Views: 100016

Re: Changes in what a rule set can do

Though diplomat establish embassy by entering single city, that city does not matter at all after that - embassy is with a player, not with a city. Even if player loses all his/her cities, and lives only as a couple of nomad units, embassies still remain.
by cazfi
Mon Sep 23, 2013 3:41 pm
Forum: Single player
Topic: Yep--too hard to beat!
Replies: 19
Views: 18760

Re: Yep--too hard to beat!

One possible problem for newbies is AIs doing active diplomacy between them - trading technologies in particular. There's server setting 'diplomacy' that can be used to disallow AI diplomacy. However, I found the setting a bit lacking for use like this (especially in single-player games): when you d...
by cazfi
Mon Sep 23, 2013 2:18 pm
Forum: Single player
Topic: Yep--too hard to beat!
Replies: 19
Views: 18760

Re: Yep--too hard to beat!

Is it profitable to make markets, arenas(circus?) etc? - Marketplace increses gold (and lux) output by 50%, and has maintenance of 1 gold. So, in theory it pays for its maintenance when you already have output of 2 gold in the city. In practice you want to build something with higher priority until...
by cazfi
Mon Sep 23, 2013 2:09 pm
Forum: Single player
Topic: Yep--too hard to beat!
Replies: 19
Views: 18760

Re: Yep--too hard to beat!

Edit: I had to do some arenas becaus of unhappy people, AI didn't had unhappy people :?: 1. There's many ways to deal with unhappiness - buildings (& wonders), martial law (military units inside city - defenders help in this role too) under some governments, entertainer specialists, setting par...
by cazfi
Mon Sep 23, 2013 1:56 pm
Forum: Single player
Topic: Yep--too hard to beat!
Replies: 19
Views: 18760

Re: Yep--too hard to beat!

Perhaps allowing choice of different cheating options would give a wider range of AI difficulties. Currently you have the option of giving cheating effects in ruleset. See default/ai_effects.ruleset that's included to effects.ruleset of most rulesets distributed with freeciv for example how "C...