Search found 314 matches

by Wahazar
Thu Nov 21, 2019 10:41 am
Forum: Wishlist
Topic: trireme on land exploit
Replies: 20
Views: 2310

Re: trireme on land exploit

I have seen graphics for steamboats on "Art and tilesets", probably in some rulesets somebody had a Trireme+ unit. Yes, for example augmented2 modpack have whole branch of Coaster class, capable to go on shallow sea or river. As Grumbler stated, it offers new tactical possibilities, which...
by Wahazar
Fri Nov 15, 2019 7:08 pm
Forum: Rulesets and modpacks
Topic: Changes in what a 3.1 ruleset can do
Replies: 49
Views: 9975

Re: Changes in what a 3.1 ruleset can do

Is it possible to use such effect for load/unload actions?
by Wahazar
Thu Nov 14, 2019 2:56 pm
Forum: Rulesets and modpacks
Topic: [2.6] Augmented ruleset modpack
Replies: 149
Views: 22564

Re: [2.6] Augmented ruleset modpack

I have proposal of multiplayer tournament on server with augmented2 ruleset. Because this ruleset is really augmented , one session is too short to finish game, thus my proposal is to run consecutive meetings, one or more hours each day, depending on players free time. For example we can join server...
by Wahazar
Fri Nov 08, 2019 9:00 pm
Forum: Rulesets and modpacks
Topic: [2.6] Augmented ruleset modpack
Replies: 149
Views: 22564

Re: [2.6] Augmented ruleset modpack

I introduced Streltsy - cheap unit, available (similar to Crusaders) only for Monarchy. I also decided to remove transport capability of Engineers, because it was overpowered (especially with bombarding artillery), and moreover, players would not be aware of such option. Instead, I added Hovercraft,...
by Wahazar
Wed Nov 06, 2019 3:49 pm
Forum: General discussion
Topic: How do I learn how to play this?
Replies: 9
Views: 1396

Re: How do I learn how to play this?

Is there a way to tap into all the resources surrounding a city? Thanks. Yes, use middle mouse button, not in the city window but on the normal view. City window is used to assign population to work on certain tiles (it is assigned automatically in optimal way, but you may want to tweak this, for e...
by Wahazar
Mon Nov 04, 2019 12:07 pm
Forum: Rulesets and modpacks
Topic: Changes in what a 2.6 rule set can do
Replies: 142
Views: 81305

Re: Changes in what a 2.6 rule set can do

Seems that Qt client doesn't recognize policy start/stop value - it always set start to 0, so they are broken (they usually need to start from 1, because are multipliers): http://149.156.194.203/~mczapkie/fc/pict/Qt_p.jpg First two policies have start = 1 stop = 3 step = 1 default = 1 while third ha...
by Wahazar
Mon Nov 04, 2019 11:57 am
Forum: Rulesets and modpacks
Topic: [2.6] Augmented ruleset modpack
Replies: 149
Views: 22564

Re: [2.6] Augmented ruleset modpack

Maybe these airstrips should be implemented in official freeciv release?

PS. is there any bitmap to freeciv terrain converter?
by Wahazar
Sun Nov 03, 2019 10:35 am
Forum: Rulesets and modpacks
Topic: [2.6] Augmented ruleset modpack
Replies: 149
Views: 22564

Re: [2.6] Augmented ruleset modpack

And again me... Have you planned a scenario at one time? Hexes make more sense but also require new maps. Yes, I was thinking about detailed World map with Lambert cylindrical projection. For sake of starting location balance, Europeans nations would have some starting advances, whereas nations wit...
by Wahazar
Fri Nov 01, 2019 12:00 pm
Forum: Rulesets and modpacks
Topic: [2.6] Augmented ruleset modpack
Replies: 149
Views: 22564

Re: [2.6] Augmented ruleset modpack

Yes, there are exclusive units for Barbarians, like Pirates or Pirate Brig, but they rely on player-available units (they have slightly better stats than player's units and are not unique like Corsairs). But it is not priority to make special graphics for them, because in multiplayer barbarians are ...
by Wahazar
Wed Oct 30, 2019 8:23 pm
Forum: Rulesets and modpacks
Topic: Changes in what a 2.6 rule set can do
Replies: 142
Views: 81305

Re: Changes in what a 2.6 rule set can do

I tried to use Multiplier Policies: [multiplier_liberal] name = _("Liberal Economy") reqs = { "type", "name", "range" "Tech", "Economy", "Player" "Building", "Slavery Abolition", "Player" } start = 1 ...