Search found 326 matches

by dunnoob
Sat Dec 23, 2017 7:46 pm
Forum: Art and tilesets
Topic: VladimirSlavik graphics (was: Dredger graphic)
Replies: 57
Views: 28018

Re: Dredger graphic

If it's GPLv2+ stuff, I'll add it to delta2 tileset as the "Sea Constructor" gfx. There's a copy on the wiki , but presumably you already found what you need in HRM#707011 . IIRC you could also use the Missile submarine as a nuclear submarine for delta2 . Updated later, only remotely rela...
by dunnoob
Sat Dec 23, 2017 5:36 pm
Forum: General discussion
Topic: Listing of Nation Groups?
Replies: 4
Views: 1182

Re: Listing of Nation Groups?

Nation Sets ARE nation groups, at least currently. They just have extra nation set definitions that give them the hard break, instead of being primarily for appearance. Okay, but there are subtle differences, /list nationsets only shows core + all, and /set nationset imaginary fails, unlike /set na...
by dunnoob
Sat Dec 23, 2017 12:45 pm
Forum: Art and tilesets
Topic: Art wanted for showcasing game engine features (2.6+)
Replies: 64
Views: 25494

Re: Art wanted for showcasing game engine features (2.6+)

Bard's all look really good, much better than the others. Okay, I've tagged our two 64x48 bears for deletion on the Wiki, the bigger sources are still available for fresh experiments (trident or hextoons). If nothing else happens for animals in 2.6, there are now 3*3 animals parked in HRM#721407 , ...
by dunnoob
Sat Dec 23, 2017 8:21 am
Forum: General discussion
Topic: Listing of Nation Groups?
Replies: 4
Views: 1182

Re: Listing of Nation Groups?

Just in case, apparently nations are added to core in their groups= line, but core is a nation set, not a nation group. It's populated by nations with translations, the other nation set is all as an alias of extended , established as default set in data/default/nationlist.ruleset . You can use (=inc...
by dunnoob
Sat Dec 23, 2017 7:35 am
Forum: Wishlist
Topic: Nation Set Modifiability
Replies: 3
Views: 802

Re: Nation Set Modifiability

Instead of being able to easily modify or create nation sets (and groups) to personal taste, instead, each and every nation ruleset file is a dependency that has to be modified . Yeah, it's rather odd, and whatever problem the override feature tried to solve, I fear that it's useless on Windows: Kn...
by dunnoob
Sat Dec 23, 2017 6:22 am
Forum: General discussion
Topic: specialist iterator continue and break macros
Replies: 1
Views: 706

Re: specialist iterator continue and break macros

In some case that's not correct to use break or continue in Freeciv iterator macros. Why not create macros to handle break or continue inside iterator macros? I consider the SPECENUM and iterator stuff as holy code, a suggestion to change it is an auto-WONTFIX just like a suggestion to use Python o...
by dunnoob
Thu Dec 21, 2017 3:30 pm
Forum: Longturn
Topic: New governments for the future games?
Replies: 2
Views: 968

Re: New governments for the future games?

wieder wrote:The current candidates are Socialism, Feudalism and maybe Confederation.
Presumably you found Federation in civ2civ3, you could also check out Tribalism in this ruleset. I can't tell how good, bad, or ugly it is, my one and only attempt with civ2civ3 was an unmitigated disaster. :lol:
by dunnoob
Thu Dec 21, 2017 2:05 pm
Forum: Contribution
Topic: Missing Icons
Replies: 7
Views: 5293

Re: Missing Icons

2017 is ending, 2.6beta is released, still no graphics for hospital is in the distribution :( Patch in HRM 720970 . You can copy the large hospital from the Wiki to data/buildings and add one line about it in data/misc/buildings_large.spec with a text editor (not notepad.exe ) if you need it NOW.
by dunnoob
Thu Dec 21, 2017 12:01 pm
Forum: Art and tilesets
Topic: Art wanted for showcasing game engine features (2.6+)
Replies: 64
Views: 25494

Re: Art wanted for showcasing game engine features (2.6+)

the real thing for Amplio(2) is apparently the third row add the 9 Amplio candidates to Category:Animal_kingdom Done, so now we have for Amplio(2) this or that Leopard, this or that Lion, and even (1) (2) (3) Bears. I think Bard's bear (1) is the best for a Barbarian animal, but that's only me. :D
by dunnoob
Tue Dec 19, 2017 10:49 pm
Forum: Wishlist
Topic: Zeppelins
Replies: 10
Views: 4428

Re: Zeppelins

Turns can be tuned to many per year now. 240 turns would definitely be worth it. Yes, you could use months as year fragments starting in 1917 (example), for 240 turns with zeppelins until 1937. But with 12 months per year you'd get 1200 turns from 1917 to 2017. I prefer timelines with Y2K = turn 50...