Search found 348 matches

by Wahazar
Thu Jul 02, 2020 3:20 pm
Forum: Wishlist
Topic: Bouncing units and alliance break
Replies: 5
Views: 689

Re: Bouncing units and alliance break

After some discussion on discord, conclusion is that disbanding all units from conflicting stack is the most elegant and simple method of handling such problem, because: ⋅ teleporting units to nearest city/capital creates another exploit ⋅ leaving stack as is - you can't break al...
by Wahazar
Tue Jun 30, 2020 5:40 pm
Forum: Wishlist
Topic: Bouncing units and alliance break
Replies: 5
Views: 689

Re: Bouncing units and alliance break

Ignatus wrote:Maybe bouncing is not a good solution at all - just let's leave wrong stacks as they are, just block the units from any action except leaving their position for a right one.

It would be optimal, but I'm not sure if some assertions will strike back?
by Wahazar
Tue Jun 30, 2020 8:56 am
Forum: Wishlist
Topic: Bouncing units and alliance break
Replies: 5
Views: 689

Re: Bouncing units and alliance break

Correction to above fix: deducting all mp is too harsh and also doesn't resolve all issues (bounce exploit can be still used to move units with 0 moves left). 1 mp should be used, if unit have some mp left, if there is no moves left, unit is killed - bad luck. So instead of unit_move(punit, ptile, 0...
by Wahazar
Tue Jun 30, 2020 12:44 am
Forum: Wishlist
Topic: Bouncing units and alliance break
Replies: 5
Views: 689

Bouncing units and alliance break

I'm trying to understand, how stack conflicts are resolved in case of unit being transported on allied ships, while alliance was broken. There are two functions (freeciv 2.6) in server/unittools.c: throw_units_from_illegal_cities and resolve_stack_conflicts . First function is using unit_transport_u...
by Wahazar
Sat Jun 13, 2020 8:31 pm
Forum: Wishlist
Topic: occupychance vs 1 mp
Replies: 3
Views: 611

Re: occupychance vs 1 mp

Could you describe in detail exactly what happens today and exactly what you want to change it to? Actually if occupychance = 100, any unit proceed forward after attack, no matter it has 1 or more mp, and no matter if has OneAttack flag or not. I expected that OneAttack would drain all MP thus unit...
by Wahazar
Fri Jun 12, 2020 2:36 pm
Forum: Wishlist
Topic: occupychance vs 1 mp
Replies: 3
Views: 611

occupychance vs 1 mp

With occupychance 100, winning unit will always enter purged tile. What bug me out is, that there is no way to custom it - either unit with MP 1, or unit with OneAttack flag, will proceed. It is not logical - if attack is consuming 1 MP, unit should not be able to move forward aftermath? Is there an...
by Wahazar
Fri May 22, 2020 2:51 pm
Forum: Community
Topic: What happend with client comparison chart?
Replies: 4
Views: 789

Re: What happend with client comparison chart?

Ignatus wrote:The talk page survived: https://freeciv.fandom.com/wiki/Talk:Deleted_page You could request the code of Deleted_page from a Wikia admin.

Which admin? General fandom service admin or freeciv branch?
by Wahazar
Wed May 20, 2020 4:28 pm
Forum: Community
Topic: What happend with client comparison chart?
Replies: 4
Views: 789

What happend with client comparison chart?

Why this page was deleted? https://freeciv.fandom.com/wiki/Client_comparison_chart This page was maybe not up-to-date and seems to be used as FCW promotion, but listing of SDL/Gtk/Qt features was very usable, why it was deleted including all changes tracking??? I hope it was just accident... Please ...
by Wahazar
Sun May 17, 2020 9:53 pm
Forum: Rulesets and modpacks
Topic: 2.6 National_History effect inconsistence
Replies: 3
Views: 713

Re: 2.6 National_History effect inconsistence

Ignatus wrote:Yes, it's a player-range effect.

It is not an issue, the problem is that there is no warning/error when City range is used, instead effect is ignored and no points are counted either for city nor player.
by Wahazar
Sun May 17, 2020 7:38 pm
Forum: Rulesets and modpacks
Topic: 2.6 National_History effect inconsistence
Replies: 3
Views: 713

2.6 National_History effect inconsistence

I defined National_History with City range condition - it is not working (no culture points appear in Demographic Report). Player range works well, City range doesn't, but also no warning or error is thrown due to improper usage of condition range (in contrary to improper Player range used in Improv...