Search found 369 matches

by XYZ
Sat Oct 26, 2019 3:20 pm
Forum: Rulesets and modpacks
Topic: [2.6] Augmented ruleset modpack
Replies: 149
Views: 22569

Re: [2.6] Augmented ruleset modpack

Also, how more or less should the aak look like?
by XYZ
Sat Oct 26, 2019 3:05 pm
Forum: Rulesets and modpacks
Topic: [2.6] Augmented ruleset modpack
Replies: 149
Views: 22569

Re: [2.6] Augmented ruleset modpack

Want a more amplio looking brig? Its not swimming diagonally though...
by XYZ
Fri Oct 25, 2019 9:22 am
Forum: Rulesets and modpacks
Topic: [2.6] Augmented ruleset modpack
Replies: 149
Views: 22569

Re: [2.6] Augmented ruleset modpack

Would it be possible to implement castles? Basically a fortification where you could also produce units, upgrade your troops and that in turn costs you maintenance. Im pretty sure I could provide graphics... :)
by XYZ
Thu Oct 24, 2019 9:59 am
Forum: Art and tilesets
Topic: Amplio graphics
Replies: 40
Views: 11081

Re: Amplio graphics

Maybe upload it to the Freeciv Wiki so that people can append it?


Its still in flux and I rather upload something done on the wiki. But you can also append it from here. After all, here is where the "magic" happens... :P
by XYZ
Tue Oct 22, 2019 5:43 pm
Forum: Art and tilesets
Topic: Amplio graphics
Replies: 40
Views: 11081

Re: Amplio graphics

I decided to make a super png as a kind of shop where you can find all the amplio units that are spread across the forum so you don't have to look for them individually. I also started to sort them a bit since many infantry units differ only slightly or by weapon. Feel free to take this png to uploa...
by XYZ
Tue Oct 22, 2019 5:18 pm
Forum: Art and tilesets
Topic: Trident graphics
Replies: 70
Views: 16256

Re: Trident graphics

Patriot-trident
by XYZ
Fri Oct 18, 2019 7:04 pm
Forum: Gameplay
Topic: New maps
Replies: 6
Views: 2003

Re: New maps

Also found these:

"German States" scenario with Austria included and this is the familiar Britain map with some "animated" editing.
http://forum.freeciv.org/f/viewtopic.php?f=14&t=83808&p=90588&hilit=heptarchy#p90588
by XYZ
Fri Oct 18, 2019 6:37 pm
Forum: Gameplay
Topic: New maps
Replies: 6
Views: 2003

Re: New maps

Do you have any more maps like that, XYZ? I agree. This map feels very believable when it comes to the terrain. Well, you can cannibalize these scnearios by erasing players and infrastructure: http://forum.freeciv.org/f/viewtopic.php?f=14&t=809 The colonial Africa scenario needs a revamp but I ...
by XYZ
Tue Oct 15, 2019 10:37 am
Forum: Wishlist
Topic: Mangrove forest and volcanos tiles
Replies: 12
Views: 3322

Re: Mangrove forest and volcanos tiles

But the solution is simply: edit function is implemented in 3.0, while I was using 2.6 version. So, we are getting volcanos? :D I mean aesthetics are a value itself but will they change appearance? Smoking, exploding, inactive crater? Can the lava destroy randomly convert tiles around it? On an oth...
by XYZ
Sat Oct 12, 2019 9:45 pm
Forum: Art and tilesets
Topic: Amplio graphics
Replies: 40
Views: 11081

Re: Amplio graphics

River boat and motorized infantry