Search found 1105 matches

by Corbeau
Tue Mar 24, 2015 3:30 pm
Forum: Rulesets and modpacks
Topic: Terrain file edit error
Replies: 9
Views: 4824

Re: Terrain file edit error

What comes to mind are stupid things such as: what editor were you using, did you end up with paragraph breaks instead of line breaks (or vice versa), what format was the file saved in (maybe it looks like txt but is actually rtf or something...)
by Corbeau
Tue Mar 24, 2015 3:24 pm
Forum: Rulesets and modpacks
Topic: Pikemen?!
Replies: 3
Views: 2746

Pikemen?!

Ok, I'm obviously getting stupid. Can someone tell me WHERE (in which file in rulesets) can I find the definition of "Pikemen" flag as "2x defence against fast units"?
by Corbeau
Tue Mar 24, 2015 3:22 pm
Forum: Rulesets and modpacks
Topic: Multiple same-class prerequisits for a unit?
Replies: 16
Views: 8891

Re: Multiple same-class prerequisits for a unit?

Interesting. However, what happens if you get all those techs from your allies, start building stuff, and then one of the techs in the middle is lost due to negative bulbs? Does the whole structure collapse? You can't lose a tech that's a root_req for a tech you currently have, so if you have negat...
by Corbeau
Tue Mar 24, 2015 2:11 pm
Forum: Rulesets and modpacks
Topic: Multiple same-class prerequisits for a unit?
Replies: 16
Views: 8891

Re: Multiple same-class prerequisits for a unit?

Interesting. However, what happens if you get all those techs from your allies, start building stuff, and then one of the techs in the middle is lost due to negative bulbs? Does the whole structure collapse?
by Corbeau
Tue Mar 24, 2015 10:42 am
Forum: Rulesets and modpacks
Topic: Multiple same-class prerequisits for a unit?
Replies: 16
Views: 8891

Re: Multiple same-class prerequisits for a unit?

I'm not worried about AI, I'm thinking about multiplayer human-only games. (Y'can call me racist all y'want, I don't like'em silicon brains scuttling 'round me feet, just makes me wish to stomp'em, but that'd make a bloody mess and me missus w'd yell at me again. *spits tobacco* ) Also, another moti...
by Corbeau
Mon Mar 23, 2015 7:11 pm
Forum: Rulesets and modpacks
Topic: Multiple same-class prerequisits for a unit?
Replies: 16
Views: 8891

Re: Multiple same-class prerequisits for a unit?

Ok, just curious, does anyone know, if I added multiple requirements, what would happen? Error/crash or only one requirement would work?

And if not for units, is it possible to add multiple requirements for buildings?
by Corbeau
Mon Mar 23, 2015 1:42 pm
Forum: Rulesets and modpacks
Topic: Multiple same-class prerequisits for a unit?
Replies: 16
Views: 8891

Multiple same-class prerequisits for a unit?

I'm toying with a ruleset and one of the things I'd try would be to make multiple prerequisites for a unit (for example, you need Mass Production, Automobile AND Machine Tools to build armour units, along with Factory AND Library in a city where you want to produce it). My questions are: 1. Has anyo...
by Corbeau
Fri Mar 20, 2015 6:32 pm
Forum: Rulesets and modpacks
Topic: Documentation? How to find a full list of (server) options?
Replies: 7
Views: 3785

Re: Documentation? How to find a full list of (server) optio

This list doesn't contain the option to set chance for "conquered tech lost". So, either I got something wrong and this option doesn't exist, or I asked the wrong question. Note: this is not the same as "conquer penalty" which allows you to grab a tech when conquering city, but t...
by Corbeau
Fri Mar 20, 2015 11:16 am
Forum: Rulesets and modpacks
Topic: Documentation? How to find a full list of (server) options?
Replies: 7
Views: 3785

Documentation? How to find a full list of (server) options?

Hello. I'm trying to find a few things to set up a game or two and I'm having trouble with it. For example, how do I set up an option to disable tech stealing? (More precisely, set a chance to lose the tech you just stole to 100%) The same for tech conquering. And probably some other things that I a...
by Corbeau
Fri Feb 20, 2015 11:36 pm
Forum: Longturn
Topic: Longturn
Replies: 84
Views: 66636

Re: Longturn

A message from Wieder, posted it on GT forum two days ago: The server LT34 is using went down early today and we are not yet sure when it will be back online. I was told that if it can't be restarted today, it will probably take until Monday to have it back. Anyway, when the game is restarted and th...