Search found 45 matches

by Ozor Mox
Mon Dec 08, 2014 6:23 pm
Forum: Single player
Topic: Best settings for limiting AI aggressiveness
Replies: 20
Views: 24106

Re: Best settings for limiting AI aggressiveness

Yes, I saw this in the civ2civ3 ruleset: [effect_ai_love] name = "Gain_AI_Love" value = 10 reqs = { "type", "name", "range" "AI", "Normal", "Player" } [effect_ai_love_1] name = "Gain_AI_Love" value = 20 reqs = { "ty...
by Ozor Mox
Mon Dec 08, 2014 1:15 pm
Forum: Single player
Topic: Best settings for limiting AI aggressiveness
Replies: 20
Views: 24106

Re: Best settings for limiting AI aggressiveness

If you make a new rule set, and then add a rule like this: ; Make the AI more peacefull [effect_ai_love] name = "Gain_AI_Love" value = 50 reqs = { "type", "name", "range" } To the effects file, then the AI will tend towards peace and alliance more. You likely...
by Ozor Mox
Mon Dec 08, 2014 10:36 am
Forum: Single player
Topic: Best settings for limiting AI aggressiveness
Replies: 20
Views: 24106

Re: Best settings for limiting AI aggressiveness

The Freeciv AI seems to have done this for as long as I can remember, which is before version 2.0. However, the AI does seem to be less aggressive with less players total -- like about five players. I tend to play with many AI players so my memory may be biased towards that situation. I know the AI...
by Ozor Mox
Fri Dec 05, 2014 12:32 pm
Forum: Single player
Topic: Best settings for limiting AI aggressiveness
Replies: 20
Views: 24106

Re: Best settings for limiting AI aggressiveness

Hmm, after a bit of experimentation I think there might be some sort of new problem with the AI. I'm sure they used to get quite competitive with the spaceship towards the end, but out of curiosity I ran a few AI only games to see the results and they never make it to the end of the tech tree. Their...
by Ozor Mox
Thu Dec 04, 2014 11:26 am
Forum: Single player
Topic: Best settings for limiting AI aggressiveness
Replies: 20
Views: 24106

Best settings for limiting AI aggressiveness

The AI in Freeciv always seems to like being at war with at least half the world at all times, and it's rare for them to want to end a war.

Does anyone know what settings impact how much the AI wants to be at war with its neighbours?
by Ozor Mox
Fri Sep 12, 2014 2:18 pm
Forum: Wishlist
Topic: Option to disable alliances
Replies: 2
Views: 2134

Option to disable alliances

In games with many AI players, I always find the game forms into two opposing sides who then seem to fight a global war basically until one side is defeated or the game ends. This can be fun, but it means no wars breaking out from peace and no real changing alliances throughout the game. The AI choo...
by Ozor Mox
Fri Sep 12, 2014 2:07 pm
Forum: Multiplayer / Online gaming
Topic: List of multiplayer games
Replies: 1
Views: 2863

List of multiplayer games

Do you think it would be better if the list of multiplayer games shown in the client showed the number of connected clients under the 'Human' column instead of the number of nations who are human rather than AI controlled? Or maybe an extra column for this information? It seems like a lot of people ...
by Ozor Mox
Mon Aug 04, 2014 11:14 pm
Forum: Single player
Topic: Why don't AI's air units attack us ?
Replies: 4
Views: 3629

Re: Why don't AI's air units attack us ?

In my latest game against the AI (on difficulty normal) I have seen them use both cruise missiles and nukes. Not seen regular planes yet though.

Edit: Correction, they are using planes!
by Ozor Mox
Wed Jul 23, 2014 3:55 pm
Forum: Single player
Topic: Why don't AI's air units attack us ?
Replies: 4
Views: 3629

Re: Why don't AI's air units attack us ?

The AI does not use air units (including missiles) on novice or easy level as a form of handicapping, however as far as I know on normal or above level they should use them.
by Ozor Mox
Mon Jun 23, 2014 12:58 pm
Forum: General discussion
Topic: playing with only AIs?
Replies: 5
Views: 3948

Re: playing with only AIs?

Yeah that's right, you have to set timeout to >0 because when it's off it requires all human players to end their turn, which is not possible in an AI only game.

No problem!