Search found 326 matches

by dunnoob
Thu Dec 04, 2014 5:02 pm
Forum: Art and tilesets
Topic: Refugee for Trident
Replies: 4
Views: 5750

Re: Refugee for Trident

The Square Cow wrote:It is built from scratch, but in the style of Trident.
Thanks, copied to Gna! patch #5486, please check that I got that right.
by dunnoob
Tue Dec 02, 2014 1:54 am
Forum: Art and tilesets
Topic: Amplio1 (tileset Amplio with some improvements from Amplio2)
Replies: 6
Views: 7150

Re: Amplio1 (tileset Amplio with some improvements from Ampl

The cities in the pack also includes the extra base levels made by GriffonSpade. If tha's added to Amplio2 my script to create map2oil will use it automatically. Anything not in Amplio2 requires code. ;) Does your city file include some other improvement? The old ruins in the variant posted above. ...
by dunnoob
Mon Dec 01, 2014 6:40 pm
Forum: Tech support
Topic: Bug in Freeciv 2.5.0b2
Replies: 8
Views: 3902

Re: Bug in Freeciv 2.5.0b2

Odd, I can't reproduce this for AUTO (de) or (en) with the server options or local client settings; resize, move around, no problem on my Windows 7 64bit box. Update: Your map area 320 (320,000 tiles) and your specials 1000 (permille, i.e., on all tiles) are "unusual", but in a quick test ...
by dunnoob
Mon Dec 01, 2014 1:01 pm
Forum: Art and tilesets
Topic: Bubbling under: Wanted: Lion
Replies: 8
Views: 8575

Re: Bubbling under: Wanted: Lion

GriffonSpade wrote:I notice there's an SVG base, if you can scale that and convert it to PNG of a size you want...

Great, thanks for info, added to commons.
by dunnoob
Mon Dec 01, 2014 10:57 am
Forum: Art and tilesets
Topic: Amplio1 (tileset Amplio with some improvements from Amplio2)
Replies: 6
Views: 7150

Re: Amplio1 (tileset Amplio with some improvements from Ampl

I have updated the tileset Amplio for v2.5 and v2.6, with some improvements from Amplio2 Yes, most improvements in Amplio2 are fine, but the big flags and the big ruins (as long as they have no effect) suck. Map2oil cities1.spec for small flags + PNG attached for comparison. cities.png attached for...
by dunnoob
Mon Dec 01, 2014 10:28 am
Forum: Contribution
Topic: Contributing a Soundtrack
Replies: 50
Views: 23929

Re: Contributing a Soundtrack

Arbogast wrote:mqtx: What about 'noises'? Guns and Crashes and Screams like. Maybe these sounds could motivate people, certainly me. :)

There are a few noises in a FreeCol installation, e,g., freecol/data/rules/classic/resources/sound/attack contains artillery.ogg + dragoon.ogg + naval.ogg
by dunnoob
Mon Dec 01, 2014 10:05 am
Forum: Forum
Topic: Freeciv.org Facelift
Replies: 11
Views: 7988

Re: Freeciv.org Facelift

As for the Facelifting I'm talking about is this PHPBB page. Yeah, I think that's more realistic than running a MediaWiki server with whatever [[Special:Export]] creates. Managing a MediaWiki installation would be a big effort: Somebody should know how to configure various MediaWiki PHP anti-abuse ...
by dunnoob
Mon Dec 01, 2014 9:15 am
Forum: Single player
Topic: How to make a spaceship?
Replies: 8
Views: 6412

Re: How to make a spaceship?

If you have enough big cities (everything incl. solar plant at size 20) you can build all needed parts in about 8 turns (for the expensive modules, minimally three modules). If all parts are ready in the same turn it takes only 16 turns from the start to a successful arrival. Actually I think that's...
by dunnoob
Sat Nov 15, 2014 9:18 pm
Forum: Single player
Topic: The small colorful little person pattern
Replies: 8
Views: 4146

Re: The small colorful little person pattern

if the client crashes, the game/server won't be affected. Yes, I have a vague (1995) idea, what you're talking about for POSIX platforms, or anything else that isn't Windows. From my POV as single player on Windows the server is (and for some years always was) rock solid; not confused by a crashing...
by dunnoob
Thu Nov 13, 2014 5:32 am
Forum: Single player
Topic: ranking
Replies: 3
Views: 2891

Re: ranking

Quick plausibilty check, the normal map size for 1+4 players (one human, four AIs) is 4 (=4000), and 5 (=5000) is already too much. For 1+19 you would need map size 18 (=18000=20x900) to get a similar space per player. And you need four times of the normal huts (1+19=20=5x4), e.g., 200 huts instead ...