Search found 16 matches

by Jacew
Tue Sep 29, 2015 2:55 pm
Forum: Rulesets and modpacks
Topic: Few notions about terrain
Replies: 2
Views: 3423

Re: Few notions about terrain

I don't recall seeing any Freeciv tileset that puts dense vegetation on swamps. Personally, it just hadn't occurred to me to think of a mangrove swamp rather than a fen. (I currently live in the south-east of England, so for me a swamp starts out as a flat featureless soggy wasteland, then you empl...
by Jacew
Mon Sep 21, 2015 10:46 am
Forum: Multiplayer / Online gaming
Topic: Sharing information about used ruleset?
Replies: 3
Views: 4997

Re: Sharing information about used ruleset?

Freeciv-2.5: In the actual ruleset, there's "description" (of limited length) in about section of game.ruleset. Players can access that from the menu: Help -> About Current Ruleset (word "Current" has been added since 2.5.1) Freeciv-2.6: There's both "summary" (works p...
by Jacew
Sun Sep 20, 2015 8:38 pm
Forum: Multiplayer / Online gaming
Topic: Sharing information about used ruleset?
Replies: 3
Views: 4997

Sharing information about used ruleset?

I was wondering if there a way to add free text to .serv files, that would be shown on the server window along with the .serv options when you load the file? Or is it possible to open a separate info.txt file into server? When you're using modded ruleset, it would be nice inform possible other human...
by Jacew
Wed May 13, 2015 8:19 am
Forum: Rulesets and modpacks
Topic: Few notions about terrain
Replies: 2
Views: 3423

Few notions about terrain

I use modified Amplio2, so I don't know how "Swamps" are depicted in other tilesets, but it seems it's misinterpretated in Freeciv altogether. Swamp is forested peatland as depicted in original Civ2 graphics (+1 shield as well as food would also seem logical). Since ruleset gives only +1 f...
by Jacew
Mon May 11, 2015 5:50 pm
Forum: Rulesets and modpacks
Topic: Problem with variable city radius
Replies: 6
Views: 3125

Re: Problem with variable city radius

I play against AI with phasemode "PLAYER". I recall that caused a pile of error messages In beta version, so could it be something in there? It seems problem is clearly linked with "gov" requisite for City Radius changes. Every test has ended in crash when I've tried to apply it....
by Jacew
Thu Apr 30, 2015 9:03 am
Forum: Rulesets and modpacks
Topic: Problem with variable city radius
Replies: 6
Views: 3125

Problem with variable city radius

Hello from Finland. I've been building up a Freeciv mod some time now. One thing I've added is the variable city radius depending of numerous reqs . For some reason, everytime I add following lines to effects.ruleset , game crashes during first 10 turns or so. Remove them and game works just fine, t...