Search found 326 matches
- Tue Sep 23, 2014 4:39 pm
- Forum: Art and tilesets
- Topic: Art required for freeciv proper (2.5)
- Replies: 108
- Views: 63613
dudes.png This looks good, but it isn't what ended up in current clients, or is it? I have some serious difficulties with the specialists on a blue background, I never know what it actually is, unless it is the male scientist following his Victorian dress code. How about using three different shade...
The intro is nice, please keep it as is. Maybe related, I'm working on a tweaked Map2oil variant of Amplio2 , originally planning to get a hex. version, because I didn't know that Amplio2hexbig and others already exist. My new plan is an Amplio+Amplio2 mix (works for 2.4 with new 2.5 stuff backporte...
- Sun Sep 14, 2014 3:03 pm
- Forum: Wishlist
- Topic: Trade routes in city dialog screen
- Replies: 5
- Views: 3423
Same here, it's not obvious. Maybe gtk3 or qt have a better concept for clickable text than gtk2. State of the art 1995 would be blue + underlined.TwoSalientOversight wrote:[I didn't know that one.
I've been thinking 6 for a long time, but it's not a trivial change and you are first one beside myself to request it. Add me. It's quite annoying when I have to press S many times (all units where F does not work) only because a peaceful AI tries to sniff out my borders. It's also annoying when F ...
another one The xnview forum uses the same software; that should help me. Some years later , test external PNG: [url=http://freeciv.wikia.com/wiki/File:Freeciv_2.1_Logo.png][img]http://vignette1.wikia.nocookie.net/freeciv/images/3/3b/Freeciv_2.1_Logo.png/revision/latest?cb=20061223042646[/img][/url...