Search found 315 matches

by Wahazar
Thu Dec 05, 2019 3:47 pm
Forum: Help wanted
Topic: freeciv-score.log
Replies: 3
Views: 917

freeciv-score.log

Are there any tools to visualise freeciv-score.log content (tag vs turn graph etc)?
by Wahazar
Thu Dec 05, 2019 3:44 pm
Forum: Test
Topic: Augmented2 test gameplay
Replies: 9
Views: 1038

Re: Augmented2 test gameplay

Krak's struggle with Szczawnica disorder lead to Anarchy after 3 turns, but because Palace was already finished and Absolutism was known, Krak become Despot. Finally it helped quitting city disorders, but such highly centralized government caused very high corruption in far cities such as Szczawnica...
by Wahazar
Thu Dec 05, 2019 1:47 pm
Forum: Wishlist
Topic: BarbarianTechBoat
Replies: 1
Views: 296

BarbarianTechBoat

I propose to add unit function flag "BarbarianTechBoat" - for boat, which can be build by Barbarians when given technology is acquired by any player.
Currently only medieval ships are available for Pirates, it is not possible to add, let say, Motor Boat, because it will appear immediately.
by Wahazar
Tue Dec 03, 2019 7:56 pm
Forum: Test
Topic: Augmented2 test gameplay
Replies: 9
Views: 1038

Re: Augmented2 test gameplay

Far before 70 turn Krak decided, that his capital will be located in newly founded city Stolica, and started building Palace here. Site was maybe suboptimal, but presence of mountains and forest yield in productivity enough to build vital improvements, and in future higher radius will give more reso...
by Wahazar
Tue Dec 03, 2019 6:12 pm
Forum: Test
Topic: Augmented2 test gameplay
Replies: 9
Views: 1038

Augmented2 test gameplay

Not sure where to post it, but this place seems to be ok for reports about my final test game with augmnted2 modpack. Game is running on server, so no cheating, 11 AI with various difficulty levels (most of them Hard) vs me, playing Vistulans. You can also join and observe current state of the game ...
by Wahazar
Tue Dec 03, 2019 3:53 pm
Forum: Wishlist
Topic: Cannot prolong armistice in time
Replies: 5
Views: 400

Re: Cannot prolong armistice in time

Well, let me rephrase my idea. Of course, AI killing your unit and then proposing you treaty doesn't fit into "look&feel" of the game and deserve to be fixed, but it should work fair for both sides - another fix for AI able to cancel pending treaty if you killing its units should also ...
by Wahazar
Tue Dec 03, 2019 11:18 am
Forum: Wishlist
Topic: Cannot prolong armistice in time
Replies: 5
Views: 400

Re: Cannot prolong armistice in time

In my opinion, such behavior is fine and fair, if we consider how human player can abuse AI diplomatic treaties.
Other things deserves to be fixed: currently, if AI offer cease fire, I can kill several units/grab cities, and then agree.
AI should cancel diplomatic agreement in case of any hostilities.
by Wahazar
Tue Dec 03, 2019 11:13 am
Forum: Wishlist
Topic: sometimes a turn is skipped
Replies: 4
Views: 523

Re: sometimes a turn is skipped

Never got such issue with turn skipping, but I can confirm (at least for 2.6), that playing long on Gtk client (for several consecutive turns) cause overall lag in case of weak computer. The larger game is, the further lag come after even few turns. I switched to Qt client problem solved (BTW, Qt fo...
by Wahazar
Fri Nov 29, 2019 11:16 am
Forum: Rulesets and modpacks
Topic: [2.6] Augmented ruleset modpack
Replies: 150
Views: 23724

Re: [2.6] Augmented ruleset modpack

For sake of better game balance, I decided to add "Trireme" flag to all transport coasters such as Trireme, Aak, Barges, which can transport regular troops along sea and rivers. Now they are restricted to move along safe coast. The purpose is, that troops can be unloaded from such ship ins...
by Wahazar
Tue Nov 26, 2019 2:18 pm
Forum: Wishlist
Topic: Skirmishers attack
Replies: 2
Views: 247

Skirmishers attack

currently we have duel type of attack, where two units are fighting until one (or more in case of kill stack) would die, or bombard attack, where attacked units are hurt but not die, whereas attacking unit is not affected at all. Usually bombard attack is considered to be too much powerful, especial...