Search found 348 matches

by Wahazar
Mon Aug 06, 2018 8:29 am
Forum: Art and tilesets
Topic: Amplio graphics
Replies: 40
Views: 16249

Re: Amplio graphics

I'm not asking about .spec file, just for names, which sprite is supposed for.
by Wahazar
Fri Aug 03, 2018 10:17 pm
Forum: Gameplay
Topic: What to do about micromanagement?
Replies: 14
Views: 5714

Re: What to do about micromanagement?

There is no point in making the engine very general if no mod/ruleset is good enough. A game with a hardcoded but good rules of gameplay is still a good game. A highly customizable game engine with several mediocre rulesets and graphics (like Freeciv) is still a mediocre game. Which rulesets are go...
by Wahazar
Fri Aug 03, 2018 2:52 pm
Forum: Art and tilesets
Topic: wonders for trident
Replies: 2
Views: 1712

wonders for trident

Where are wonders png for trident (these 20px low) located and defined?
I found only wonders-large.spec, these with frame, for amplio.
by Wahazar
Fri Aug 03, 2018 2:35 pm
Forum: Art and tilesets
Topic: RoundSquare tileset
Replies: 54
Views: 20630

Re: RoundSquare tileset

After accident with trireme caused by silly isometric aspect ratio, I definitely switched to rounded square overhead tileset for LT. I'm not quite convinced with these pixels instead of numbers, but generally it looks fine. Maybe wall merlons (as it was in cov1) instead of these small, hard to notic...
by Wahazar
Thu Aug 02, 2018 5:48 pm
Forum: Art and tilesets
Topic: RoundSquare tileset
Replies: 54
Views: 20630

Re: RoundSquare tileset

Hans Lemurson wrote:Your choice of a non-RoundSquare tileset to demonstrate the effect saddens me. :(

Sorry, it is my fault of provoking off-topic. But aren't hexes a slightly rounded squares? ;)
by Wahazar
Thu Aug 02, 2018 12:22 pm
Forum: Art and tilesets
Topic: RoundSquare tileset
Replies: 54
Views: 20630

Re: RoundSquare tileset

JTN wrote:City food/prod/trade output is indeed clamped to 9 for display, if greater. Tilesets are expected to provide all sprites 0-9. There's no provision for any more yield than that.
Still not sure, if tile output is clamped to 9 for display only, or also for real output?
by Wahazar
Thu Aug 02, 2018 12:07 pm
Forum: Art and tilesets
Topic: Amplio graphics
Replies: 40
Views: 16249

Re: Amplio graphics

May I ask for matrix with units names?
by Wahazar
Wed Aug 01, 2018 1:55 pm
Forum: Art and tilesets
Topic: Amplio graphics
Replies: 40
Views: 16249

Re: Amplio graphics

Will the madness never end? Will you not stop until there's a stylish graphic for every hypothetical unit? What exactly is a problem? I'm happy with these new units, because most of them fits well into my advanced ruleset. For example, classic civ infantry have unclear progress path, I would like t...
by Wahazar
Wed Aug 01, 2018 10:04 am
Forum: Art and tilesets
Topic: RoundSquare tileset
Replies: 54
Views: 20630

Re: RoundSquare tileset

Thanks for clarifications. I will try to keep production below 10 (maybe I should add -1 punishment effect if exceed 10 - it would hamper democracy, but equality hurts :)
by Wahazar
Tue Jul 31, 2018 9:04 pm
Forum: Rulesets and modpacks
Topic: how to define effects?
Replies: 8
Views: 2733

Re: how to define effects?

2.5