Search found 45 matches

by uncivilizedplayer
Sun May 24, 2015 5:55 pm
Forum: Gameplay
Topic: Experimental ruleset: a Large poxers best friend
Replies: 8
Views: 5711

Re: Experimental ruleset: a Large poxers best friend

rainbowrobin wrote:What are the OP images telling us? I haven't used experimental much, I'm not sure what I'm supposed to be seeing.
And are those sizes? 76 and so? How? 25 tiles at 4 food each would support 50 people.



That you can build nice fat cities with a large radius with experimental rules.
by uncivilizedplayer
Wed May 06, 2015 1:11 pm
Forum: Wishlist
Topic: Better Way of Defeating Opponents
Replies: 3
Views: 2205

Re: Better Way of Defeating Opponents

The military unit could in theory conquer a city and restart his empire and defeat you.


build some AWACS and put them on carriers with cruise missiles to scan the planet.
by uncivilizedplayer
Wed May 06, 2015 1:06 pm
Forum: Wishlist
Topic: Eliminate Screen Referesh
Replies: 1
Views: 1341

Re: Eliminate Screen Referesh

resize the window, your windowmanager will remmeber the size for next spawn

I dont recall i had to switch tabs often, only gripe I had is that I sometimes mixed up the production tab with the city building/achievements tab
by uncivilizedplayer
Mon May 04, 2015 9:04 am
Forum: Freeciv-web
Topic: How do I get rid of pirates/Barbarians?
Replies: 7
Views: 8920

Re: How do I get rid of pirates/Barbarians?

murder their leader perhaps? or take all their towns.
by uncivilizedplayer
Mon May 04, 2015 9:02 am
Forum: Gameplay
Topic: Military Questions.
Replies: 2
Views: 3429

Re: Military Questions.

it would be nice, but it can get confusing, I once accidnetally made a group move by selecting them in the stacked unit dialog somehow then gave an order and all units moved as one
by uncivilizedplayer
Tue Apr 14, 2015 11:10 am
Forum: Wishlist
Topic: National Colors in Diplomacy
Replies: 3
Views: 2399

Re: National Colors in Diplomacy

maybe the entire line could have a greenisch backdrop

Another annoying thing is they refer to opponents by their personal name, without country indication or flag display
but in my mind I think of the opponents more like the people/countries, not their leader, who often has a difficult name too.
by uncivilizedplayer
Fri Apr 10, 2015 2:31 pm
Forum: Gameplay
Topic: Experimental ruleset: a Large poxers best friend
Replies: 8
Views: 5711

Re: Experimental ruleset: a Large poxers best friend

ah nice, noticed some refugee suction indeed, if it can kill enemy cities like that it, would solve alot of the smallpox objections.
by uncivilizedplayer
Fri Apr 10, 2015 10:27 am
Forum: Gameplay
Topic: Experimental ruleset: a Large poxers best friend
Replies: 8
Views: 5711

Experimental ruleset: a Large poxers best friend

20150410_121934.jpg
The lay of the land

20150410_121905.jpg
black hullacopters over Koln
by uncivilizedplayer
Wed Mar 18, 2015 1:19 pm
Forum: Announcements
Topic: Stable release 2.5.0
Replies: 13
Views: 9788

Re: Stable release 2.5.0

uncivilizedplayer wrote:How do I clean sea water pollution in 2.5.0 civ2civ3?

found it; engineer on a transport
by uncivilizedplayer
Wed Mar 18, 2015 12:51 pm
Forum: Announcements
Topic: Stable release 2.5.0
Replies: 13
Views: 9788

Re: Stable release 2.5.0

How do I clean sea water pollution in 2.5.0 civ2civ3?