Search found 406 matches

by XYZ
Thu Nov 28, 2019 5:12 pm
Forum: Wishlist
Topic: Strategic bombing, tactical bomber
Replies: 12
Views: 6386

Re: Strategic bombing, tactical bomber

With this pace I'll be done in just a few decades. First game was in 2003 so I will manage. :D WWI bomber: total randomness besides little damage and big chance of missing the target "Strategic Bombing" - randomly destroy building, population, extra, damage unit or miss. Sounds like a Zep...
by XYZ
Wed Nov 27, 2019 9:42 am
Forum: Wishlist
Topic: Strategic bombing, tactical bomber
Replies: 12
Views: 6386

Re: Strategic bombing, tactical bomber

I failed to get anything done in time for 3.0. On the bright side I managed to brush the dust of "Surgical Strike Building" and have it accepted into 3.1. Does it cover the precise city structure destruction for cold war bomber part of your request? Would "Pillage" cover the pre...
by XYZ
Mon Nov 04, 2019 9:33 am
Forum: Rulesets and modpacks
Topic: [2.6] Augmented ruleset modpack
Replies: 154
Views: 43059

Re: [2.6] Augmented ruleset modpack

Raft
by XYZ
Mon Nov 04, 2019 8:45 am
Forum: Rulesets and modpacks
Topic: [2.6] Augmented ruleset modpack
Replies: 154
Views: 43059

Re: [2.6] Augmented ruleset modpack

What about these little optical improvements? Airstrip was hardly visible on bright background.
by XYZ
Sun Nov 03, 2019 11:03 am
Forum: Rulesets and modpacks
Topic: [2.6] Augmented ruleset modpack
Replies: 154
Views: 43059

Re: [2.6] Augmented ruleset modpack

Yes, I was thinking about detailed World map with Lambert cylindrical projection. Sounds good! If you provide me with a map I can landscape it for you. We would have the possibility to add volcanoes manually. However, I coudn't find any taiga. Also, snow mountains for poles could be added. But that...
by XYZ
Fri Nov 01, 2019 2:51 pm
Forum: Rulesets and modpacks
Topic: [2.6] Augmented ruleset modpack
Replies: 154
Views: 43059

Re: [2.6] Augmented ruleset modpack

And again me... Have you planned a scenario at one time? Hexes make more sense but also require new maps.
by XYZ
Fri Nov 01, 2019 12:43 pm
Forum: Rulesets and modpacks
Topic: [2.6] Augmented ruleset modpack
Replies: 154
Views: 43059

Re: [2.6] Augmented ruleset modpack

Probably the game rules don't allow it but what about a tavern building where you could recruit mercenary units. A bit like a hut but where you have to pay for units instead of just getting them.
by XYZ
Fri Nov 01, 2019 12:25 pm
Forum: Rulesets and modpacks
Topic: [2.6] Augmented ruleset modpack
Replies: 154
Views: 43059

Re: [2.6] Augmented ruleset modpack

No idea, how to utilize Strelcy - maybe exclusive gunpowder era unit for Absolutism?


Yeah, fits in my opinion.

What about this reiter? Has a pistol in his hand.

Tribe image may have some additional women silhouette.


Lets see what I can think of...
by XYZ
Fri Nov 01, 2019 10:01 am
Forum: Rulesets and modpacks
Topic: [2.6] Augmented ruleset modpack
Replies: 154
Views: 43059

Re: [2.6] Augmented ruleset modpack

Material for a government special unit? Otherwise, pirate unit?

Has a bardiche, a rifle plus a sabre around his belt.

Supposed to be a streltsy.
by XYZ
Thu Oct 31, 2019 9:37 pm
Forum: Rulesets and modpacks
Topic: [2.6] Augmented ruleset modpack
Replies: 154
Views: 43059

Re: [2.6] Augmented ruleset modpack

Found the tent among ngunjaca amplio stuff. Since tribeman can found cities I figured he could look less like a battle unit.
I also noticed that the hunter looks very similar. Easy way to distinguish them better would be to mirror on of them so they face another direction.