Search found 314 matches

by Wahazar
Thu Jul 12, 2018 9:50 am
Forum: Art and tilesets
Topic: [meta] Tileset clearing house
Replies: 18
Views: 6364

Re: [meta] Tileset clearing house

JTN, thanks for clarification.
If I understand correctly (judging from existing pictures), there is no need of special palettes? RGB + alpha channel is OK?
by Wahazar
Wed Jul 11, 2018 5:14 pm
Forum: Art and tilesets
Topic: [meta] Tileset clearing house
Replies: 18
Views: 6364

Re: [meta] Tileset clearing house

Where can I found rules for units graphics? Size, format, projection angle etc?
by Wahazar
Tue Jul 10, 2018 2:53 pm
Forum: Rulesets and modpacks
Topic: Neolithic tech tree
Replies: 7
Views: 1961

Re: Neolithic tech tree

Finally I finished new ruleset for Flinstones. Disclaimer - when I started this project, I wasn't aware about nextension project. This project doesn't pretend to be like nextension, which is kind of more detailed freeciv version, in this case it is just prehistoric add-on, which try to keep standard...
by Wahazar
Tue Jul 10, 2018 11:08 am
Forum: Wishlist
Topic: River boats/ships
Replies: 26
Views: 4901

Re: River boats/ships

A second best solution would be that a river takes a lot of MPs cross (increasnig the cost instead of reducing it), but you can still have boats that are able to carry units along. It is exactly a reason, why I started this thread and proposed some river boat/ships tiers. River battle ships, such m...
by Wahazar
Mon Jul 09, 2018 11:04 am
Forum: Rulesets and modpacks
Topic: Neolithic tech tree
Replies: 7
Views: 1961

Re: Neolithic tech tree

- maybe add a city improvement - "City Hall" - that signifies a growth from a village into a city; a city with "City Hall" can't build Tribes(men) anymore, but gets a better defence bonus; maybe make it impossible to grow the settlement to size 2 (or 3) without a City Hall Inter...
by Wahazar
Mon Jul 09, 2018 10:30 am
Forum: Wishlist
Topic: River boats/ships
Replies: 26
Views: 4901

Re: River boats/ships

Let me break it down to you. No unit will happen unless you do it yourself. Asking for graphics is like pie in the sky. There is a little misunderstood, I'm not asking for graphics, there is already plenty of existing graphics and there is not a problem for me to make a missing new ones, my wish-li...
by Wahazar
Sat Jul 07, 2018 5:08 pm
Forum: Wishlist
Topic: River boats/ships
Replies: 26
Views: 4901

River boats/ships

I understand very well, that civ is a game based on rather high abstraction level, however rule, that units move 3x faster across rivers, always bug me out. Rivers always were important mean of transport, and it is depicted well as additional trade points. But from the other side, rivers were also o...
by Wahazar
Fri Jul 06, 2018 2:38 pm
Forum: Tech support
Topic: lack of tech icons
Replies: 0
Views: 941

lack of tech icons

I noticed lack of advances icons in tech tree, is it a bug or feature? I didn't found any settings for this.
by Wahazar
Thu Jul 05, 2018 10:25 am
Forum: Art and tilesets
Topic: Trident graphics
Replies: 70
Views: 16245

Re: Trident graphics

What stand for this AA-gun placeholder? Antimatter gun? If yes, my nearly finished extension ruleset is awaiting it :)
by Wahazar
Thu Jul 05, 2018 10:22 am
Forum: Rulesets and modpacks
Topic: How to define unmanned drone
Replies: 2
Views: 685

Re: How to define unmanned drone

Thank you for answer, I was fooled by this parameter name, though that it is for martial law (I expected something like uk_unhappy)