Search found 326 matches

by dunnoob
Fri Jan 01, 2016 9:31 pm
Forum: Freeciv-web
Topic: Introducing the Freeciv-web blog
Replies: 2
Views: 3202

Re: Introducing the Freeciv-web blog

Check out The Battle of 100 Freeciv AIs on the Freeciv-web blog: http://play.freeciv.org/blog/2015/04/the-battle-of-100-freeciv-ais/ There was a German Heise report about that back in April with lots of comments. Heise (formerly also known as TheH) is a kind of Slashdot, they publish several Comput...
by dunnoob
Fri Jan 01, 2016 8:15 pm
Forum: Tech support
Topic: Having trouble loading Ancients modpack
Replies: 2
Views: 4129

Re: Having trouble loading Ancients modpack

I'm not entirely sure what to do next. As Cazfi said, or visit the wiki :mrgreen: In theory it shouldn't be too hard to add the about ten missing units to Amplio for compatibility with Ancients. Somebody tried that with Ampcients. The main problem are the marines, an ancient marine is no Amplio mar...
by dunnoob
Sun Jan 25, 2015 3:49 pm
Forum: Community
Topic: hi guys
Replies: 7
Views: 4363

Re: hi guys

Xxpowermatrix98xX wrote:sorry for my bad english, but is not my language
No worries and have fun, you'll find lots of questionable English in the forum incl. my "DEnglish" :oops:
by dunnoob
Sun Jan 25, 2015 3:46 pm
Forum: Single player
Topic: How long is suitable to save a game
Replies: 2
Views: 2752

Re: How long is suitable to save a game

mfans wrote:I wait for one minute to save the game and then quit. Is there any rule for time to save a game?
Odd suggestion, pick no compression, it might be faster. I can't really judge it, because I always use no compression at all. :)
by dunnoob
Sun Jan 25, 2015 3:21 pm
Forum: General discussion
Topic: Freeciv usage statistics for 2014/2015
Replies: 32
Views: 15508

Re: Freeciv usage statistics for 2014

can we -Windows players- could get a little more attention? Maybe I'm crying at a blue moon... What exactly are you missing? Apart from the rather hilarious "nobody knows exactly since when and why Windows 2000 is not more supported" detail everything on the Windows side is good enough fr...
by dunnoob
Sun Jan 25, 2015 3:01 pm
Forum: General discussion
Topic: Freeciv usage statistics for 2014/2015
Replies: 32
Views: 15508

Re: Freeciv usage statistics for 2014

unfortunately Windows specific bugs are not as easily investigated as those bugs that affect also Linux Naive thought, something working under Wine should work with any Windows, or do I miss too many clues at once? And if that's the case (obviously it must be the case, but I don't know why), what a...
by dunnoob
Sun Jan 25, 2015 1:19 pm
Forum: Art and tilesets
Topic: Freeciv-2.5 art status
Replies: 32
Views: 25553

Re: Freeciv-2.5 art status

New activity icons. Fortress/Airbase/Buoy building activities have got their own icons (scaled down version of the base being built). Road/Railroad/Maglev building all still share the same 'R' icon. Unit 'Convert' activity has no icon of its own at all. bug #20032 The old A is free for Railroad. Wi...
by dunnoob
Fri Dec 19, 2014 7:48 am
Forum: General discussion
Topic: POLL: Which client do you use to play Freeciv?
Replies: 11
Views: 7239

Re: POLL: Which client do you use to play Freeciv?

- GTK+ 2 (no XAW on Windows, QT not yet ready for prime time)
by dunnoob
Sat Dec 06, 2014 12:20 am
Forum: Art and tilesets
Topic: Amplio1 (tileset Amplio with some improvements from Amplio2)
Replies: 6
Views: 7041

Re: Amplio1 (tileset Amplio with some improvements from Ampl

it is missing the "map2oil/intro" Yes. somehow I managed to lose intro.png when I split the files in two parts, fix attached. About the random matches: something useful that I didn't know. I certainly also didn't know it before an experiment. README.graphics is an intro to an interesting ...
by dunnoob
Thu Dec 04, 2014 5:42 pm
Forum: Contribution
Topic: Contributing a Soundtrack
Replies: 50
Views: 23407

Re: Contributing a Soundtrack

you need to be careful with the licenses. Freesounds is not GPL and no GPL sounds can be mixed to it. IANAL, but creating a new soundset with references to freesounds + stdsounds might be okay. Technically it works, I have my own dunnoob soundspec consisting of almost anything in freesounds, but st...