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Search found 922 matches
- Tue Feb 12, 2019 12:26 am
- Forum: Rulesets and modpacks
- Topic: "Simulation" ruleset, v2.0 (was: "Corbeau's Ruleset) - WORK IN PROGRESS
- Replies: 4
- Views: 1357
New: Monarchy: +10 Trade in capital (Palace) New tech: Tools, removes 2'+ resource penalty New units, unique to Tribal government, also replacing other units that can't be built under Tribal government: Mounted Warriors (replacing Chariot and Elephants) Tribesmen (replacing Legion and Pikemen) Bowme...
- Mon Feb 11, 2019 11:30 pm
- Forum: Longturn
- Topic: Longturn Web game 18 starting very soon
- Replies: 3
- Views: 407
More or less standard ruleset (Multiplasyer with very few tweaks), 60 players, large map, 23-hour turns.
More info here:
More info here:
Hello. I completely share your preference toward Civ being a simulation of reality and tweaking rules in this direction. I'm trying to develop a "Simulation" branch of ruleset(s) and it is occasionally played in the Longturn community. The first "Simulation" game just ended, but ...
Thanks! Yes, I believe it will be necessary to have both old and new PNGs together (duplicating the onld ones, basically) for simplicity. Slightly redundant, but more simple for people who are not at ease with grabbing into their files and changing something, better to prepare a package with everyth...
Oh, nice! Thanks! I presume there is no particular magic with adding a unit image into the tileset? Just add the image into the main .png and add the unit name with the corresponding coordinates in the units.spec? There are more sophisticated ways to do it, but yes, this one works. And yes, thanks ...